1. Pouvoirs
  2. itm
  3. potion
  4. medpac
  5. ilvl_081
  6. biochem_target_prototype_medpac

Unité médicale analgésique prototype

medkit

Unité médicale analgésique prototype

Restaure <<2[$d point/$d point/$d points]>> de santé à votre partenaire et vous et <<3[$d point de santé supplémentaire/$d point de santé supplémentaire/$d points de santé supplémentaires]>> sur <<1[$d seconde/$d seconde/$d secondes]>>. Disponible une fois par combat. Le regain de santé augmente par niveau jusqu'au niveau 62.

Attributs

Conditions

Métadonnées

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
medkit
Unité médicale analgésique prototype
2
medkitUnité médicale analgésique prototype – Soins réguliers.
3
medkit
Unité médicale analgésique prototype
  • [0s] [not displayed]
    medkitEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 2

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,54 to 0,66)*StandardHealth, causing no threat
    • Play appearance epp.itm.potion.medpac.restore_health_target
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0,54 to 0,66)*StandardHealth, causing no threat
    • Play appearance epp.itm.potion.medpac.restore_health
    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    medkitUnité médicale analgésique prototype
    Soins réguliers.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
    • Heal the TARGET for 0,048*StandardHealth, causing no threat
  • [hidden] [does not expire]
    medkitEffect #3

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect