Grappin
Grappin
Attributs
Type: | active |
Activation time: | 1s cast |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16140947149254425170 |
Combat log ID: | 4121356127961088 |
FQN: | abl. |
Star Wars name: | Grappin |
Autres langues: | Grapple Ranziehen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141027978220134328 FQN: abl. flashpoint. umbara. enemy. boss. engineer. grapple/5/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) true
- Ignore NPC = (bool) true
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141024679685248145 FQN: abl. flashpoint. umbara. enemy. boss. engineer. grapple/5/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. grapple. grapple_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - <
- If the Tech spell hit
- Can only be called by other effects
Global ID: 16141025779196875554 FQN: abl. flashpoint. umbara. enemy. boss. engineer. grapple/5/3 - <
- 1
- When effect is applied
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 2
- [hidden] [30s]
Effect #4Slot: Debuff Duration: 30s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. grappled_ recently abl. utility. ballistic_ recently Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s
Conditions: - Can only be called by other effects
Global ID: 16141022480661997627 FQN: abl. flashpoint. umbara. enemy. boss. engineer. grapple/5/4 - Set Duration
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141023580173620804 FQN: abl. flashpoint. umbara. enemy. boss. engineer. grapple/5/5 - 1
- When effect is applied
Perform the following actions: