1. PNJs
  2. location
  3. belsavis
  4. mob
  5. humanoid
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  7. gran_experiment_victim
Portrait

Victime d'expérimentation Gran

Level 50 | Elite | Médecin


Attributs

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Pack de kolto avancé

FQN: abl.​npc.​ability.​tech.​kolto_pack

Pack de kolto avancé
15sincantation de 1.5s30 m1000100%

Revers

Frappe la cible, lui infligeant des dégâts cinétiques légers et l'étourdissant pendant 2 secondes.

FQN: abl.​npc.​ability.​unarmed.​backhand

Revers
30sinstantané4 m980100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_gran_bmn_non_a01
  • Material: head_gran_bmn_non_a01_v01
  • Eye material: eye_gran_non_a01_c01
head_gran_bmn_non_a01
  • Material: head_gran_bmn_non_a01_v02
  • Eye material: eye_gran_non_a01_c01
Body details
SlotDetails
chestchest_jacket_bmn_archetype
  • + chest_jacket_bmn_med_ge_a31_scarf
  • + chest_jacket_bmn_med_ge_a31_arm
  • Material: chest_jacket_med_ge_a31tribal02_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_ge_a31tribal02_u_v01
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_ge_a31_back
  • + waist_belt_bmn_med_ge_a31_front
  • Material: waist_belt_med_ge_a31tribal02_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a31tribal02_m_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a31_shin
  • Material: boot_tall_med_ge_a31tribal02_u