1. PNJs
  2. location
  3. tatooine
  4. mob
  5. humanoid
  6. republic
  7. guard_millitia_sentinel
Portrait

Sentinelle de milice

Level 60-80 | Champion | Soldat d'assaut


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade adhésive

Lance une grenade adhésive sur la cible qui explose après plusieurs secondes. L'explosion inflige des dégâts cinétiques à la cible et à tous les ennemis proches.

FQN: abl.​npc.​ability.​tech.​sticky_grenade

Grenade adhésive
45sinstantané30 m10100%

Frappe de crosse

Frappe la cible avec la crosse du fusil, lui infligeant des dégâts cinétiques intermédiaires.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Frappe de crosse
9sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a07
  • Material: head_human_bms_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bms_archetype
  • Material: face_gehelmet23_heavy_ge_a05reptrooper01_u
skincolor
(one of 3)
 skincolor_human_non_h16_p
     skincolor_human_non_h25_p
       skincolor_human_non_h01_p
        haircolor
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c05_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_baggy_bms_archetype
                • + chest_baggy_bms_heavy_ge_a16_plate
                • + chest_baggy_bms_heavy_ge_a16_back
                • Material: chest_baggy_heavy_ge_a16military06_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_ge_a16military06_u_v02
                handhand_gauntlet_bms_archetype
                • Material: hand_gauntlet_heavy_ge_a16military06_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_ge_a16_front
                • Material: waist_belt_heavy_ge_a16military06_u
                legleg_pant_bms_archetype
                • Material: leg_pant_heavy_ge_a16military06_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_ge_a16_shin
                • Material: boot_tall_heavy_ge_a16military06_u