1. Pouvoirs
  2. itm
  3. relic
  4. onhit
  5. dps_damage_elemental
  6. artifact
  7. 12x1

Force brûlante

explosiveFuel

Force brûlante

Les attaques ont 30 % de chances d'infliger <<1[$d point/$d point/$d points]>> de dégâts de Force élémentaires supplémentaires à la cible. Cet effet est disponible toutes les 4,5 secondes. Cette limite est commune aux effets de dégâts similaires. Ne se déclenche pas dans les zones JcJ.

Attributes

Conditions

Métadonnées

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveFuel
Force brûlante
2
explosiveFuel
Force brûlante
3
explosiveFuel
Force brûlante
  • [hidden] [does not expire]
    explosiveFuelEffect #1

    • When NPC with this effect deals damage (weapon mode 1)
      that does not get reflected (30% chance)
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​pvp.​doing_pvp
          Error message: This item can not be used in PvP areas
        AND
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​onhit_lockout_dps applied by TARGET
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    explosiveFuelEffect #2

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 303
      - Amount Min = (float) 303
      - Amount Percent = (float) 0
      - Threat Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . itm . relic . onhit . dps_damage_elemental . gray_tech
  • [hidden] [4.5s]
    explosiveFuelEffect #3