1. Pouvoirs
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. bonus
  8. deadly_saber

Sabre mortel

vengefulstrike

Sabre mortel

Charge vos sabres laser avec une énergie mortelle pendant 15 secondes, permettant à vos 3 prochaines attaques de mêlée réussies de faire saigner la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts internes pendant 6 secondes. Cumulable 3 fois. La forme Juyo doit être active.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
3
vengefulstrikeSabre mortel – Les attaques de mêlée font saigner la cible.
2
3
bloomingshotSaignement (sabre mortel) – Dégâts internes réguliers.
  • [15s]
    vengefulstrikeSabre mortel
    Les attaques de mêlée font saigner la cible.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.deadly_saber.cast_instant
    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 3
      - Amount Min = (float) 3
      - Amount Percent = (float) 0
  • 2
    • When character deals damage (weapon mode Melee) that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Only when the following conditions are met:

      • If TARGET does not have 3 or more effects with the tag tag.​abl.​sith_warrior.​deadly_saber_dot applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    bloomingshotSaignement (sabre mortel)
    Dégâts internes réguliers.

  • 1
    • When effect is applied
    • When stacks of this effect increase
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0