1. PNJ
  2. location
  3. dromund_kaas
  4. mob
  5. humanoids
  6. possessed_imperial
  7. possessed_field_commander
Portrait

Commandant possédé

Level 14-15 | Strong | Patriote


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stratégie offensive

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Stratégie offensive
60sinstantany50100%

Cryo-grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo-grenade
25sinstant30 m50100%

Salve explosive

Tire une salve explosive avec le fusil, qui inflige de lourds dégâts à la cible principale, ainsi que des dégâts légers aux autres cibles dans un rayon de 5 mètres. Requiert abl.npc.ability.rifle.reload Requiert un fusil. Conçu pour humanoid.ranged.base avec un pool de munitions.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Salve explosive
noneinstant30 m20100%

Recharge

Charge une demi-barre de munitions, de quoi lancer un pouvoir utilisant des munitions. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​reload

Recharge
9s1.5s castany0200%

Tir pilon

Réalise une série de tirs pilons qui infligent des dégâts légers à la cible. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Tir pilon
4.5sinstant30 m070%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 16033471971331446169

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a03
  • + 1006531 – not found
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h30_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c09_m
          Body details
          SlotDetails
          chest
          (one of 3)
          chest_armor01_bms_archetype
          • + chest_armor01_bms_med_ge_a11_shld
          • + chest_armor01_bms_med_ge_a11_loin
          • Material: chest_armor_heavy_ge_a11impheavy01_m
          chest_armor01_bms_archetype
          • + chest_armor01_bms_med_ge_a11_shld
          • Material: chest_armor_heavy_ge_a11impheavy01_m
          chest_armor01_bms_archetype
          • Material: chest_armor_heavy_ge_a11impheavy01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
          hand
          (one of 2)
          hand_glove_bms_archetype
          • + hand_glove_bms_med_ge_a11_forearm
          • Material: hand_glove_heavy_ge_a11impheavy01_u
          hand_glove_bms_archetype
          • Material: hand_glove_heavy_ge_a11impheavy01_u
          waist
          (one of 2)
          waist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a11_front
          • Material: waist_belt_heavy_ge_a11impheavy01_u
          waist_belt_bms_archetype
          • Material: waist_belt_heavy_ge_a11impheavy01_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
          boot
          (one of 2)
          boot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy01_u
          boot_tall_bms_archetype
          • Material: boot_tall_heavy_ge_a11impheavy01_u
          All NPCs with this appearance (3)