1. PNJs
  2. exp
  3. 04
  4. manaan
  5. world
  6. republic
  7. mission_3
  8. isolationist_medic
Portrait

Infirmier isolationniste

Level 80 | Weak | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Pack de kolto avancé

FQN: abl.​npc.​ability.​tech.​kolto_pack_minor

Pack de kolto avancé
1.5sincantation de 2.2s30 m45100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 9)
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v01
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v02
  • Eye material: eye_selkath_non_a01_c01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v01
  • Eye material: eye_selkath_non_a02_v01
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v02
  • Eye material: eye_selkath_non_a02_v02
head_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v03
  • Eye material: eye_selkath_non_a02_v03
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v01
  • Eye material: eye_selkath_non_a03_v01
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v02
  • Eye material: eye_selkath_non_a03_v02
head_selkath_bmn_non_a03
  • Material: head_selkath_bmn_non_a03_v03
  • Eye material: eye_selkath_non_a03_v03
head_selkath_bmn_non_a04
  • Material: head_selkath_bmn_non_a04_v01
  • Eye material: eye_selkath_non_a04_v01
faceface_swmask03suv46_bmn_archetype
  • + face_swmask03_bmn_heavy_ge_suv46thorn02_mask
  • Material: face_swmask03_heavy_ge_suv46thorn02_u
Body details
SlotDetails
chestchest_trench_bmn_archetype
  • + chest_trench_bmn_med_sp_suv05_back
  • + chest_trench_bmn_med_sp_suv05_collar
  • + chest_trench_bmn_med_sp_suv05_shld
  • Material: chest_trench_med_sp_suv05c01_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_ge_suv46thorn02_u_v01
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_ge_suv46thorn02_front
  • Material: waist_belt_heavy_ge_suv46thorn02_u
legleg_pantsuv46_bmn_archetype
  • Material: leg_pant_heavy_ge_suv46thorn02_u_v01_u
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_sp_suv05_shin
  • Material: boot_tall_med_sp_suv05c01_u
All NPCs with this appearance (2)