Piège de chasse
Piège de chasse
Attributs
Type: | active |
Activation time: | 2.5s cast |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16141108603321780700 |
Combat log ID: | 3391160148033536 |
FQN: | abl. |
Star Wars name: | Piège de chasse |
Autres langues: | Hunting Trap Jagdfalle |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141032839540644111 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. mine_ caster/8/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [3s]
Effect #2Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Hydra script: hyd. qtr. flashpoint. rishi. flashpoint_ 1. boss. boss_ 1. inst_ boss1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141029541005758998 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. mine_ caster/8/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Story Mode
Perform the following actions:
- Execute hydra hook Place_Mine
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Execute hydra hook Place_Mine_Hard_1
- 3
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Execute hydra hook Place_Mine_Hard_2
- 4
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET does not have one effect from Piège de chasse
Piège de chasse
FQN: abl.qtr.flashpoint.rishi.flashpoint_1.mob.boss.boss_1.adds.mine_caster
- If difficulty is set to 8-man VM
- Is Discipline
- Negated = (bool) true
- Actor = (int) 3
- Disciplines = Id(dis.specialist.shield_specialist, dis.guardian.defense, dis.mercenary.bodyguard, dis.shadow.combat, dis.commando.combat_medic, dis.scoundrel.sawbones, dis.operative.medic, dis.juggernaut.immortal, dis.powertech.shield_tech, dis.sorcerer.corruption, dis.assassin.darkness, dis.sage.seer)
- If TARGET does not have one effect from
Perform the following actions:
- 5
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 70m
Only when the following conditions are met:
- <
- If difficulty is set to 8-man VM
- If previous subeffect did not meet all conditions
Perform the following actions:
- [hidden] [2s]
Effect #3Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141030640517389733 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. mine_ caster/8/3 - Set Duration
- [hidden] [2s]
Effect #4Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141036138075522084 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. boss_ 1. adds. mine_ caster/8/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 20 000
- Amount Min = (float) 20 000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0