1. PNJs
  2. exp
  3. 03
  4. onderon
  5. world_arc
  6. republic
  7. quest_3
  8. untamed_guard
Portrait

Garde indompté

Level 75 | Strong | Tank


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Volée de coups

Frappe des cibles à courte portée dans un cône frontal et leur inflige des dégâts intermédiaires. Requiert des armes de mêlée à maniement double.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Volée de coups
9sinstantané4 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Assaut tourbillonnant

Frappe les ennemis à courte portée, infligeant des dégâts intermédiaires à chacun.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Assaut tourbillonnant
20sinstantané4 m0150%

Frappe extrême

Frappe extrême qui étourdit brièvement la cible. N'étourdit pas si elle est utilisée par un PNJ standard ou faible.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Frappe extrême
30sinstantané4 m0200%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Ravage

FQN: abl.​npc.​ability.​buff.​berserk

Ravage
5m 0sinstantanéany0200%

Interaction

Loot information

Loot package: 8361489604581786616

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_african_a03
  • Material: head_human_non_npc03_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_koth_a01
  • Material: hair_human_koth_a01_v01
facehair[empty]
skincolor
 skincolor_human_caucasian_h06_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_eyebrow03_f
          Body details
          SlotDetails
          chestchest_tightskin08_bfs_archetype
          • + chest_tightskin08_bfs_light_ge_mtx51_cloth
          • + chest_tightskin08_bfs_light_ge_mtx51_straps
          • + chest_tightskin08_bfs_light_ge_mtx51_pad
          • Material: chest_tightskin08_light_ge_mtx51jarael01_f
          • Skin slot 1: chest_naked_african_young_a01c01_bfs
          • Skin color is hued into slot: 1
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_light_ge_mtx13catsuit02_u_v01
          handhand_gloveskin02_bfs_archetype
          • + hand_gloveskin02_bfs_light_ge_mtx144_forearm
          • Material: hand_gloveskin02_light_ge_mtx144c01_u
          • Skin slot 1: hand_naked_african_young_a01c01_bfs
          • Skin color is hued into slot: 1
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_light_ge_mtx144_belt
          • Material: waist_belt_light_ge_mtx144c01_u
          legleg_underwear_bfs_archetype
          • + leg_underwear_bfs_light_ge_mtx142_pockets
          • Material: leg_underwear_light_ge_mtx142c01_u
          • Skin slot 1: leg_naked_african_young_a01c01_bfs
          • Skin color is hued into slot: 1
          bootboot_tall03_bfs_archetype
          • + boot_tall03_bfs_light_ge_mtx144_shinguard
          • Material: boot_tall03_light_ge_mtx144c01_u
          All NPCs with this appearance (4)