1. Pouvoirs
  2. companion
  3. unique
  4. hk51
  5. dps
  6. single_stun

Électrofléchette

taserjolt

Électrofléchette

Tire une électrofléchette qui étourdit la cible pendant <<1[$d seconde/$d seconde/$d secondes]>>.

Attributes

Conditions

Métadonnées

Used by

Used by
  • apc.companion.class.legacy.hk_51.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
taserjolt
Électrofléchette
2
stunnedÉtourdissement (techno) – Incapacité d'agir.
3
stunnedAssaut étourdissant – Dégâts internes réguliers.
  • [hidden] [0s]
    taserjoltEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . electro_dart . electro_dart_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [5s]
    stunnedÉtourdissement (techno)
    Incapacité d'agir.

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . electro_dart . electro_dart_loop, dependent on calling effect
    • Stun the TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . bounty_hunter . electro_dart . electro_dart_stun_end, dependent on calling effect
  • [hidden] [4s]
    stunnedAssaut étourdissant
    Dégâts internes réguliers.

    • When effect ticks
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.042
      - Standard Health Percent Min = (float) 0.042
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.42
      - Health Steal Percentage = (float) 0
    • Play appearance epp . jedi_knight . master_strike . bleed_tick