1. Pouvoirs
  2. operation
  3. rishi
  4. trash
  5. cove_crab
  6. claw_bleed

Griffe transperçante

animaltaloncolorvariant1

Griffe transperçante

Griffe la cible, provoquant un saignement chez elle, qui lui inflige des dégâts internes intermédiaires pendant toute la durée.

Attributes

Conditions

Métadonnées

Used by

Used by
  • Class 16140941936957592994

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltaloncolorvariant1
Griffe transperçante
2
bloomingshotSaignement (physique) – Dégâts internes réguliers.
  • [0s] [not displayed]
    animaltaloncolorvariant1Effect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . creature_default . melee_mob . attack_4
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
  • [9s]
    bloomingshotSaignement (physique)
    Dégâts internes réguliers.

    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . generic . debuff . bleed
    • When CASTER exits combat

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is stealthed
        AND
        • If PRIMARY TARGET is a companion
        >

    Perform the following actions:

    • Remove this effect