FR_high_impact_round_test
FR_high_impact_round_test
FR_Fire a high impact round that does moderate damage to a single target. Does heavy damage to burning targets.
Attributs
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
| Initializers: |
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Métadonnées
| Contained since: | Mise à jour 1.1.0 |
| Global ID: | 16140999810961487213 |
| Combat log ID: | 826944413237248 |
| FQN: | abl. |
| Star Wars name: | FR_high_impact_round_test |
| Autres langues: | [high_impact_round_test] DE_high_impact_round_test |
| Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s]
FR_high_impact_round_testSlot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , 2027451692504107813, tag.trooper. gun_ ability abl. trooper. round_ ability Global ID: 16141130948587095103 FQN: abl. test. qa. cjones. skill. tactics. high_ impact_ round_ test/0/1 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 8
- Travel Time = (time) 0s - Play appearance epp.
test. cjones. high_impact_round. high_impact_round_fire_new
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.debuff.burn
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,46
- Standard Health Percent Min = (float) 0,42
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,26
- Standard Health Percent Min = (float) 0,22
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged