1. Pouvoirs
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_1
  6. mob
  7. boss
  8. boss_1
  9. adds
  10. mine_caster

Piège de chasse

concussionmissiles

Piège de chasse

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Piège de chasse
2
concussionmissiles
Piège de chasse
3
concussionmissiles
Piège de chasse
4
concussionmissiles
Piège de chasse
  • [0s] [not displayed]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [3s]
    concussionmissilesEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Execute hydra hook Place_Mine
  • 2
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook Place_Mine_Hard_1
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Execute hydra hook Place_Mine_Hard_2
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    concussionmissilesEffect #3

  • [hidden] [2s]
    concussionmissilesEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 20 000
      - Amount Min = (float) 20 000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0