1. PNJs
  2. flashpoint
  3. elom
  4. shared
  5. trash
  6. republic
  7. imp_standard_ranged_1
Portrait

Oil de lynx impérial

Level 80 | Standard | Tireur d'élite


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tir dans les jambes

FQN: abl.​npc.​ability.​rifle.​leg_shot

Tir dans les jambes
20sinstantané30 m3050%

Tir embusqué

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Tir embusqué
12sincantation de 3s30 m30100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Tir précis

FQN: abl.​npc.​ability.​rifle.​snipe

Tir précis
6sincantation de 1.5s30 m0150%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bfn_archetype
  • Material: face_gehelmet01_heavy_ge_a11impheavy02_u
skincolor
 skincolor_human_asian_h09_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_human_non_c21_f
        Body details
        SlotDetails
        chestchest_armor01_bfn_archetype
        • + chest_armor01_bfn_med_ge_a11_back
        • Material: chest_armor_heavy_ge_a11impheavy02_f
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_heavy_ge_a11impheavy02_u_v01
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_med_ge_a11_forearm
        • Material: hand_glove_heavy_ge_a11impheavy02_u
        waistwaist_belt_bfn_archetype
        • Material: waist_belt_heavy_ge_a11impheavy02_u
        legleg_armor02_bfn_archetype
        • Material: leg_armor02_heavy_ge_a11impheavy02_f_v02
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_med_ge_a11_shin
        • Material: boot_tall_heavy_ge_a11impheavy02_u
        3D model
        Facial details
        SlotDetails
        headhead_human_bfn_caucasian_npc01
        • Material: head_human_caucasian_npc01_f
        • Eye material: eye_human_non_a01_c01
        • Skin color is hued into slot: 0
        faceface_gehelmet01_bfn_archetype
        • Material: face_gehelmet01_heavy_ge_a11impheavy02_u
        skincolor
         skincolor_human_asian_h09_p
          eyecolor
           eyecolor_human_non_h03_s
            complexioncomp_human_non_c21_f
              Body details
              SlotDetails
              chestchest_armor01_bfn_archetype
              • + chest_armor01_bfn_med_ge_a11_back
              • Material: chest_armor_heavy_ge_a11impheavy02_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_heavy_ge_a11impheavy02_u_v01
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_ge_a11_forearm
              • Material: hand_glove_heavy_ge_a11impheavy02_u
              waistwaist_belt_bfn_archetype
              • Material: waist_belt_heavy_ge_a11impheavy02_u
              legleg_armor02_bfn_archetype
              • Material: leg_armor02_heavy_ge_a11impheavy02_f_v02
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a11_shin
              • Material: boot_tall_heavy_ge_a11impheavy02_u