1. Pouvoirs
  2. quest
  3. location
  4. open_worlds
  5. class
  6. act_3
  7. trooper
  8. the_battle_of_corellia
  9. target_paint

Bombe UAV

Bombe UAV

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Bombe UAV
2
Explosion de la bombe UAV (cinétique)
3
thrownRenversement (physique) – Au sol. Incapacité d'agir.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [5s]
    Explosion de la bombe UAV (cinétique)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_3.trooper.the_battle_of_corellia.aerial_strike_bomb_target, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_3.trooper.the_battle_of_corellia.aerial_strike_bomb_gtaoe, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is a friend of CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [1s]
    thrownRenversement (physique)
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, eventually knockdown, momentum = 2,5, 35° pitch, 0° yaw
  • 2
    • When effect expires (100% chance)

    Only when the following conditions are met:

      • <
        • If TARGET is a companion
        AND
        • If TARGET is not in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.npc.utility.get_up, dependent on calling effect