Incendiary Mine
Incendiary Mine
Increases the duration of your Scrambling Field by 5 seconds. In addition, when you activate Hightail It, you detonate an Incendiary Mine that deals <<1>> internal damage to all nearby enemies over the duration. Targets that remain within are additionally slowed by 70% for the duration. Lasts <<2>> seconds. Does not affect sleeping or incapacitated targets.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16141140709217689275 |
Combat log ID: | 3404624870506496 |
FQN: | abl. |
Star Wars name: | Incendiary Mine |
Other languages: | Brandmine Mine incendiaire |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141067574429579948 FQN: abl. smuggler. skill. dirty_ fighting. incendiary_ mine/7/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Effect Duration for effects from tag tag.
abl. , increase by 5ssmuggler. scrambling_ field_ primary_ duration
- [hidden] [8s]
Effect #2Slot: Debuff Duration: 8s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. , tag.smuggler. aoe_ attack abl. , tag.debuff. burn abl. smuggler. damage_ over_ time Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8s
- Max Duration = (time) 8s
Conditions: - Can only be called by other effects
Global ID: 16141070872964460933 FQN: abl. smuggler. skill. dirty_ fighting. incendiary_ mine/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.013
- Standard Health Percent Min = (float) 0.013
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.13
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0