1. PNJs
  2. test
  3. ammer
  4. random_dungeon
  5. mob
  6. tier_1
  7. czerka
  8. boss2_r_01
Portrait

[boss2_r_01]

Level 10-65 | Champion | Tireur puissant


Attributs

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Charge télécommandée

FQN: abl.​npc.​ability.​custom.​boss.​cyber_leader.​remote_charge

Charge télécommandée
20sinstantané40 m1000100%

Afflux explosif

FQN: abl.​npc.​ability.​tech.​explosive_surge

Afflux explosif
10sinstantané8 m990100%

Explosion de missile

FQN: abl.​npc.​ability.​tech.​missile_blast

Explosion de missile
9sincantation de 1.5s30 m980100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tir puissant

Effectue un tir puissant sur la cible.

FQN: abl.​npc.​ability.​pistol.​power_shot

Tir puissant
6sincantation de 1.5s30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a01
  • Material: head_human_bmf_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmf_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmf_non_a12
  • + hair_human_bmf_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmf_asian_sm_cyber01_side
  • Material: facehair_human_non_sm_cyber01_u
[no archetype]
  • + facehair_human_bmf_asian_sm_cyber03_sideburns
  • + facehair_human_bmf_asian_sm_cyber03_beard
  • Material: facehair_human_non_sm_cyber03_u
[no archetype]
  • + facehair_human_bmf_asian_sm_cyber04_bottom
  • Material: facehair_human_non_sm_cyber04_u
skincolor
(one of 3)
 skincolor_human_non_h14_p
     skincolor_human_non_h19_p
       skincolor_human_non_h21_p
        haircolor
        (one of 2)
         haircolor_human_non_h07_p
           haircolor_human_non_h14_p
            eyecolor
             eyecolor_human_non_h03_s
              complexioncomp_human_non_c21_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmf_archetype
                  • + chest_tight_bmf_med_ge_a14_collar
                  • + chest_tight_bmf_med_ge_a14_chest
                  • + chest_tight_bmf_med_ge_a14_arm
                  • Material: chest_tight_med_ge_a14military02_m
                  bracerbracer_short_bmf_archetype
                  • Material: bracer_short_med_ge_a14military02_u_v02
                  handhand_gauntlet_bmf_archetype
                  • + hand_gauntlet_bmf_med_ge_a14_pouch
                  • Material: hand_gauntlet_med_ge_a14military02_u
                  waistwaist_belt_bmf_archetype
                  • + waist_belt_bmf_med_ge_a14_front
                  • + waist_belt_bmf_med_ge_a14_back
                  • + waist_belt_bmf_med_ge_a14_sling
                  • Material: waist_belt_med_ge_a14military02_u
                  legleg_pant_bmf_archetype
                  • Material: leg_pant_med_ge_a14military02_m_v01
                  bootboot_tall_bmf_archetype
                  • + boot_tall_bmf_med_ge_a14_cuff
                  • Material: boot_tall_med_ge_a14military02_u
                  All NPCs with this appearance (2)