1. PNJs
  2. location
  3. hutta
  4. bronze
  5. hostage_situation
  6. factory_hostage_alternate
Portrait

Otage de l'usine

Level 3-4 | Weak | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 2542725673921961678

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 5)
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a04
  • Material: hair_human_non_a04_v01_f
hair_human_bfn_non_a05
  • Material: hair_human_non_a05_v01_f
hair_human_bfn_non_a08_base
  • + hair_human_bfn_non_a08_backspikes
  • + 1003647 – not found
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfn_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h34_p
        haircolor
        (one of 5)
         haircolor_human_non_h10_p
           haircolor_human_non_h01_p
             haircolor_human_non_h05_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h15_p
                  eyecolor
                  (one of 5)
                   eyecolor_human_non_h04_s
                     eyecolor_human_non_h01_s
                       eyecolor_human_non_h05_s
                         eyecolor_human_non_h03_s
                           eyecolor_human_non_h02_s
                            complexion
                            (one of 3)
                            comp_human_non_c07_f
                              comp_human_non_c05_f
                                comp_human_non_c30_f
                                  age
                                  (one of 2)
                                  age_non_non_mid01_f
                                    age_non_non_none_u
                                      Body details
                                      SlotDetails
                                      chest
                                      (one of 3)
                                      chest_baggy_bfn_archetype
                                      • Material: chest_baggy_light_ge_a32settler01_f
                                      chest_baggy_bfn_archetype
                                      • + chest_baggy_bfn_light_ge_a32_straps
                                      • Material: chest_baggy_light_ge_a32settler01_f
                                      chest_baggy_bfn_archetype
                                      • + chest_baggy_bfn_light_ge_a32_loin
                                      • Material: chest_baggy_light_ge_a32settler01_f
                                      bracerbracer_short_bfn_archetype
                                      • Material: bracer_short_light_ge_a32settler01_u_v01
                                      hand
                                      (one of 2)
                                      hand_naked_bfn_archetype
                                      • Material: hand_naked_caucasian_young_a01c01_bfn
                                      • Skin slot 0: hand_naked_caucasian_young_a01c01_bfn
                                      • Skin color is hued into slot: 0
                                      hand_glove_bfn_archetype
                                      • + hand_glove_bfn_light_ge_a32_cuff
                                      • Material: hand_glove_light_ge_a32settler01_u
                                      waist
                                      (one of 2)
                                      waist_belt_bfn_archetype
                                      • + waist_belt_bfn_light_ge_a32_back
                                      • Material: waist_belt_light_ge_a32settler01_u
                                      waist_belt_bfn_archetype
                                      • + waist_belt_bfn_light_ge_a32_back
                                      • + waist_belt_bfn_light_ge_a32_front
                                      • Material: waist_belt_light_ge_a32settler01_u
                                      legleg_pant_bfn_archetype
                                      • Material: leg_pant_light_ge_a32settler01_f_v02
                                      bootboot_tall_bfn_archetype
                                      • + boot_tall_bfn_light_ge_a32_pouch
                                      • Material: boot_tall_light_ge_a32settler01_u