Repositionnement stratégique
Repositionnement stratégique
Attributs
Type: | active |
Activation time: | 45s channel |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 2.10.0 |
Global ID: | 16141049966087645416 |
Combat log ID: | 3389974737059840 |
FQN: | abl. |
Star Wars name: | Repositionnement stratégique |
Autres langues: | Tactical Repositioning Taktische Neupositionierung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Repositionnement stratégique
Absorbe tous les dégâts dans les airs.Slot: Buff Duration: during channel (45s) On death: Effect is removed Tick rate: 3s (15 ticks) # occurrences: 0 Hydra script: hyd. flashpoint. rakata. enemy. boss. commando. inst_ boss_ commando Global ID: 16141033656377106500 FQN: abl. flashpoint. rakata. enemy. boss. commando. leader. dfa_ missile_ barrage/16/1 - 1
- When effect ticks
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 70m to melee distance of TARGET
- If TARGET does not have any effect with the tag tag.abl.boss.random_gate
Perform the following actions:
- 2
- When effect ticks
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 70m to melee distance of TARGET
- If previous subeffect did not meet all conditions
Perform the following actions:
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
flashpoint. rakata. boss. commando. dfa_channel_end - Execute hydra hook phase_change
- 4
- When effect ticks the 3rd time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET has one effect from [health]
[health]
FQN: abl.flashpoint.rakata.enemy.boss.commando.adds.health
- If difficulty is set to Story Mode
- If TARGET has one effect from
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 5
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 100
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 6
- Just before this effect is removed
Perform the following actions:
- Set cooldown of 16141118521985207134 – not found to 30s
- 7
- When effect ticks the 3rd time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET has one effect from [health]
[health]
FQN: abl.flashpoint.rakata.enemy.boss.commando.adds.health
- If difficulty is set to 8-man VM
- If TARGET has one effect from
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [hidden] [5s]
Explosion de missileSlot: Debuff Duration: 5s On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Ground Target at Target Position
Conditions: - Can only be called by other effects
Global ID: 16141030357842225021 Combat log ID: 3389974737060118 FQN: abl. flashpoint. rakata. enemy. boss. commando. leader. dfa_ missile_ barrage/16/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. rakata. boss. commando. missile_launch
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. rakata. boss. commando. missile_reticule
- 3
- When effect ticks the 4th time
Perform the following actions:
- Play appearance epp.
flashpoint. rakata. boss. commando. missile_impact
- 4
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,05
- Standard Health Percent Min = (float) 0,05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 5
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is a companion
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,287
- Standard Health Percent Min = (float) 0,287
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [hidden] [10s]
Effect #3Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 0 Tags: tag. abl. boss. random_ gate Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Global ID: 16141031457353852206 FQN: abl. flashpoint. rakata. enemy. boss. commando. leader. dfa_ missile_ barrage/16/3 - Set Duration
- [15s]
Stim d'amélioration à court terme
Dégâts accrus, vitesse de déplacement réduite.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Conditions: - Can only be called by other effects
Global ID: 16141036954911997359 Combat log ID: 3389974737060123 FQN: abl. flashpoint. rakata. enemy. boss. commando. leader. dfa_ missile_ barrage/16/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 65%
- Modify stat Dégâts infligés (modificateur en pourcentage), increase by 1,5
- Play appearance epp.
flashpoint. rakata. boss. commando. add_grow
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
flashpoint. rakata. boss. commando. add_shrink
- [does not expire]
Stim d'amélioration de suppression de la douleur
Dégâts accrus, absorbe la moitié des dégâts reçus.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Tags: tag. abl. generic. captain Conditions: - Can only be called by other effects
Global ID: 16141038054423624472 Combat log ID: 3389974737060132 FQN: abl. flashpoint. rakata. enemy. boss. commando. leader. dfa_ missile_ barrage/16/5 - 1
- When effect is applied
Perform the following actions:
- Set movement speed to 200%
- Play appearance epp.
flashpoint. rakata. boss. commando. add_grow - Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,5
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
flashpoint. rakata. boss. commando. add_shrink
- [does not expire]
Immunité de boss
Immunité contre les effets invalidants et affectant les déplacements.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141034755888741937 Combat log ID: 3389974737060140 FQN: abl. flashpoint. rakata. enemy. boss. commando. leader. dfa_ missile_ barrage/16/6 - 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. banish - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. knockdown - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. physics - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. root - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. snare - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. sleep - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. stun - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. blind - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. fear - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. lift - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. hindered