1. Pouvoirs
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. ir_77_ambushes
  7. glaive_fire

Glaive autoguidé

criticalblade

Glaive autoguidé

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
criticalblade
Glaive autoguidé
2
criticalblade
Glaive autoguidé
3
criticalblade
Glaive autoguidé
4
criticalblade
Glaive autoguidé
5
criticalblade
Glaive autoguidé
6
criticalblade
Glaive autoguidé
7
criticalblade
Glaive autoguidé
8
criticalblade
Glaive autoguidé
9
criticalblade
Glaive autoguidé
  • [hidden] [1.5s]
    criticalbladeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Delay next ability by 1.5s (GCD)
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.glaive_fire, dependent on calling effect
  • 3
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If CASTER is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    criticalbladeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.glaive_projectile_primary, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from PRIMARY TARGET, Combat Math Only
    • Add effect #9 to TARGET from CASTER, Combat Math Only
  • [hidden] [0s] [not displayed]
    criticalbladeEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s]
    criticalbladeEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 7m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.glaive_projectile_bounce_short, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 15m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.glaive_projectile_bounce_mid, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.glaive_projectile_bounce_long, dependent on calling effect
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #7 to TARGET from TARGET
    • Add effect #9 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    criticalbladeEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 30m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [0s]
    criticalbladeEffect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 7m to center of TARGET

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.glaive_projectile_bounce_short, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 15m to center of TARGET
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.glaive_projectile_bounce_mid, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.exp.macrobinoculars.roth.multi.ir_77_ambushes.glaive_projectile_bounce_long, dependent on calling effect
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
    • Add effect #9 to TARGET from CASTER
  • [0s] [not displayed]
    criticalbladeEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [8s]
    criticalbladeEffect #9