Fatalität
Fatalität
Klappmesser löst den Effekt Fatalität aus, wodurch der nächste Einsatz von Säureangriff sofort wieder Taktischer Vorteil gewährt und keine Energie kostet. Dieser Effekt kann nur einmal alle 10 Sekunden auftreten.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141048394703855507 |
Combat log ID: | 3202769997529088 |
FQN: | abl. |
Star Wars name: | Fatalität |
In anderen Sprachen: | Fatality Fatalité |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141046858429872352 FQN: abl. agent. skill. lethality. fatality/9/1 - 1
- After an ability is activated with tags tag.
abl. by CASTER, not more than every 10 Sek.agent. trigger_fatality
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After an ability is activated with tags tag.
- [15s]
Fatalität
Der nächste Säureangriff gewährt wieder den Effekt Taktischer Vorteil und kostet keine Energie.Slot: Buff Duration: 15 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. agent. fatality Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141045758918244013 FQN: abl. agent. skill. lethality. fatality/9/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. xp1. proc2 - Modify meta stat Energiekosten der Fähigkeit for ability Säureangriff, percent of base = -1 | 0 | 0
Säureangriff
Setzt deinen Taktischen Vorteil ein, um eine Salve von Säureschüssen abzufeuern, die <<1>> Waffenschaden verursachen und bewirken, dass das Ziel durch deine regelmäßigen Gifteffekte zusätzlichen Schaden nimmt. Erfordert und verbraucht einen Taktischen Vorteil.
FQN: abl.agent.skill.lethality.corrosive_assault
- [hidden] [0.1s]
Effect #3Slot: Buff Duration: 0.1 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.1 Sek.
- Max Duration = (time) 0.1 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141044659406615646 FQN: abl. agent. skill. lethality. fatality/9/3 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. agent. ta_ granter Conditions: - Can only be called by other effects
Global ID: 16141043559894987275 FQN: abl. agent. skill. lethality. fatality/9/4 - 1
- When effect is applied
Perform the following actions:
- Custom server-defined function