1. Pouvoirs
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. tentacles
  8. energy_sphere
  9. energy_field

Champ énergétique

force

Champ énergétique

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.energy_sphere

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceChamp énergétique – Inflige des dégâts internes aux cibles proches.
2
20
forceDiffusion – Diminue les dégâts infligés par la décharge concentrée. Cependant, à 20 unités, la sphère énergétique se déstabilise et explose, infligeant des dégâts à toutes les cibles dans un rayon de 150 mètres.
3
force
Champ énergétique
4
force
Champ énergétique
5
force
Détonation instable
  • [20s]
    forceChamp énergétique
    Inflige des dégâts internes aux cibles proches.

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    forceDiffusion
    Diminue les dégâts infligés par la décharge concentrée. Cependant, à 20 unités, la sphère énergétique se déstabilise et explose, infligeant des dégâts à toutes les cibles dans un rayon de 150 mètres.

  • [0s] [not displayed]
    forceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2788
      - Standard Health Percent Min = (float) 0,2788
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.ability.custom.flashpoint.eternity_vault.soa.ball_lightning_spark, dependent on calling effect
  • [0.5s]
    forceChamp énergétique

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.qtr.1x4.raid.asation.trash.marsh.portal.aoe_pulse, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Instantly kill the TARGET
  • [0s] [not displayed]
    forceDétonation instable

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,97
      - Standard Health Percent Min = (float) 0,97
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.supremacy_damage_target, dependent on calling effect