1. Pouvoirs
  2. npc
  3. ability
  4. saber
  5. hilt_strike_no_stun

Frappe extrême

hiltStrike

Frappe extrême

Une frappe extrême étourdissant brièvement la cible. L'étourdissement est inopérant lorsqu'il est utilisé par un adversaire standard ou faible.

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hiltStrike
Frappe extrême
2
cbt_st_susceptibleTraumatisme crânien – Un choc a la tête a des effets persistants. Un trop grand nombre pourrait entraîner un traumatisme crânien.
  • [0s] [not displayed]
    hiltStrikeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_knight . hilt_strike . cast, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.115
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • On Apply

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man HM, 16-man SM, 16-man HM

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET, Combat Math Only
  • [18s]
    cbt_st_susceptibleTraumatisme crânien
    Un choc a la tête a des effets persistants. Un trop grand nombre pourrait entraîner un traumatisme crânien.

    • When stacks of this effect increase to 3 stacks

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Remove this effect