Mini-Missile Barrage
Mini-Missile Barrage
Attributes
Type: | active |
Activation time: | 4s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140935378718174596 |
Combat log ID: | 3213404336553984 |
FQN: | abl. |
Star Wars name: | Mini-Missile Barrage |
Other languages: | Mini-Raketenregen Barrage de mini-missiles |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (4s) On death: Effect is removed Tick rate: 0.5s (8 ticks) # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16141020663527042908 FQN: abl. exp. macrobinoculars. roth. multi. intro. bnk_ missile_ barrage/6/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- 2
- When effect is applied
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Direction = Target
- Sort Type = Closest
- Distance = 30m
- Angle = (float) 90
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If toughness of CASTER is > Elite
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
- When effect ticks
Override target to:
- Primary Target
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If toughness of CASTER is ≤ Elite
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141017364992158325 FQN: abl. exp. macrobinoculars. roth. multi. intro. bnk_ missile_ barrage/6/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectmacrobinoculars. roth. multi. intro. bnk_missile_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.11
- Standard Health Percent Min = (float) 0.09
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0