1. PNJ
  2. location
  3. hoth
  4. world
  5. republic
  6. allied_forces
  7. brotherhood_mercenary
Portrait

Mercenaire de la confrérie

Level 38-39 | Strong | Techno-gladiateur


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Électrofléchette

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Électrofléchette
2m 0s4s cast30 m300100%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36s4s cast8-30 m250100%

Frappe fatale

FQN: abl.​npc.​ability.​saber.​sundering_strike

Frappe fatale
4.5sinstant4 m200100%

Lame empoisonnée

Attaque forte au couteau qui inflige des dégâts cinétiques et des dégâts internes d'empoisonnement pendant quelques secondes.

FQN: abl.​npc.​ability.​tech.​poison_blade

Lame empoisonnée
20sinstant4 m170100%

Tempête de lame

FQN: abl.​npc.​ability.​saber.​blade_storm

Tempête de lame
8sinstant10 m150100%

Fente aérienne

Attaque de mêlée acrobatique qui inflige de lourds dégâts à une seule cible.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Fente aérienne
9sinstant4 m100100%

Choc électro

FQN: abl.​npc.​ability.​tech.​electrosmash

Choc électro
30sinstant4 m10100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bmn_archetype
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 3)
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
(one of 2)
 skincolor_human_non_h03_p
     skincolor_human_non_h02_p
      haircolor
      (one of 3)
       haircolor_human_non_h10_p
         haircolor_human_non_h06_p
           haircolor_human_non_h02_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c25_m
                  comp_human_non_c20_m
                    comp_human_non_c28_m
                      comp_human_non_c16_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a30_loin
                        • Material: chest_tight_med_ge_a30primative01_m
                        handhand_glove_bmn_archetype
                        • Material: hand_glove_med_ge_a30primative01_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a30primative01_m_v01
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a30_cuff
                        • Material: boot_tall_med_ge_a30primative01_u
                        All NPCs with this appearance (3)