1. PNJ
  2. exp
  3. 02
  4. rishi
  5. class
  6. trooper
  7. eclipse_squad
  8. sgt_rigor_noray
Portrait

Rigor

Level 55 | Strong | Infirmier de terrain


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fléchette soporifique

Endort la cible pendant 8 secondes. Les dégâts interrompent l'effet. REMARQUE : pouvoir équilibré pour les PNJ utilisateurs. Cette version prend pour cible un partenaire au hasard.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Fléchette soporifique
60sinstant30 m70150%

Stratégie offensive

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Stratégie offensive
60sinstantany70100%

Sonde bouclier

Fait appel à un droïde sonde qui projette autour de la cible un bouclier d'absorption qui absorbe les dégâts imminents pendant 15 secondes.

FQN: abl.​npc.​ability.​tech.​shield_probe

Sonde bouclier
15sinstant15 m70125%

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​diversion

Grenade fumigène
30sinstant30 m30150%

Pack de kolto avancé

FQN: abl.​npc.​ability.​tech.​kolto_pack

Pack de kolto avancé
15s1.5s cast30 m30100%

Sonde de kolto

FQN: abl.​npc.​ability.​tech.​kolto_probe

Sonde de kolto
4.5s1.5s cast30 m30125%

Médiscan

FQN: abl.​npc.​ability.​tech.​medicine

Médiscan
4.5s3s cast15 m30150%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.rigor_sergeant_noray

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bmn_archetype
  • + face_trhelmet01_bmn_med_ge_mtx33_antenna
  • Material: face_trhelmet01_med_ge_mtx33c02_u
facehair[no archetype]
  • + facehair_human_bmn_african_sm_cyber02_bottom
  • + facehair_human_bmn_african_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor
 skincolor_human_non_h08_p
    agescar_human_non_c14_u
      Body details
      SlotDetails
      chestchest_trench_bmn_archetype
      • + chest_trench_bmn_med_ge_mtx33_back
      • + chest_trench_bmn_med_ge_mtx33_neck
      • Material: chest_trench_med_ge_mtx33c02_m
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_med_ge_mtx33c02_u_v01
      handhand_gauntlet_bmn_archetype
      • + hand_gauntlet_bmn_med_ge_mtx33_front
      • Material: hand_gauntlet_med_ge_mtx33c02_u
      waistwaist_belt_bmn_archetype
      • Material: waist_belt_med_ge_mtx33c02_u
      legleg_pant_bmn_archetype
      • Material: leg_pant_med_ge_mtx33c02_m_v01
      bootboot_tall_bmn_archetype
      • + boot_tall_bmn_med_ge_mtx33_shin
      • Material: boot_tall_med_ge_mtx33c02_u