1. PNJs
  2. test
  3. qa
  4. raid_50
  5. derilict_imperial_space_station
  6. trooper_wing
  7. boss
  8. force_commander_loric
Portrait

[force_commander_loric]

Level 50 | Champion | [dark_commander]


Attributs

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

FR_Cryo Grenade

FR_Freezes targets in a 5m blast radius for 4 seconds, then snares their movement for an additional 5 seconds after thawing out.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​boss.​commander_loric.​cryo_grenade

FR_Cryo Grenade
20sinstantané30 m101100%

FR_Grav Round

FR_Fires a round at the target which forms a gravity vortex causing crushing damage to the target and has a chance to crush nearby targets 6 seconds.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​trash.​dark_commando.​grav_round

FR_Grav Round
10sinstantané30 m100100%

FR_overload

FR_Deals moderate energy damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​boss.​commander_loric.​overload

FR_overload
30sinstantanéany75100%

FR_electrocution

FR_Electrocutes the target, dealing low energy damage and stunning it for 5 seconds.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​boss.​commander_loric.​electrocution

FR_electrocution
30sinstantané30 m65100%

FR_Offensive Tactics

FR_Increases the attack power of all nearby party members while active. Only one tactic ability may be active at once.

FQN: abl.​test.​qa.​raid_50.​trooper_wing.​trash.​dark_captain.​offensive_tactics

FR_Offensive Tactics
31sinstantanéany35100%

FR_Assault Cannon

FR_Fires a series of hammering shots that deal weapon damage to the target.

FQN: abl.​test.​qa.​raid_50.​droid_wing.​trash.​recon.​assault_cannon

FR_Assault Cannon
1.5sinstantané30 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4281423833386147343

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet04_bms_archetype
  • + face_bhhelmet04_bms_heavy_bh_a05_visor
  • Material: face_bhhelmet04_heavy_bh_a05c01_u
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_african_sw_cyber04_top
  • + facehair_human_bms_african_sw_cyber04_front
  • + facehair_human_bms_african_sw_cyber04_bottom
  • Material: facehair_human_non_sw_cyber04_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • Material: chest_armor01_heavy_tr_a04c04_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_bh_a05c04_u_v01
handhand_glove_bms_archetype
  • Material: hand_glove_heavy_tr_a04c04_u
waistwaist_belt_bms_archetype
  • Material: waist_belt_med_sp_a05c04_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_tr_a04c02_m_v02
bootboot_tall_bms_archetype
  • Material: boot_tall_heavy_tr_a02c04_u
All NPCs with this appearance (4)