1. PNJ
  2. exp
  3. 01
  4. makeb
  5. mob
  6. hub1
  7. republic
  8. poi005
  9. mob01
  10. elite_r_02
Portrait

[Merc]

Level 50 | Elite | Mercenaire


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tir aligné

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Tir aligné
15sinstant30 m250100%

Enchaînement de tirs

Enchaînement de tirs avec votre blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Enchaînement de tirs
4.5sinstant30 m25100%

Tir puissant

Effectue un tir puissant sur la cible.

FQN: abl.​npc.​ability.​pistol.​power_shot

Tir puissant
6s1.5s cast30 m12100%

Lame rétractable

Attaque rapprochée qui inflige des dégâts intermédiaires. Entraîne un effet de saignement qui frappe la cible chaque seconde, lui infligeant des dégâts internes légers pendant 6 secondes.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Lame rétractable
15sinstant4 m5100%

Électrofléchette

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Électrofléchette
2m 0s4s cast30 m2100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_npc01
  • Material: head_human_bmf_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet08_bmf_archetype
  • Material: face_gehelmet08_heavy_ge_a18mercenary08_u
hair
(one of 5)
[empty]
[empty]
[empty]
[empty]
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[empty]
[no archetype]
  • Material: facehair_human_non_blank_u
[empty]
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h16_p
     skincolor_human_non_h13_p
       skincolor_human_non_h17_p
        [empty]
        haircolor
        (one of 5)
         haircolor_human_non_h13_p
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h11_p
                  eyecolor[empty]
                  complexion
                  (one of 5)
                  [empty]
                  [empty]
                  [empty]
                  [empty]
                  [empty]
                  Body details
                  SlotDetails
                  chestchest_baggy_bmf_archetype
                  • + chest_baggy_bmf_heavy_ge_a18_shld
                  • + chest_baggy_bmf_heavy_ge_a18_back
                  • Material: chest_baggy_heavy_ge_a18mercenary08_m
                  bracerbracer_short_bmf_archetype
                  • Material: bracer_short_heavy_ge_a18mercenary02_u_v02
                  handhand_gauntlet_bmf_archetype
                  • + hand_gauntlet_bmf_heavy_ge_a18_forearm
                  • Material: hand_gauntlet_heavy_ge_a18mercenary08_u
                  waistwaist_belt_bmf_archetype
                  • + waist_belt_bmf_heavy_ge_a18_back
                  • + waist_belt_bmf_heavy_ge_a18_front
                  • Material: waist_belt_heavy_ge_a18mercenary08_u
                  legleg_pant_bmf_archetype
                  • Material: leg_pant_heavy_ge_a18mercenary02_m_v01
                  bootboot_tall_bmf_archetype
                  • + boot_tall_bmf_heavy_ge_a18_shin
                  • Material: boot_tall_heavy_ge_a18mercenary08_u