1. Pouvoirs
  2. flashpoint
  3. copero
  4. boss_1
  5. incinerate

Carbonisation

abl_bh_pt_searing_wave

Carbonisation

Libère un jet de feu dévastateur en avant. Les cibles touchées subissent un effet de brûlure, infligeant des dégâts dans le temps.

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_searing_wave
Carbonisation
2
abl_bh_pt_searing_wave
Carbonisation
3
abl_bh_pt_searing_wave
Carbonisation
4
burnedBrûlure – Dégâts élémentaires réguliers.
  • [hidden] [does not expire]
    abl_bh_pt_searing_waveEffect #1

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp . flashpoint . copero . boss . boss_1 . hail_of_bolts_precast, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [2s]
    abl_bh_pt_searing_waveEffect #2

    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [does not expire]
    abl_bh_pt_searing_waveEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . copero . boss . boss_1 . hail_of_bolts, dependent on calling effect
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is any of 8-man SM, 16-man SM, 16-man HM
        AND
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . trooper . hail_of_bolts . hit
    • Add effect #4 to TARGET from TARGET
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.075
      - Standard Health Percent Min = (float) 0.055
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man HM
        AND
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . trooper . hail_of_bolts . hit
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.11
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #4 to TARGET from TARGET
  • [6s]
    burnedBrûlure
    Dégâts élémentaires réguliers.

    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man HM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . droid . acklay_droid_dual . heat_beam . channel_tick, dependent on calling effect