1. Pouvoirs
  2. daily_area
  3. iokath
  4. world
  5. mission_3
  6. protector_droid
  7. force_beam

Rayon assommant

telekineticblast

Rayon assommant

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
telekineticblast
Rayon assommant
2
afraidInstabilité – Récemment touché par une rafale cinétique. Vous êtes renversé au bout de trois fois.
3
choke
Rayon assommant
  • [hidden] [0s]
    telekineticblastEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . daily_area . iokath . world . mission_3 . protector_droid . force_beam
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
    • Global Cooldown
      - Duration = (time) 1.5s
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.134
      - Standard Health Percent Min = (float) 0.094
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Play appearance epp . daily_area . iokath . world . mission_3 . protector_droid . force_beam_target, dependent on calling effect
  • [8s]
    afraidInstabilité
    Récemment touché par une rafale cinétique. Vous êtes renversé au bout de trois fois.

    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [1s]
    chokeEffect #3

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has at least 3 effects with the tag tag.​abl.​generic.​tag_a
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
    • Stun the TARGET
    • Dispel all effects