1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. adds
  7. cfa_railgun
  8. railgun_blue_overdrive_nightmare

Salve à hyperdensité

railshot

Salve à hyperdensité

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
railshot
Salve à hyperdensité
2
railshot
Salve à haute densité
3
railshot
Salve à hyperdensité
4
railshot
Salve à hyperdensité
5
25
railshotImpacts dévastateurs – Augmente les dégâts infligés par le canon lourd électromagnétique CFA affecté par l'entropie anormale.
  • [hidden] [0.5s]
    railshotSalve à haute densité

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​gravity_reduce
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,48
      - Standard Health Percent Min = (float) 0,48
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​gravity_amplify
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,48
      - Standard Health Percent Min = (float) 0,48
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,48
      - Standard Health Percent Min = (float) 0,48
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #5 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,48
      - Standard Health Percent Min = (float) 0,48
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0.5s]
    railshotEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​scyva.​p4_isolation_field
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​scyva.​p4_upheaval
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​gravity_reduce
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 30° pitch, 0° yaw
    • Stun the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​scyva.​p4_isolation_field
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​scyva.​p4_upheaval
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1,5, 30° pitch, 0° yaw
  • [0s] [not displayed]
    railshotEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Instantly kill the TARGET
  • [26s]
    railshotImpacts dévastateurs
    Augmente les dégâts infligés par le canon lourd électromagnétique CFA affecté par l'entropie anormale.

  • 1
    • When effect is applied
    • When stacks of this effect increase
    • When stacks of this effect decrease

    Perform the following actions: