1. PNJs
  2. exp
  3. macrobinoculars
  4. support
  5. alderaan
  6. shared
  7. trade_secrets
  8. boss_spy_02
Portrait

Espion industriel

Level 50-55 | Champion | Maître tireur embusqué


Attributs

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​diversion

Grenade fumigène
30sinstantané30 m25100%

Embuscade

FQN: abl.​npc.​ability.​rifle.​ambush

Embuscade
12sincantation de 2.5s30 m10100%

Impulsion

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulsion
15sinstantané6 m9100%

Série de tirs

Libère une série de tirs infligeant chacun <<1[$d point/$d point/$d points]>> de dégâts d'arme. Obligation d'être à couvert.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Série de tirs
15scanalisation de 3s30 m5100%

Tir précis

FQN: abl.​npc.​ability.​rifle.​snipe

Tir précis
6sincantation de 1.5s30 m4100%

Tir embusqué

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Tir embusqué
12sincantation de 3s30 m2100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a01
  • Material: head_human_african_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a06
  • Material: hair_human_non_a06_v01_f
facehair[no archetype]
  • + facehair_human_bfn_african_sm_cyber04_bottom
  • + facehair_human_bfn_african_sm_cyber04_front
  • + facehair_human_bfn_african_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_african_h01_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h07_s
        complexioncomp_human_non_c04_f
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_med_sp_a04_shld
            • + chest_tight_bfn_med_sp_a04_back
            • + chest_tight_bfn_med_sp_a04_chest
            • Material: chest_tight_med_sp_a04c03_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_sp_a04c03_u_v01
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_med_sp_a04_wrist
            • Material: hand_glove_med_sp_a04c03_u
            waistwaist_belt_bfn_archetype
            • + waist_belt_bfn_med_sp_a04_front
            • + waist_belt_bfn_med_sp_a04_back
            • Material: waist_belt_med_sp_a04c03_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_sp_a04c03_f_v01
            bootboot_thigh_bfn_archetype
            • + boot_thigh_bfn_med_sp_a04_shin
            • Material: boot_thigh_med_sp_a04c03_u