1. Pouvoirs
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_3
  8. reflect

Reflet de sabre

saberreflectjuggernaut

Reflet de sabre

Renvoie toutes les attaques à distance, de Force et techno dirigées directement sur une cible unique vers l'assaillant pendant <<1[$d seconde/$d seconde/$d secondes]>>. Les dégâts infligés par chaque renvoi sont plafonnés, mais ce plafond augmente à chaque nouvelle évolution du pouvoir.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Ability activation
1
saberreflectjuggernautReflet – Réflexion des attaques.
  • [does not expire]
    saberreflectjuggernautReflet
    Réflexion des attaques.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.jedi_knight.saber_reflect.instant_player
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_3.reflect
  • 3
    • Before NPC with this effect takes damage without tags tag.abl.utility.is_aoe, tag.abl.debuff.damage_over_time, tag.abl.itm.relic.onhit_damage that does not get redirected

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) false
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) true
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 8
    • Play appearance epp.jedi_knight.saber_reflect.reflect_player
  • 4
    • When effect is applied

    Override target to:

    • Enemies List

    Only when the following conditions are met:

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1,6
      - Standard Health Percent Min = (float) 1,6
  • 5
    • When channel finished

    Perform the following actions:

    • Remove this effect