1. Pouvoirs
  2. companion
  3. unique
  4. kotet
  5. twilek_pirate
  6. tank
  7. unique_single_target_taunt

Concentration menaçante

abl_jc_sh_martial_prowess

Concentration menaçante

Provoque la cible, l'obligeant à attaquer le partenaire pendant 6 secondes. Renforce également le partenaire en plaçant un bouclier d'absorption qui absorbe une quantité modérée de dégâts.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_martial_prowessConcentration menaçante – Obligation d'attaquer le provocateur.
2
abl_jc_sh_martial_prowessConcentration menaçante – Absorbe les dégâts.
  • [6s]
    abl_jc_sh_martial_prowessConcentration menaçante
    Obligation d'attaquer le provocateur.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.taser_jolt.taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    abl_jc_sh_martial_prowessConcentration menaçante
    Absorbe les dégâts.

  • 1
    • Before NPC with this effect takes damage that does not get redirected

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.kolto_shell.kolto_shell_proc, dependent on calling effect