1. PNJs
  2. location
  3. balmorra_republic
  4. world
  5. breakthrough
  6. hub_4
  7. barrager_scientist
Portrait

Scientifique du Barrager

Level 35 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Char ref: chr.barrager_scientist

Starts conversation: cnv.location.balmorra_rep.world.breakthrough.barrager_tech

Loot information

Loot package: 2542725673921961678

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_asian_a01
  • Material: head_human_bma_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a04
  • Material: head_human_bma_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a12
  • Material: hair_human_non_a12_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bma_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bma_non_a02
  • Material: hair_human_non_a02_v01_m
facehair
(one of 3)
[no archetype]
  • + 1312100 – not found
  • + 1143435 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156768 – not found
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h09_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c05_m
                      comp_human_non_c20_m
                        comp_human_non_c29_m
                          comp_human_non_c01_m
                            age
                            (one of 2)
                            age_non_non_none_u
                              age_non_non_mid01_m
                                Body details
                                SlotDetails
                                chestchest_robe01_bma_archetype
                                • Material: chest_robe01_light_ge_a29doctor02_m
                                bracerbracer_short_bma_archetype
                                • Material: bracer_short_light_ge_a29doctor02_u_v01
                                handhand_gauntlet_bma_archetype
                                • + hand_gauntlet_bma_light_ge_a29_forearm
                                • Material: hand_gauntlet_light_ge_a29doctor02_u
                                waistwaist_belt_bma_archetype
                                • + waist_belt_bma_light_ge_a29_front
                                • Material: waist_belt_light_ge_a29doctor02_u
                                legleg_pant_bma_archetype
                                • Material: leg_pant_light_ge_a29doctor02_m_v01
                                bootboot_tall_bma_archetype
                                • Material: boot_tall_light_ge_a29doctor02_u
                                All NPCs with this appearance (2)