1. PNJs
  2. flashpoint
  3. secrets_of_the_enclave
  4. story
  5. imperial
  6. captain_meinar
Portrait

Capitaine Meinar <Force de la garde de la République>

Level 75 | Champion | Boss


Attributs

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[enrage_shout]

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​imperial.​leader.​enrage_shout

[enrage_shout]
6m 0sinstantanéany0999100%

Attaque de base

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​imperial.​leader.​flurry

Attaque de base
2sinstantané4 m0100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m00100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m002%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m004%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m00100%

Bouclier personnel

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​shared.​personal_shield

Bouclier personnel
noneinstantanéany1, 2, 3950100%

Grenade adhésive

FQN: abl.​flashpoint.​secrets_of_the_enclave.​bosses.​boss2.​imperial.​leader.​sticky_grenade

Grenade adhésive
7sinstantané50 m2, 3900100%

Interaction

Char ref: chr.captain_meinar

Starts conversation: cnv.flashpoint.dantooine.empire.scene_5

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_chops
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
complexioncomp_human_non_c14_m
    Body details
    SlotDetails
    chestchest_trencharmor_bmn_archetype
    • + chest_trencharmor_bmn_heavy_tr_a08_backpack
    • + chest_trencharmor_bmn_heavy_tr_a08_biceps
    • + chest_trencharmor_bmn_heavy_tr_a08_shld
    • Material: chest_trencharmor_heavy_tr_a08c01_u
    bracerbracer_short_bmn_archetype
    • Material: bracer_short_heavy_tr_a08c01_u_v01
    handhand_glove_bmn_archetype
    • + hand_glove_bmn_heavy_tr_a08_forearm
    • Material: hand_glove_heavy_tr_a08c01_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_tr_a08_back
    • + waist_belt_bmn_heavy_tr_a08_front
    • Material: waist_belt_heavy_tr_a08c01_u
    legleg_armor02_bmn_archetype
    • Material: leg_armor02_heavy_tr_a08c01_u_v01
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_tr_a10_cover
    • Material: boot_tall_heavy_tr_a10c01_u
    All NPCs with this appearance (3)