1. PNJs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. imperial
  7. mercenary_anti_armor_sentry
Portrait

Sentinelle anti-blindés mercenaire

Level 30-31 | Elite | Sentinelle anti-armure


Attributs

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Avalanche de tirs

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Avalanche de tirs
20scanalisation de 6s30 m150100%

Champ de protection

FQN: abl.​npc.​ability.​buff.​armor_field

Champ de protection
3m 0sinstantanéany120100%

Frappe de crosse

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Frappe de crosse
30sinstantané4 m110100%

Salve gravitationnelle

FQN: abl.​npc.​ability.​cannon.​grav_round

Salve gravitationnelle
6sincantation de 2.5s30 m80100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a02
  • Material: head_human_bmf_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet04_bmf_archetype
  • Material: face_gehelmet04_heavy_ge_a18mercenary03_u
hair
(one of 3)
hair_human_bmf_non_a12
  • + hair_human_bmf_non_a12_back
  • Material: hair_human_non_a12_v01_m
hair_human_bmf_non_a14_main
  • Material: hair_human_non_a14_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 2)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006668 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 2)
 skincolor_human_non_h16_p
     skincolor_human_non_h17_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c06_m
          facepaint
          (one of 2)
          tattoo_human_non_bh03_u
            tattoo_human_non_bh05_u
              Body details
              SlotDetails
              chestchest_baggy_bmf_archetype
              • + chest_baggy_bmf_heavy_ge_a18_shld
              • + chest_baggy_bmf_heavy_ge_a18_chest
              • + chest_baggy_bmf_heavy_ge_a18_back
              • Material: chest_baggy_heavy_ge_a18mercenary03_m
              bracerbracer_short_bmf_archetype
              • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
              handhand_gauntlet_bmf_archetype
              • + hand_gauntlet_bmf_heavy_ge_a18_forearm
              • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
              waistwaist_belt_bmf_archetype
              • + waist_belt_bmf_heavy_ge_a18_front
              • + waist_belt_bmf_heavy_ge_a18_back
              • Material: waist_belt_heavy_ge_a18mercenary03_u
              legleg_pant_bmf_archetype
              • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
              bootboot_tall_bmf_archetype
              • + boot_tall_bmf_heavy_ge_a18_shin
              • Material: boot_tall_heavy_ge_a18mercenary03_u