1. PNJs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. vendor
  8. vendor_pve_trooper_1x7
Portrait

Intendant Hua

Level 50 | Strong | Marchand


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstantané30 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Vendor information
  • pkg.vendor.endgame.all.01x7
  • pkg.vendor.endgame.trooper.01x7
Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair[no archetype]
  • Material: hair_human_non_blank_u
facehair[no archetype]
  • + facehair_human_bms_caucasian_tr_cyber03_brow02
  • + facehair_human_bms_caucasian_tr_cyber01_eyepiece
  • + facehair_human_bms_caucasian_tr_cyber02_side
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_caucasian_h01_p
    complexioncomp_human_non_c16_m
      Body details
      SlotDetails
      chestchest_baggy_bms_archetype
      • + chest_baggy_bms_heavy_ge_a18_back
      • + chest_baggy_bms_heavy_ge_a18_chest
      • + chest_baggy_bms_heavy_ge_a18_shld
      • Material: chest_baggy_heavy_ge_a18mercenary05_m
      bracerbracer_short_bms_archetype
      • Material: bracer_short_heavy_ge_a18mercenary05_u_v02
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_heavy_ge_a18_forearm
      • Material: hand_gauntlet_heavy_ge_a18mercenary05_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_heavy_ge_a18_back
      • + waist_belt_bms_heavy_ge_a18_front
      • Material: waist_belt_heavy_ge_a18mercenary05_u
      legleg_pant_bms_archetype
      • Material: leg_pant_heavy_ge_a18mercenary05_m_v02
      bootboot_tall_bms_archetype
      • + boot_tall_bms_heavy_ge_a18_shin
      • Material: boot_tall_heavy_ge_a18mercenary05_u