1. PNJs
  2. flashpoint
  3. elom
  4. shared
  5. trash
  6. republic
  7. imp_weak_ranged_1
Portrait

Contre-espion impérial

Level 80 | Standard | Gâchette


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Furtivité

FQN: abl.​npc.​ability.​tech.​tech_stealth

Furtivité
15sinstantanéany900100%

Tir d'embuscade

Tir à la tête à courte portée sur une cible qui inflige de lourds dégâts. Utilisable uniquement en mode furtivité.

FQN: abl.​npc.​ability.​pistol.​surprise_headshot

Tir d'embuscade
30sinstantané10 m500100%

Frappe en traître

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Frappe en traître
15sinstantané4 m50100%

Grenade aveuglante

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Grenade aveuglante
2m 0sinstantané30 m4050%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Souffle chargé

Lance trois souffles de puissance sur la cible.

FQN: abl.​npc.​ability.​pistol.​burst

Souffle chargé
6sincantation de 1.5s30 m0200%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bfn_archetype
  • Material: face_gehelmet01_heavy_ge_a11impheavy02_u
hairhair_human_bfn_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_armor01_bfn_archetype
  • + chest_armor01_bfn_med_ge_a11_back
  • + chest_armor01_bfn_med_ge_a11_shld
  • Material: chest_armor_heavy_ge_a11impheavy01_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
handhand_glove_bfn_archetype
  • + hand_glove_bfn_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_med_ge_a11_front
  • Material: waist_belt_heavy_ge_a11impheavy01_u
legleg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy01_f_v02
bootboot_tall_bfn_archetype
  • Material: boot_tall_heavy_ge_a11impheavy01_u
3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bms_archetype
  • + face_gehelmet01_bms_med_ge_a11_rim
  • Material: face_gehelmet01_heavy_ge_a11impheavy01_u
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
agescar_human_non_c03_u
    Body details
    SlotDetails
    chestchest_armor01_bms_archetype
    • + chest_armor01_bms_med_ge_a11_back
    • + chest_armor01_bms_med_ge_a11_shld
    • Material: chest_armor_heavy_ge_a11impheavy01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
    handhand_glove_bms_archetype
    • + hand_glove_bms_med_ge_a11_forearm
    • Material: hand_glove_heavy_ge_a11impheavy01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_ge_a11_front
    • Material: waist_belt_heavy_ge_a11impheavy01_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
    bootboot_tall_bms_archetype
    • Material: boot_tall_heavy_ge_a11impheavy01_u