1. PNJs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. slave_trade
  7. force_sensitive_slave_ranged
Portrait

Esclave sensible à la Force

Level 20-21 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 15112775836113072233

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gecollar01_bmn_archetype
  • Material: face_gecollar01_med_ge_a20slave01
hair
(one of 4)
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h24_p
       skincolor_human_non_h05_p
        haircolor
        (one of 2)
         haircolor_human_non_h10_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c25_m
                comp_human_non_c30_m
                  comp_human_non_c23_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • Material: chest_tight_med_ge_a20slave01_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a20slave01_u_v02
                      handhand_naked_bmn_archetype
                      • Material: hand_naked_african_young_a01c01_bmn
                      • Skin slot 0: hand_naked_african_young_a01c01_bmn
                      • Skin color is hued into slot: 0
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_ge_a20_back
                      • + waist_belt_bmn_med_ge_a20_front
                      • Material: waist_belt_med_ge_a20slave01_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a20slave01_v01_m
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a20_straps
                      • Material: boot_tall_med_ge_a20slave01_u
                      All NPCs with this appearance (3)