1. Pouvoirs
  2. npc
  3. ability
  4. tech
  5. retractable_blade

Lame rétractable

retractableblade

Lame rétractable

Attaque rapprochée qui inflige des dégâts intermédiaires. Entraîne un effet de saignement qui frappe la cible chaque seconde, lui infligeant des dégâts internes légers pendant 6 secondes.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
retractableblade
Lame rétractable
2
bloomingshotSaignement (physique) – Dégâts internes réguliers.
  • [0s] [not displayed]
    retractablebladeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.retractable_blade.retractable_blade_cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,11
      - Standard Health Percent Min = (float) 0,085
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [6s]
    bloomingshotSaignement (physique)
    Dégâts internes réguliers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0