1. Pouvoirs
  2. qtr
  3. 1x6
  4. raid
  5. darvannis
  6. enemy
  7. boss
  8. colossus
  9. colossus
  10. tank_switch_expanding_aoe

Énorme grenade

explosiveprobe

Énorme grenade

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Énorme grenade
2
explosiveprobeÉnorme grenade – Titan 6 a lancé une énorme grenade sur vous, dont l'explosion infligera de lourds dégâts dans la zone d'effet.
3
explosiveprobe
Énorme grenade
4
explosiveprobe
Énorme grenade
5
explosiveprobe
Énorme grenade
6
explosiveprobe
Énorme grenade
7
explosiveprobe
Énorme grenade
8
explosiveprobe
Énorme grenade
  • [hidden] [0.3s]
    explosiveprobeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_debuff_cast, dependent on calling effect
    • Add effect #6 to TARGET from TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [7s]
    explosiveprobeÉnorme grenade
    Titan 6 a lancé une énorme grenade sur vous, dont l'explosion infligera de lourds dégâts dans la zone d'effet.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_debuff, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    explosiveprobeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_expanding_aoe, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 28m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is not set to Master Mode
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER, Combat Math Only, Match All
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,8
      - Standard Health Percent Min = (float) 0,8
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 28m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER, Combat Math Only, Match All
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 7
      - Flurry Blows Max = (int) 7
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,8
      - Standard Health Percent Min = (float) 0,8
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 40
      - Sort Type = Closest
      - Radius = 28m

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook despawn_rock (object self = Target)
  • [hidden] [1s]
    explosiveprobeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0, 0° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [0s]
    explosiveprobeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.qtr.1x6.raid.darvannis.boss.colossus.colossus.tank_debuff_projectile
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    explosiveprobeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook huge_grenade
  • [0s] [not displayed]
    explosiveprobeEffect #7

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from TARGET
    • Add effect #8 to TARGET from CASTER