Abduct FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.abduct Abduct | 30s | 7.0.0 |
Absolver Killing an enemy within 3 seconds of dealing damage with Vaulting Slash resets the cooldown of all damaging abillities and increases your critical hit chance by 40% for 6 seconds. FQN: abl.jedi_consular.skill.infiltration.mods.tier2.absolver Absolver | passive | 7.0.0 |
Abundant Justice Damaging targets affected by Weaken Mind and Sever Force with Force in Balance spreads them to unaffected targets in the area of effect. Force in Balance applies Overwhelmed to targets it hits, increasing area attack damage they take by 10%.
Shifted Balance applies Assailable to its target, increasing internal and elemental damage it takes by 7%. FQN: abl.jedi_consular.skill.balance.abundant_justice Abundant Justice | passive | 7.0.0 |
Accelerator A short burst of speed. FQN: abl.exp.04.manaan.world_arc.republic.mission_3.polymorph.speed_boost Accelerator | 5s | 7.0.0 |
Acquiring Energy FQN: abl.placeables.exp.04.manaan.world_arc.republic.mission_3.take_energy Acquiring Energy | none | 7.0.0 |
Activating FQN: abl.flashpoint.elom.bosses.bonus_boss.misc.use_obelisk Activating | none | 7.0.0 |
Activating FQN: abl.placeables.galactic_seasons.season_2.infighting.activate_low_medium Activating | none | 7.0.0 |
Active Reload Killing an enemy with Takedown resets the cooldown of Takedown and increases your damage by 5%. This effect stacks up to 3 times and lasts 10 seconds. FQN: abl.itm.legendary.age_smu.sni_gun.active_reload Active Reload | passive | 7.0.0 |
Adjudicator Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds. FQN: abl.jedi_knight.skill.utility.jedi_adjudicator Adjudicator | passive | 7.0.0 |
Advanced Infantry Tactics Increases the range of Ion Pulse, Tactical Surge, Flak Shell, Artillery Blitz, Cell Burst, and High Impace Bolt to 15 meters. In addition, Gut ticks decrease the cooldown of Balmorran Advanced Weaponry by 1 second. This effect can occur once every 10 seconds. FQN: abl.trooper.skill.tactics.mods.passive.republic_ranger Advanced Infantry Tactics | passive | 7.0.0 |
Advanced Scanning Reduces the cooldown of Healing Scan by 1.5 seconds and the cooldown of Emergency Scan by 3 seconds. FQN: abl.itm.legendary.bh_tr.mer_com.advanced_scanning Advanced Scanning | passive | 7.0.0 |
Advanced Shielding When activating Energy Shield you gain Advanced Shielding, making your next Kolto Overload heal up to 45% health or your next Power Yield last for 15 seconds. FQN: abl.bounty_hunter.skill.advanced_prototype.mods.passive.advanced_shielding Advanced Shielding | passive | 7.0.0 |
Advanced Stealth Gaining a Tactical Advantage with an attack that breaks stealth applies Active Stealth for <<1>> seconds. While you are in Active Stealth your chance to dodge melee and ranged attacks is increased by 200% and your next direct damage attack critically hits. Dealing or taking damage breaks Active Stealth. FQN: abl.agent.skill.concealment.mods.passive.advanced_stealth Advanced Stealth | passive | 7.0.0 |
Advanced Stealth Gaining an Upper Hand with an attack that breaks stealth applies Active Stealth for <<1>> seconds. While you are in Active Stealth your chance to dodge melee and ranged attacks is increased by 200% and your next direct damage attack critically hits. Dealing or taking damage breaks Active Stealth. FQN: abl.smuggler.skill.scrapper.mods.passive.advanced_stealth Advanced Stealth | passive | 7.0.0 |
Advanced Yield Increases the range of Flame Burst, Magnetic Blast, Shatter Slug, Deadly Onslaught, Energy Burst, and Rail Shot to 15 meters. In addition, Retractable Blade ticks decrease the cooldown of Power Yield by 1 second. This effect can occur once every 10 seconds. FQN: abl.bounty_hunter.skill.advanced_prototype.mods.passive.advanced_yield Advanced Yield | passive | 7.0.0 |
Aggressive Treatment Toxic Haze heals any allies standing inside it. FQN: abl.itm.legendary.age_smu.ope_sco.aggressive_treatment Aggressive Treatment | passive | 7.0.0 |
Aim Assist Your critical hit chance is increased by 10% against targets affected by your Shock Charge. FQN: abl.smuggler.skill.saboteur.mods.tier3.aim_assist Aim Assist | passive | 7.0.0 |
Annihilation FQN: abl.flashpoint.elom.bosses.boss3.malgus.cleave_attack_1 Annihilation | 2.5s | 7.0.0 |
Annihilation FQN: abl.flashpoint.elom.bosses.boss3.malgus.cleave_attack_3 Annihilation | 2.5s | 7.0.0 |
Annihilation FQN: abl.flashpoint.elom.bosses.boss3.malgus.cleave_attack_2 Annihilation | 2.5s | 7.0.0 |
Antagonizing Assault Increases the damage, critical hit chance, and threat of Warding Strike by 20%. FQN: abl.jedi_knight.skill.defense.mods.tier2.antagnoizing_assault Antagonizing Assault | passive | 7.0.0 |
Antagonizing Debris Increases the damage, critical hit chance, and threat generated by Cascading Debris by 10%. FQN: abl.jedi_consular.skill.combat.mods.tier2.antagonizing_debris Antagonizing Debris | passive | 7.0.0 |
Antagonizing Volts Increases the damage, critical hit chance, and threat generated by Depredating Volts by 10%. FQN: abl.sith_inquisitor.skill.darkness.mods.tier2.antagonizing_volts Antagonizing Volts | passive | 7.0.0 |
Armor Piercing Round Fires a missile that explodes on contact, igniting the target for <<1>> elemental damage. In addition, Armor Piercing Round will apply assailiable to targets it damages. Assailiable targets take 7% more elemental and internal damage.
Replaces Incendiary Round FQN: abl.trooper.skill.plasmatech.mods.tier3.armor_piercing_round Armor Piercing Round | 15s | 7.0.0 |
Artful Cunning Pugnacity's cooldown is reduced by 15 seconds. Pugnacity purges movement impairing effects and maxes out your Upper Hand. FQN: abl.smuggler.skill.ruffian.mods.passive.artful_cunning Artful Cunning | passive | 7.0.0 |
Assemble Explosive Use scavenged parts to engineer a device capable of blasting open the cargo bay door FQN: abl.exp.04.manaan.world_arc.republic.mission_1.assemble_explosive Assemble Explosive | none | 7.0.0 |
Atmospheric Debris FQN: abl.exp.04.manaan.world_arc.republic.mission_4.debris_hit Atmospheric Debris | 4s | 7.0.0 |
Balancing Field Force in Balance gains an additional ability charge, allowing it to be used again before going on cooldown. Killing an enemy or activating Force Potency generates one charge. FQN: abl.jedi_consular.skill.serenity.mods.tier2.balancing_field Balancing Field | passive | 7.0.0 |
Ballast Point Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics. FQN: abl.itm.legendary.inq_con.sin_shad.ballast_point Ballast Point | passive | 7.0.0 |
Ballistic Redistribution Critically hitting with a weapon attack restores 2 energy. FQN: abl.smuggler.skill.sharpshooter.mods.passive.ballistic_redistribution Ballistic Redistribution | passive | 7.0.0 |
Ballistic Redistribution Critically hitting with a weapon attack restores 2 energy. FQN: abl.agent.skill.marksmanship.mods.passive.ballistic_redistribution Ballistic Redistribution | passive | 7.0.0 |
Balmorran Advanced Weaponry Applies 5 stacks of Power Yield to you, each stack increases your armor by 40% and your damage done by 2% for 10 seconds. In addition, Cell Burst's critical hit chance is increased by 100%. Balmorran Advanced Weaponry instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode. This effect can occur once every 2 seconds. FQN: abl.trooper.skill.tactics.mods.special.balmorran_advanced_weaponry Balmorran Advanced Weaponry | 60s | 7.0.0 |
Basic Attack FQN: abl.flashpoint.elom.bosses.bonus_boss.battledroid.melee_flurry Basic Attack | 2.5s | 7.0.0 |
Basic Attack FQN: abl.flashpoint.elom.bosses.bonus_boss.assassin_droid.melee_flurry_p4 Basic Attack | 2.5s | 7.0.0 |
Basic Attack FQN: abl.flashpoint.elom.bosses.boss1.flurry Basic Attack | none | 7.0.0 |
Basic Attack FQN: abl.flashpoint.elom.bosses.bonus_boss.probe_droid.ranged_flurry Basic Attack | 2.5s | 7.0.0 |
Basic Attack FQN: abl.flashpoint.elom.bosses.bonus_boss.battledroid.melee_flurry_p4 Basic Attack | 2.5s | 7.0.0 |
Basic Attack FQN: abl.flashpoint.elom.bosses.bonus_boss.probe_droid.ranged_flurry_p4 Basic Attack | 2.5s | 7.0.0 |
Basic Attack FQN: abl.flashpoint.elom.bosses.bonus_boss.assassin_droid.melee_flurry Basic Attack | 2.5s | 7.0.0 |
Bastion of Light Benevolence has a 50% chance to cause your Rejuvenate to tick twice. FQN: abl.jedi_consular.skill.seer.mods.tier2.bastion_of_light Bastion of Light | passive | 7.0.0 |
Befall Dealing damage with Eradicate applies Befall to the target, increasing the critical hit chance of your periodic effects by 20%. Lasts for 10 seconds. FQN: abl.sith_inquisitor.skill.hatred.mods.tier3.befall Befall | passive | 7.0.0 |
Berserk Gore Gore's critical hit chance is increased by 10% while Berserk is active and whenever Gore consumes a charge of Berserk its cooldown is reset. FQN: abl.sith_warrior.skill.carnage.mods.tier2.berserk_gore Berserk Gore | passive | 7.0.0 |
Berserker's Call Reduces the cooldown of Frenzy by 15 seconds. Additionally, activating Berserk increases all damage dealt by 5% for <<1>> seconds. FQN: abl.itm.legendary.war_kni.mar_sen.berserkers_call Berserker's Call | passive | 7.0.0 |
Blade Burst Blade Storm does damage to additional enemies in a cone in front. FQN: abl.jedi_knight.skill.focus.mods.tier1.blade_burst Blade Burst | passive | 7.0.0 |
Blade Burst Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds. FQN: abl.jedi_knight.skill.mods.tier1.blade_burst Blade Burst | passive | 7.0.0 |
Blast Protocol: Mern FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.self_detonate Blast Protocol: Mern | none | 7.0.0 |
Blastwave FQN: abl.operation.deepstation.boss.lord_kanoth.shockwave_apparition.shockwave_forward Blastwave | none | 7.0.0 |
Blazing Harpoon Harpoon cable is engulfed in fire and places Blazing Harpoon on the target. This deals <<1>> elemental damage and slows the target over 6 seconds. FQN: abl.trooper.skill.plasmatech.mods.tier2.blazing_harpoon Blazing Harpoon | passive | 7.0.0 |
Bleeding Center Activating Berserk immediately builds 4 Rage and critically hitting with periodic bleed damage builds 2 Fury, even during Berserk. This effect cannot occur more than once every 2 seconds. FQN: abl.sith_warrior.skill.annihilation.mods.passive.bleeding_center Bleeding Center | passive | 7.0.0 |
Bleeding Offense Impale does <<1>> additional critical bleed damage when it hits and Impale's crititcal hit chance is increased by 20%. FQN: abl.sith_warrior.skill.vengeance.mods.tier3.bleeding_offense Bleeding Offense | passive | 7.0.0 |
Bleeding Pommel Impale deals 10% additional damage and generates 1 rage for each of your periodic bleed effects on the target it hits. FQN: abl.sith_warrior.skill.vengeance.mods.tier3.bleeding_pommel Bleeding Pommel | passive | 7.0.0 |
Blood Fury All melee damage attacks deal <<1>> additional bleed damage while Berserk is active. This damage does not consume a charge of Berserk and cannot occur more than once per second. FQN: abl.sith_warrior.skill.annihilation.mods.passive.blood_fury Blood Fury | passive | 7.0.0 |
Blood Rites Bloodrage no longer generates rage. Instead, activating Bloodrage grants Blood Rites, increasing the critical hit chance of all your periodic bleed effects by 50% and generating 1 rage each time you critically hit with an internal bleed effect for 20 seconds. FQN: abl.sith_warrior.skill.vengeance.mods.passive.blood_rites Blood Rites | passive | 7.0.0 |
Blood Wave Dealing damage with Rupture sends a wave out from your primary target, causing any of your bleeds on nearby targets deal damage. FQN: abl.sith_warrior.skill.annihilation.mods.tier3.blood_wave Blood Wave | passive | 7.0.0 |
Bloodbound Critically hitting with a bleed effect reduces the cooldown of your Bloodrage by 1 second. Bloodrage purges movement imparing effects and heals you for 2% of your max health for each bleed effect it triggers, up to 20%. FQN: abl.sith_warrior.skill.vengeance.mods.passive.bloodbound Bloodbound | passive | 7.0.0 |
Bloodrage Activating Enrage ruptures your bleeds on all targets within 10m of you, dealing a significant amount of damage and generating 6 rage. FQN: abl.sith_warrior.skill.vengeance.mods.special.bloodrage Bloodrage | passive | 7.0.0 |
Boiling Point When activating Kolto Overload you gain Boiling Point. This allows your next Thermal Yield to gain an additional stack and return damage to attackers or your next Sonic Missile will heal allies and grant you 10% damage reduction. FQN: abl.bounty_hunter.skill.firebug.mods.passive.boiling_point Boiling Point | passive | 7.0.0 |
Branding Burst Killing a target with direct burn damage while affected by Plasma Brand causes it to explode, hitting nearby targets. FQN: abl.jedi_knight.skill.vigilance.mods.tier2.branding_burst Branding Burst | passive | 7.0.0 |
Branding Smite While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%. FQN: abl.jedi_knight.skill.vigilance.mods.tier2.branding_smite Branding Smite | passive | 7.0.0 |
Bronze Season 10 Token Grant Grants 37,500 Ranked PvP Reward Tokens. FQN: abl.itm.loot.pvp.season14.token_grant_bronze Bronze Season 10 Token Grant | 60s | 7.0.0 |
Brumal Thurrb Calls your Brumal Thurrb mount. Movement speed increases based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.creature.thurb.a01_v04 Brumal Thurrb | none | 7.0.0 |
Brutal Impair Brutal Shots deals 10% additional weapon damage and slows the target by 50% for 6 seconds. FQN: abl.smuggler.skill.ruffian.mods.tier2.brutal_impair Brutal Impair | passive | 7.0.0 |
Brutal Return If Brutal Shots would reduce your Upper Hand to zero, it is refunded instead. This effect can only occur once every 10 seconds. FQN: abl.smuggler.skill.ruffian.mods.tier2.brutal_return Brutal Return | passive | 7.0.0 |
Burn Ward Critically hitting with a burn attack reduces the cooldown of your Saber Ward by 1 second. Getting hit during Saber Ward allows you to use Dispatch or Whirling Blade. [TODO] FQN: abl.jedi_knight.skill.vigilance.mods.passive.burn_ward Burn Ward | passive | 7.0.0 |
Burning Barrage Blade Barrage deals additional burning damage on each hit. FQN: abl.jedi_knight.skill.vigilance.mods.tier1.burning_barrage Burning Barrage | passive | 7.0.0 |
Burning Barrage Blade Barrage deals additional burning damage on each hit. FQN: abl.jedi_knight.skill.watchman.mods.tier1.burning_barrage Burning Barrage | passive | 7.0.0 |
Burning Center Activating Zen immediately builds 4 Focus and critically hitting with periodic burn damage builds 2 Centering, even during Zen. This effect cannot occur more than once every 2 seconds. FQN: abl.jedi_knight.skill.watchman.mods.passive.burning_center Burning Center | passive | 7.0.0 |
Burning Focus Activating Combat Focus explodes your burns on all targets within 10m of you, dealing a significant amount of damage and generating 6 focus. FQN: abl.jedi_knight.skill.vigilance.mods.special.burning_vengeance Burning Focus | passive | 7.0.0 |
Burning Offense Overhead Slash does <<1>> additional critical burn damage when it hits and Overhead Slash's critical hit chance is increased by 20%. FQN: abl.jedi_knight.skill.vigilance.mods.tier3.burning_offense Burning Offense | passive | 7.0.0 |
Burning Pommel Overhead Slash deals 10% additional damage and generates 1 focus for each of your periodic burn effects on the target it hits. FQN: abl.jedi_knight.skill.vigilance.mods.tier3.burning_pommel Burning Pommel | passive | 7.0.0 |
Burning Zen All melee damage attacks deal <<1>> additional burn damage while Zen is active. This damage does not consume a charge of Zen and cannot occur more than once per second. FQN: abl.jedi_knight.skill.watchman.mods.passive.burning_zen Burning Zen | passive | 7.0.0 |
Cacophonous Roar FQN: abl.flashpoint.elom.bosses.boss1.base_roar Cacophonous Roar | 20s | 7.0.0 |
Calculated Measures Whenever you deal weapon damage to a target affected by your Interrogation Probe, the duration of your Systems Upgrade is extended by 1 second. FQN: abl.agent.skill.engineering.mods.tier3.calculated_measures Calculated Measures | passive | 7.0.0 |
Calculated Measures Whenever you deal weapon damage to a target affected by your Shock Charge, the duration of your Sequence Break is extended by 1 second. FQN: abl.smuggler.skill.saboteur.mods.tier3.calculated_measures Calculated Measures | passive | 7.0.0 |
Cargo FQN: abl.exp.04.manaan.world_arc.imperial.mission_2.cargo_droid_crate Cargo | passive | 7.0.0 |
Cargo FQN: abl.exp.04.manaan.world_arc.imperial.mission_2.cargo_droid Cargo | passive | 7.0.0 |
Cascading Domination Force Charge and Obliterate trigger Dominate, making your next Smash or Raging Burst used within <<1>> seconds an automatic critical hit. Smash and Raging Burst increase all damage dealt by 5% for <<1>> seconds after dealing damage. This effect cannot occur more than once every 8 seconds. FQN: abl.sith_warrior.skill.fury.cascading_domination Cascading Domination | passive | 7.0.0 |
Cataclysm FQN: abl.flashpoint.elom.bosses.boss3.malgus.force_storm Cataclysm | 22.5s | 7.0.0 |
Cauterizing Brand Increases initial damage of Plasma Brand by 50% FQN: abl.jedi_knight.skill.vigilance.mods.tier2.cauterizing_brand Cauterizing Brand | passive | 7.0.0 |
Cauterizing Focus Cauterize applies trauma and refunds its focus when used while Zen is active. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.jedi_knight.skill.watchman.mods.tier3.cauterizing_focus Cauterizing Focus | passive | 7.0.0 |
Center Point Sever Force has a 30% chance to deal damage up to 4 targets within 10 meters of the intial target. FQN: abl.jedi_consular.skill.balance.mods.tier3.center_point Center Point | passive | 7.0.0 |
Chained Cascade Cascading Debris pummels nearby targets each time it deals damage. FQN: abl.jedi_consular.skill.combat.mods.tier2.chained_cascade Chained Cascade | passive | 7.0.0 |
Chained Volts Depredating Volts arcs to nearby targets each time it deals damage. FQN: abl.sith_inquisitor.skill.darkness.mods.tier2.chained_volts Chained Volts | passive | 7.0.0 |
Champion's Precision Activating Enrage, Bloodrage or Threatening Rage grants Champion's Precision, increasing your critical hit chance by 20% for 8 seconds. FQN: abl.itm.legendary.war_kni.jug_gua.champions_precision Champion's Precision | passive | 7.0.0 |
Charge Burst FQN: abl.flashpoint.elom.bosses.bonus_boss.assassin_droid.charge_burst Charge Burst | 10s | 7.0.0 |
Chemical Sightings The armor penetration, critical hit chance, and critical hit damage of Wounding Shots is increased by 20% while Smuggler's Chems are active. FQN: abl.smuggler.skill.dirty_fighting.mods.tier3.chemical_sightings Chemical Sightings | passive | 7.0.0 |
Chilled Retribution When activating Energy Shield you gain 25% movement speed and immunity from incapacitating effects for 6 seconds. In addition when taking damage from direct attacks your cooldown on Carbonize is reduced by 2 seconds. This can occur once every 3 seconds. FQN: abl.bounty_hunter.skill.firebug.mods.passive.chilled_retribution Chilled Retribution | passive | 7.0.0 |
Clarity Project deals bonus damage to slowed targets and increases your movement speed by 20%. FQN: abl.jedi_consular.skill.telekinetics.mods.tier2.clarity Clarity | passive | 7.0.0 |
Clever Countermeasures Increases the duration of Evasion by 2 seconds. In addition, activating Evasion grants a Tactical Advantage. FQN: abl.agent.skill.medic.mods.tier1.clever_countermeasures Clever Countermeasures | passive | 7.0.0 |
Clever Surrender Increases the duration of Dodge by 2 seconds. In addition, activating Dodge grants an Upper Hand. FQN: abl.smuggler.skill.sawbones.mods.tier1.clever_surrender Clever Surrender | passive | 7.0.0 |
Cloak of Retribution Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds. FQN: abl.sith_warrior.skill.utility.cloak_of_retribution Cloak of Retribution | passive | 7.0.0 |
Coalesced Lightning FQN: abl.flashpoint.elom.bosses.boss3.malgus.force_lightning Coalesced Lightning | 20s | 7.0.0 |
Commendation Grants 100 Shadow Syndicate reputation points. FQN: abl.reputation.trophy.shadow_syndicate.trophy_small Commendation | none | 7.0.0 |
Communicating Grants 5 Shadow Syndicate and 5 Shadow Syndicate Enforcers to guard your Stronghold. This item is consumed on use. FQN: abl.event.galactic_seasons.season_2.open_communicator_deco Communicating | none | 7.0.0 |
Communicating with Fen Zeil Grants access to the Mission "The Shadow of the Underworld". FQN: abl.companion.instant_access.fen_zeil.mission_unlock Communicating with Fen Zeil | none | 7.0.0 |
Communing FQN: abl.placeables.flashpoint.elom.use_sith_obelisk Communing | none | 7.0.0 |
Concentrated Fire Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal. FQN: abl.itm.legendary.bh_tr.mer_com.concentrated_fire Concentrated Fire | passive | 7.0.0 |
Conflagrant Thurrb Calls your Conflagrant Thurrb mount. Movement speed increases based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.creature.thurb.a01_v03 Conflagrant Thurrb | none | 7.0.0 |
Consuming Light When a charge of Force Suppression would be consumed there is a 50% chance for a Force Suppression charge to not be consumed. FQN: abl.jedi_consular.skill.balance.mods.tier1.consuming_light Consuming Light | passive | 7.0.0 |
Containment Field FQN: abl.exp.04.manaan.world_arc.republic.mission_3.miniboss.shield_beam Containment Field | none | 7.0.0 |
Containment Field FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dosk.shield_beam_dosk Containment Field | none | 7.0.0 |
Contracted Defense Firing Heat Blast grants you a stack of Contracted Defense. This increases your shield chance by 1% per stack. In addition Flame Burst and Flame Sweep also generate a stack of Contracted Defense after firing the initial Heat Blast. If stacks fall off, Heat Blast will need to be refired in order for Flame Sweep and Flame Burst to build stacks. Max stack of 5. FQN: abl.bounty_hunter.skill.shield_tech.mods.tier3.contracted_defense Contracted Defense | passive | 7.0.0 |
Convection Barrier When under the effect of deionized you gain 5% damage reduction. FQN: abl.sith_inquisitor.skill.lightning.mods.special.deionized_damage_reduction Convection Barrier | passive | 7.0.0 |
Coordination Increases critical hit chance by 5%. FQN: abl.agent.coordination_passive Coordination | passive | 7.0.0 |
Coordination Increases critical hit chance by 5%. FQN: abl.agent.coordination_group_buff Coordination | none | 7.0.0 |
Corrosive Defense Corrosive Grenade deals 10% more initial damage and grants 2% damage reduction per target it hits for 10 seconds. FQN: abl.agent.skill.lethality.mods.tier3.corrosive_defense Corrosive Defense | passive | 7.0.0 |
Corrosive Impair Cull deals 10% more weapon damage and slows the target by 50% for 6 seconds. FQN: abl.agent.skill.virulence.mods.tier3.corrosive_impair Corrosive Impair | passive | 7.0.0 |
Corrosive Impair Corrosive Assault deals 10% additional weapon damage and slows the target by 50% for 6 seconds. FQN: abl.agent.skill.lethality.mods.tier2.corrosive_impair Corrosive Impair | passive | 7.0.0 |
Corrosive Refund Corrosive Grenade refunds 2 energy for each target it hits. FQN: abl.agent.skill.lethality.mods.tier3.corrosive_refund Corrosive Refund | passive | 7.0.0 |
Corrosive Refund Corrosive Grenade refunds 2 energy when dealing periodic damage with Corrosive Grenade. FQN: abl.agent.skill.virulence.mods.tier2.corrosive_refund Corrosive Refund | passive | 7.0.0 |
Corrosive Return If Corrosive Assault would reduce your Tactical Advantage to zero, it is refunded instead. This effect can only occur once every 10 seconds. FQN: abl.agent.skill.lethality.mods.tier2.corrosive_return Corrosive Return | passive | 7.0.0 |
Corrosive Targeting The armor penetration critical hit chance, and critical hit damage of Cull is increased by 20% while Integrated Toxins is active. FQN: abl.agent.skill.virulence.mods.tier3.corrosive_sighting Corrosive Targeting | passive | 7.0.0 |
Corrosive Technologies Corrosive Grenade deals 10% more initial damage. In addition, Corrosive Grenade extends the duration of Integrated Toxins by 1 second for each target it hits. FQN: abl.agent.skill.virulence.mods.tier2.corrosive_technologies Corrosive Technologies | passive | 7.0.0 |
Corrupted Bastion Innervate builds stacks of Corrupted Bastion, each stack increases the healing done by Dark Heal, Rally or Dark Infusion by 5% per stack. Max stacks 3. FQN: abl.sith_inquisitor.skill.corruption.mods.tier3.corrupted_bastion Corrupted Bastion | passive | 7.0.0 |
Corrupted Defense Dealing critical damage with your damage over time abilites increases your damage reduction by 5% for <<1>> seconds. Stacks up to 3 times. FQN: abl.sith_inquisitor.skill.madness.mods.passive.corrupted_defense Corrupted Defense | passive | 7.0.0 |
Corruption Manifested Fully corrupted by Sith energies FQN: abl.flashpoint.elom.bosses.boss1.phase_change_roar Corruption Manifested | 1m 40s | 7.0.0 |
Cortosis Weave Armor Taking damage during Battle Focus reduces the cooldown on Infused Kolto Packs by 2 seconds. In addition taking direct damage builds a stack of Cortosis, increasing your damage reduction by 1%. Stacks up to 3 times. This effect can only occur once every 1.2 seconds. FQN: abl.trooper.skill.shield_specialist.mods.passive.cortosis_weave_armor Cortosis Weave Armor | passive | 7.0.0 |
Counter Attack Shielding an attack grants Counter Attack, increasing the damage of Firestorm and Rail Shot by 10%. This effect can occur once every 10 seconds, lasts for 20 seconds, and is removed once you deal damage with Rail Shot. FQN: abl.bounty_hunter.skill.shield_tech.mods.tier1.counter_attack Counter Attack | passive | 7.0.0 |
Creeping End Dealing damage with Creeping Terror reduces the cooldown of Recklessness by 2 seconds. This effect can only occur once every 3 seconds. FQN: abl.sith_inquisitor.skill.madness.mods.tier3.creeping_end Creeping End | passive | 7.0.0 |
Creeping Growth FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.creeping_growth_rel_helper Creeping Growth | 24s | 7.0.0 |
Creeping Growth FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.creeping_growth Creeping Growth | 24s | 7.0.0 |
Crippling Shot Blasts the target, dealing <<1>> kinetic damage and immobilizing it, preventing it from moving or turning for <<2>> seconds. Grants Upper Hand. FQN: abl.smuggler.skill.scrapper.mods.tier3.crippling_shot Crippling Shot | 15s | 7.0.0 |
Crippling Throw Throws a knife at the target, dealing <<1>> kinetic damage and immobilizing it, preventing it from moving or turning for <<2>> seconds. Grants a Tactical Advantage. FQN: abl.agent.skill.concealment.mods.tier3.crippling_throw Crippling Throw | 15s | 7.0.0 |
Crippling Wounds Crippling Slice causes the next direct damage attack against the target critically hit. This effect lasts 10 seconds. FQN: abl.agent.skill.concealment.mods.tier3.crippling_wounds Crippling Wounds | passive | 7.0.0 |
Critical Augur Force spending melee attacks now benefit from Force Potency and consume its stacks. You deal additional kinetic damage to targets you critically hit with melee attacks. This effect cannot happen more than once every 6 seconds. FQN: abl.jedi_consular.skill.infiltration.mods.passive.critical_augur Critical Augur | passive | 7.0.0 |
Critical Berserk Activating Berserk causes your next direct damage attack to critically hit. FQN: abl.sith_warrior.skill.fury.mods.special.intense_fury Critical Berserk | passive | 7.0.0 |
Critical Bleeds While Force Rend is on a target, the critical chance of all your bleed attacks on that target is increased by 10%. FQN: abl.sith_warrior.skill.annihilation.mods.tier2.critical_bleeds Critical Bleeds | passive | 7.0.0 |
Critical Blow Crushing Blow critical chance and threat generated is increased by 20% and its cooldown is reduced by one second each time it critically hits. FQN: abl.sith_warrior.skill.immortal.mods.tier3.critical_blow Critical Blow | passive | 7.0.0 |
Critical Bomb Shrap Bomb increases the critical hit chance of your periodic bleed effects to targets it affects by 20%. FQN: abl.smuggler.skill.ruffian.mods.tier3.critical_bomb Critical Bomb | passive | 7.0.0 |
Critical Cloud For each subsequent target affected by Kolto Cloud, the critical hit chance of Kolto Cloud is increased by 10%. FQN: abl.smuggler.skill.sawbones.mods.tier3.critical_cloud Critical Cloud | passive | 7.0.0 |
Critical Compounds Critically hitting with periodic damage generates 1 energy. FQN: abl.smuggler.skill.dirty_fighting.mods.passive.critical_compounds Critical Compounds | passive | 7.0.0 |
Critical Compounds Critically hitting with periodic damage generates 1 energy. FQN: abl.agent.skill.virulence.mods.passive.critical_compounds Critical Compounds | passive | 7.0.0 |
Critical Conditions Critically hitting with a burn effect reduces the cooldown of your Burning Focus by 1 second. Activating Burning Focus purges movement imparing effects and heals you for 2% of your max health for each burn effect it triggers, up to 20%. FQN: abl.jedi_knight.skill.vigilance.mods.passive.critical_conditions Critical Conditions | passive | 7.0.0 |
Critical Conditions Critically hitting with a Force-based kinetic or energy attack reduces the cooldown of your Combat Focus by 1 second. Combat Focus purges movement imparing effects and triggers Felling Blow, which now stacks up to 2 times. FQN: abl.jedi_knight.skill.focus.mods.passive.critical_conditions Critical Conditions | passive | 7.0.0 |
Critical Defense Critically hitting with a direct attack reduces the cooldown of your Threatening Focus by 1 second. Threatening Focus purges movement imparing effects and increases your melee and ranged defense chance by 10% for 10 seconds. FQN: abl.jedi_knight.skill.defense.mods.passive.critical_defense Critical Defense | passive | 7.0.0 |
Critical Grenade Corrosive Grenade increases the critical hit chance of your periodic poison effects to targets it affects by 20%. FQN: abl.agent.skill.lethality.mods.tier3.critical_grenade Critical Grenade | passive | 7.0.0 |
Critical Grenade Corrosive Grenade increases the critical hit damage of your periodic poison effects to targets it affects by 5%. FQN: abl.agent.skill.virulence.mods.tier2.critical_grenade Critical Grenade | passive | 7.0.0 |
Critical Interrogation Your critical hit chance is increased by 10% against targets affected by your Interrogation Probe. FQN: abl.agent.skill.engineering.mods.tier3.critical_interrogation Critical Interrogation | passive | 7.0.0 |
Critical Melt While Force Melt is on a target, the critical chance of all your burn attacks on that target is increased by 10%. FQN: abl.jedi_knight.skill.watchman.mods.tier2.critical_melt Critical Melt | passive | 7.0.0 |
Critical Movement Periodic damage reduces the cooldown of Force Speed by 3 seconds. This effect can only occur once every 5 seconds. FQN: abl.sith_inquisitor.skill.madness.mods.tier3.critical_movement Critical Movement | passive | 7.0.0 |
Critical Nanotech For each subsequent target affected by Recuperative Nanotech, the critical hit chance of Recuperative Nanotech is increased by 10%. FQN: abl.agent.skill.medic.mods.tier3.critical_nanotech Critical Nanotech | passive | 7.0.0 |
Critical Slash Guardian Slash critical chance and threat generated is increased by 20% and its cooldown is reduced by one second each time it critically hits. FQN: abl.jedi_knight.skill.defense.mods.tier3.critical_slash Critical Slash | passive | 7.0.0 |
Critical Zen Activating Zen causes your next direct damage attack to critically hit. FQN: abl.jedi_knight.skill.concentration.mods.special.intense_focus Critical Zen | passive | 7.0.0 |
Criticality Your critical hit chance is increased by 25% during Berserk. FQN: abl.sith_warrior.skill.fury.mods.passive.criticality Criticality | passive | 7.0.0 |
Criticality Your critical hit chance is increased by 25% during Zen. FQN: abl.jedi_knight.skill.concentration.mods.passive.criticality Criticality | passive | 7.0.0 |
Crushing Darkness FQN: abl.operation.deepstation.boss.lord_valeo.valeo.flurry_ranged_impact Crushing Darkness | none | 7.0.0 |
Crushing Darkness FQN: abl.operation.deepstation.boss.lord_valeo.valeo.flurry_ranged Crushing Darkness | 3s | 7.0.0 |
Crushing Mark Crushing Blow deals 40% more damage to taunted targets. FQN: abl.sith_warrior.skill.immortal.mods.tier3.crushing_mark Crushing Mark | passive | 7.0.0 |
Crushing Mark Guardian Slash deals 40% more damage to taunted targets. FQN: abl.jedi_knight.skill.defense.mods.tier3.crushing_mark Crushing Mark | passive | 7.0.0 |
Crushing Rage Dealing damage with Crushing Blow while Aegis Assault is active grants a barrier of protection to up to 8 allies within 10 meters for 6 seconds. FQN: abl.sith_warrior.skill.immortal.mods.tier3.crushing_rage Crushing Rage | passive | 7.0.0 |
Cull the Weak FQN: abl.flashpoint.elom.bosses.boss3.malgus.group_pull Cull the Weak | none | 7.0.0 |
Culling Wave FQN: abl.operation.deepstation.boss.lord_valeo.valeo.culling_wave_aoe Culling Wave | none | 7.0.0 |
Culling Wave FQN: abl.operation.deepstation.boss.lord_valeo.valeo.culling_wave Culling Wave | none | 7.0.0 |
Curbing Strategies Quick Shot and Lacerating Blast reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>. In addition, Lacerating Blast deals 25% more damage. FQN: abl.smuggler.skill.mods.tier1.curbing_strategies Curbing Strategies | passive | 7.0.0 |
Curbing Strategies Overload Shot and Noxious Knives reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>. In addition, Noxious Knives deals 25% more damage. FQN: abl.agent.skill.mods.tier1.curbing_strategies Curbing Strategies | passive | 7.0.0 |
Cyclonic Snare FQN: abl.exp.04.manaan.world_arc.republic.mission_2.dosk.droid_pull_in Cyclonic Snare | 20s | 7.0.0 |
Dark Embrace Thundering Blast causes Affliction to tick twice. FQN: abl.sith_inquisitor.skill.lightning.mods.tier3.dark_embrace Dark Embrace | passive | 7.0.0 |
Dark Forces Each time you deal damage to a target you have mind controlled you restore 2 Force and heal for 2% of your maximum health. FQN: abl.sith_inquisitor.skill.darkness.mods.passive.dark_forces Dark Forces | passive | 7.0.0 |
Dark Power Dark Heal has a 50% chance to cause your Resurgence to tick twice. FQN: abl.sith_inquisitor.skill.corruption.mods.tier2.dark_power Dark Power | passive | 7.0.0 |
Dark Resurgence Innervate spreads your Resurgence up to 4 allies within 8 meters. FQN: abl.sith_inquisitor.skill.corruption.mods.tier3.dark_resurgence Dark Resurgence | passive | 7.0.0 |
Dark Speed Dark heal increases the movement speed of the target by 50%. FQN: abl.sith_inquisitor.skill.corruption.mods.tier2.gift_of_darkness Dark Speed | passive | 7.0.0 |
Dark Synergy Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 15% for <<1>> seconds. This effect cannot occur more than once every 8 seconds. FQN: abl.sith_warrior.skill.rage.mods.tier2.dark_synergy Dark Synergy | passive | 7.0.0 |
Dark Synergy Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 15% for <<1>> seconds. This effect cannot occur more than once every 8 seconds. FQN: abl.sith_warrior.skill.fury.mods.tier2.dark_synergy Dark Synergy | passive | 7.0.0 |
Darkside Excitation FQN: abl.operation.deepstation.boss.lord_valeo.valeo.darkside_excitation_aoe Darkside Excitation | passive | 7.0.0 |
Darkside Excitation FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_invoke_wave_aoe Darkside Excitation | none | 7.0.0 |
Darkside Excitation FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_excitation_sequence_manager Darkside Excitation | 16m 39s | 7.0.0 |
Darkside Excitation FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_excitation_sequence_manager_phase_8 Darkside Excitation | 16m 39s | 7.0.0 |
Darkside Excitation FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_excitation_sequence_manager_phase_2 Darkside Excitation | 16m 39s | 7.0.0 |
Darkside Perturbation FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_perturbation Darkside Perturbation | 6s | 7.0.0 |
Darth Norok FQN: abl.exp.04.manaan.world_arc.imperial.mission_4.norok_follower.norok_follower Darth Norok | none | 7.0.0 |
Deadly Field Death Field gains an additional ability charge, allowing it to be used again before going on cooldown. Killing an enemy or activating Recklessness generates one charge. FQN: abl.sith_inquisitor.skill.hatred.mods.tier2.deadly_field Deadly Field | passive | 7.0.0 |
Death Brand Deals <<1>> single target internal damage and applies Deathmarks. Death Brand heals you for 50% of the damage it deals.
Replaces Death Field. FQN: abl.sith_inquisitor.skill.madness.mods.tier1.death_brand Death Brand | 15s | 7.0.0 |
Death Focus Death Field restores 5 Force for each enemy hit and reduces the cooldown of Recklessness by 5 seconds for each hit. FQN: abl.sith_inquisitor.skill.hatred.mods.tier2.death_focus Death Focus | passive | 7.0.0 |
Death's Embrace If a friendly player has Resurgence applied to them and are killed during the duration of Resurgence, your next Reanimation, Rally, or Dark Infusion is instant. In addition, when taking direct damage the cooldown on Force Barrier is reduced by 3 seconds and the cooldown on Extrication is reduced by 2 seconds. This effect can occur once every 5 seconds. FQN: abl.sith_inquisitor.skill.corruption.mods.passive.deaths_embrace Death's Embrace | passive | 7.0.0 |
Debilitating Slashes Blade Barrage immobilizes the target for 3 seconds and generates 1 focus. FQN: abl.jedi_knight.skill.mods.tier1.debilitating_slashes Debilitating Slashes | passive | 7.0.0 |
Decrypting Container Contains access to the Alliance Alert "The Shadow of the Underworld" and an Encrypted Transmission for summoning Fen Zeil early. FQN: abl.companion.instant_access.fen_zeil.container Decrypting Container | none | 7.0.0 |
Deep Cuts While Shatter is on a target, the crit chance of all your bleed attacks on that target is increased by 10%. FQN: abl.sith_warrior.skill.vengeance.mods.tier2.deep_cuts Deep Cuts | passive | 7.0.0 |
Deep Wounds FQN: abl.flashpoint.elom.bosses.boss1.bleed Deep Wounds | none | 7.0.0 |
Defensive Armor Shielding an attack grants Defensive Armor, increasing the damage of Ion Storm and High Impact Bolt by 10%. This effect can occur once every 10 seconds, lasts for 20 seconds, and is removed once you deal damage with High Impact Bolt. FQN: abl.trooper.skill.shield_specialist.mods.tier1.defensive_armor Defensive Armor | passive | 7.0.0 |
Defensive Assault Warding Strike increases your damage reduction by an additional 2% when it deals damage. FQN: abl.jedi_knight.skill.defense.mods.tier2.defensive_assault Defensive Assault | passive | 7.0.0 |
Defensive Blast Turbulence grants Defensive Blast, which increases your damage reduction by 5% for 18 seconds. FQN: abl.jedi_consular.skill.telekinetics.mods.passive.defensive_blast Defensive Blast | passive | 7.0.0 |
Defensive Flourish Each time you deal damage with Blade Rush your damage reduction increases by 2%. Stacks up to 3 times and lasts for 6 seconds. FQN: abl.jedi_knight.skill.combat.mods.tier3.defensive_flourish Defensive Flourish | passive | 7.0.0 |
Defensive Stance Each time you deal damage with Massacre your damage reduction increases by 2%. Stacks up to 3 times and lasts for 6 seconds. FQN: abl.sith_warrior.skill.carnage.mods.tier3.defensive_stance Defensive Stance | passive | 7.0.0 |
Defensive Stance Dealing damage with Laceration applies a Defensive Stance to you, increasing your damage reduction by 5% per stack. Lasts for <<1>> seconds and stacks up to 3 times. FQN: abl.agent.skill.concealment.mods.tier2.defensive_stance Defensive Stance | passive | 7.0.0 |
Defensive Stance Dealing damage with Sucker Punch applies a Defensive Stance to you, increasing your damage reduction by 5% per stack. Lasts for <<1>> seconds and stacks up to 3 times. FQN: abl.smuggler.skill.scrapper.mods.tier2.defensive_stance Defensive Stance | passive | 7.0.0 |
Degauss FQN: abl.operation.deepstation.boss.watchdog.watchdog.degauss Degauss | 2m 0s | 7.0.0 |
Delegate Don't do it all yourself. FQN: abl.event.galactic_seasons.season_2.decoration.underworld_syndicate.syndicate.emote_1 Delegate | none | 7.0.0 |
Demolition Sequence FQN: abl.exp.04.manaan.world_arc.republic.mission_2.dosk.explosive_droid_self_destruct Demolition Sequence | 20s | 7.0.0 |
Destroying FQN: abl.placeables.exp.04.manaan.world_arc.republic.mission_1.destroy_door Destroying | none | 7.0.0 |
Destruction Ray Squelch now deals all its periodic damage over 1 second. FQN: abl.jedi_consular.skill.serenity.mods.tier3.destruction_ray Destruction Ray | passive | 7.0.0 |
Destructive Wave Fires a blast of telekinetic energy at the target, dealing <<1>> kinetic damage up to 3 enemies within 10 meters.
Replaces Disturbance FQN: abl.jedi_consular.skill.balance.mods.tier2.forceful_retribution Destructive Wave | none | 7.0.0 |
Detonate Fire Probe Signals a Fire Probe to detonate, destroying even hardened Nihrot growth in the tile under the probe, as well as the four adjacent tiles. FQN: abl.operation.deepstation.boss.lord_kanoth.player.detonate_probe Detonate Fire Probe | 1.5s | 7.0.0 |
Devour FQN: abl.operation.deepstation.boss.lord_valeo.hulking_monstrosity.flurry Devour | 2s | 7.0.0 |
Diabolical Laughter FQN: abl.operation.deepstation.boss.lord_valeo.valeo.culling_wave_precast Diabolical Laughter | 60s | 7.0.0 |
Directional Growth FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.directional_growth Directional Growth | 45s | 7.0.0 |
Dirving Gore Gore deals 10% additional damage per movement enhancing effect active on you and increases your movement speed by 10% for 10 seconds. FQN: abl.sith_warrior.skill.carnage.mods.tier2.driving_gore Dirving Gore | passive | 7.0.0 |
Discharge FQN: abl.operation.deepstation.boss.watchdog.watchdog.discharge Discharge | none | 7.0.0 |
Disconnect Disconnect the remote droid control protocol. FQN: abl.exp.04.manaan.world_arc.republic.mission_3.polymorph.disconnect Disconnect | 1.5s | 7.0.0 |
Discovering Grants any combination of Mission Discovery: Scavenging and/or Mission Discovery: Slicing of varying Grade.
These Mission Discoveries are high yield Gathering Crew Skill missions which can be completed by Companions. FQN: abl.itm.loot.login_reward.md.scav_slice Discovering | none | 7.0.0 |
Discovering Grants any combination of Mission Discovery: Diplomacy and/or Mission Discovery: Investigation of varying Grade.
These Mission Discoveries are high yield Mission Crew Skill missions which can be completed by Companions. FQN: abl.itm.loot.login_reward.md.diplo_inves Discovering | none | 7.0.0 |
Discovering Grants any combination of Mission Discovery: Treasure Hunting and/or Mission Discovery: Underworld Trading of varying Grade.
These Mission Discoveries are high yield Mission Crew Skill missions which can be completed by Companions. FQN: abl.itm.loot.login_reward.md.treasure_underworld Discovering | none | 7.0.0 |
Discovering Grants any combination of Mission Discovery: Archaeology and/or Mission Discovery: Bioanalysis of varying Grade.
These Mission Discoveries are high yield Gathering Crew Skill missions which can be completed by Companions. FQN: abl.itm.loot.login_reward.md.arch_bio Discovering | none | 7.0.0 |
Discrete Dealings Subtlety is an art form in and of itself. FQN: abl.event.galactic_seasons.season_2.decoration.underworld_syndicate.syndicate.emote_0 Discrete Dealings | none | 7.0.0 |
Dismember FQN: abl.operation.deepstation.boss.lord_valeo.hulking_monstrosity.dismember Dismember | 30s | 7.0.0 |
Dismount Dismount from the turret. FQN: abl.operation.deepstation.boss.lord_valeo.player.nuclear_torch_eject Dismount | none | 7.0.0 |
Dispatcher Activating Dual Saber Throw grants Dispatcher's Challenge, making your next Vicious Throw or Vicious Slash critically hit. Critically hitting with a weapon attack generates 1 rage. This effect cannot occur more than once every 3 seconds. FQN: abl.itm.legendary.war_kni.mar_sen.dispatcher Dispatcher | passive | 7.0.0 |
Disproportionate Intrusion Response FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.boss_self_detonate Disproportionate Intrusion Response | none | 7.0.0 |
Disruptor Rifle Fires a shot that consumes all Power Screens to deal <<1>> elemental damage, and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Power Screens, generates 25% additional threat, and does not respect the global cooldown. In addition it grants 3% shield chance and reduces the cooldown of Neural Jolt by 3 seconds.
Replaces Energy Blast FQN: abl.trooper.skill.shield_specialist.mods.tier3.disruptor_rifle Disruptor Rifle | 15s | 7.0.0 |
Dividing Shot Killing a target during Wounding Shots resets the cooldown of Wounding Shots and deals bleed damage to nearby enemies if the target was affected by one of your bleeds. FQN: abl.smuggler.skill.dirty_fighting.mods.tier3.dividing_shot Dividing Shot | passive | 7.0.0 |
Dodge Stance Surrender grants Dodge Stance, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Surrender resets the cooldown of Hightail It. Does not break Stealth. FQN: abl.smuggler.skill.dirty_fighting.mods.tier1.dodge_stance Dodge Stance | passive | 7.0.0 |
Dodge Stance Surrender grants Dodge Stance, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Surrender resets the cooldown of Hightail It. FQN: abl.smuggler.skill.sharpshooter.mods.tier1.dodge_stance Dodge Stance | passive | 7.0.0 |
Dodge Stance Surrender grants Dodge Stance, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Surrender resets the cooldown of Hightail It. FQN: abl.smuggler.skill.saboteur.mods.tier1.dodge_stance Dodge Stance | passive | 7.0.0 |
Domination Critically hitting with a Force-based kinetic or energy attack reduces the cooldown of your Enrage by 1 second. Enrage purges movement imparing effects and triggers Dominate, which now stacks up to 2 times. FQN: abl.sith_warrior.skill.rage.mods.passive.critical_conditions Domination | passive | 7.0.0 |
Dormant Tremors Telekinetic Wave applies Tremors to all targets it hits. The next Forcequake erupts the Tremors doing additional damage. FQN: abl.jedi_consular.skill.telekinetics.mods.tier1.tremors Dormant Tremors | passive | 7.0.0 |
Double Laze Laze Target gets two charges. FQN: abl.agent.skill.marksmanship.double_laze Double Laze | passive | 7.0.0 |
Downfall Dealing damage with Creeping Terror consumes two Deathmarks increasing the damage of Creeping Terror. FQN: abl.sith_inquisitor.skill.madness.mods.tier3.down_fall Downfall | passive | 7.0.0 |
Draining Center Force Rend deals twice its initial damage whenever it consumes a stack of Berserk and heals you for 35% of the damage that it deals. FQN: abl.sith_warrior.skill.annihilation.mods.tier2.draining_center Draining Center | passive | 7.0.0 |
Drive Increases your movement speed by 15%. FQN: abl.sith_warrior.drive Drive | passive | 7.0.0 |
Driving Gore Swiftly moves towards the target, impaling them with both lightsabers for <<1>> weapon damage and hindering them for <<2>> seconds, preventing the use of high mobility actions and escapes. In addition, your movement speed is increased by 10% for 10 seconds.
Replaces Gore. FQN: abl.sith_warrior.skill.carnage.mods.tier2.gore_leap Driving Gore | 15s | 7.0.0 |
Driving Lance Swiftly moves towards the target, spearing them with both lightsabers for <<1>> weapon damage and hindering them for <<2>> seconds, preventing the use of high mobility actions and escapes. In addition, your movement speed is increased by 10% for 10 seconds.
Replaces Lance. FQN: abl.jedi_knight.skill.combat.mods.tier2.lance_leap Driving Lance | 15s | 7.0.0 |
Driving Lance Lance deals 10% additional damage per movement enhancing effect active on you and increases your movement speed by 10% for 10 seconds. FQN: abl.jedi_knight.skill.combat.mods.tier2.driving_lance Driving Lance | passive | 7.0.0 |
Drowning Used from the drowning death exhaustion zone to revive at the nearest med center. FQN: abl.player.revive_at_medcenter_after_drowning_no_impact_sfx Drowning | none | 7.0.0 |
Durasteel Armor Applies a stack of Durasteel Armor to you, increasing your armor by 40% and your damage done by 2% for 10 seconds. Whenever you take damage, an additional stack of Durasteel Armor is applied, up to 5 times. In addition, the energy cost of Plasma Flare and Ion Wave is reduced by 5%. This lasts up to 30 seconds. FQN: abl.trooper.skill.plasmatech.mods.special.durasteel_armor Durasteel Armor | 60s | 7.0.0 |
Dusk Ward Each time you consume a charge of Dark Ward the cooldown of Force Cloak is reduced by 2 seconds. If Dark Ward is broken by damage it reduces the accuracy of all nearby enemies by 20% for 6 seconds. FQN: abl.sith_inquisitor.skill.darkness.mods.tier3.dusk_ward Dusk Ward | passive | 7.0.0 |
Dusk Ward Each time you consume a charge of Kinetic Ward the cooldown of Force Cloak is reduced by 2 seconds. If Kinetic Ward is broken by damage it reduces the accuracy of all nearby enemies by 20% for 6 seconds. FQN: abl.jedi_consular.skill.combat.mods.tier3.dusk_ward Dusk Ward | passive | 7.0.0 |
Dynamic Force The cooldown of Recklessness is reduced by 15 seconds. FQN: abl.itm.legendary.inq_con.dynamic_force Dynamic Force | passive | 7.0.0 |
Easy Prey When Retractable Blade ticks, you gain a stack of Easy Prey. Each stack increases the damage done by your next intial hit with Retractable Blade by 25%. Max stacks 4. This effect can only occur once every 3 seconds. FQN: abl.bounty_hunter.skill.advanced_prototype.mods.tier3.easy_prey Easy Prey | passive | 7.0.0 |
Efficacious Current Reduce the force consumed by Static Barrier by 15 and reduces the duration of Deionized by 5 seconds. Additionally, increases the amount of damage absorbed by your Static Barrier by 10%. FQN: abl.sith_inquisitor.skill.corruption.mods.special.efficacious_current Efficacious Current | passive | 7.0.0 |
Efficient Probes When Trauma Probe heals its target, there is a 25% chance it does not lose a charge. FQN: abl.trooper.skill.combat_medic.mods.efficient_probes Efficient Probes | passive | 7.0.0 |
Efficient Shells When Kolto Shell heals its target, there is a 25% chance it does not lose a charge. FQN: abl.bounty_hunter.skill.bodyguard.mods.efficient_shells Efficient Shells | passive | 7.0.0 |
Efficient Systems While Systems Upgrade is active, Explosive Probe, Interrogation Probe, and Plasma Probe deal 10% more damage and generate 1 energy whenever they deal damage. The energy generation effect cannot occur more than once per second. FQN: abl.agent.skill.engineering.mods.passive.efficient_systems Efficient Systems | passive | 7.0.0 |
Electric Shield A shield surrounds the droid that does minor energy damage to all attackers. Effect can only occur once every 2 seconds. FQN: abl.flashpoint.elom.bosses.boss2.electric_shield Electric Shield | 30s | 7.0.0 |
Elite Vanguard When activating Reactive Shield you gain 25% movement speed and immunity from incapacitating effects for 6 seconds. In addition when taking damage from direct attacks your cooldown on Neural Surge is reduced by 2 seconds. This can occur once every 3 seconds. FQN: abl.trooper.skill.plasmatech.mods.passive.elite_vanguard Elite Vanguard | passive | 7.0.0 |
Emergency Medscan FQN: abl.flashpoint.elom.companion.force_heal Emergency Medscan | 3s | 7.0.0 |
Energized Blade The cooldown of Reaping Strike is reduced by 6 seconds whenever you critically hit with a direct Force attack. Reaping Strike costs 10 additional Force. FQN: abl.sith_inquisitor.skill.deception.mods.tier2.energized_blade Energized Blade | passive | 7.0.0 |
Energized Blade The cooldown of Vaulting Slash is reduced by 6 seconds whenever you critically hit with a direct Force attack. Vaulting Slash costs 10 additional Force. FQN: abl.jedi_consular.skill.infiltration.mods.tier2.energized_blade Energized Blade | passive | 7.0.0 |
Energized Project Project's critical hit damage is increased by 50% and dealing damage with Project extends the duration of mind control by 3 seconds to targets already affected by your mind control. FQN: abl.jedi_consular.skill.combat.mods.tier1.energized_project Energized Project | passive | 7.0.0 |
Energized Shock Shock's critical hit damage is increased by 50% and dealing damage with Shock extends the duration of mind control by 3 seconds to targets already affected by your mind control. FQN: abl.sith_inquisitor.skill.darkness.mods.tier1.energized_shock Energized Shock | passive | 7.0.0 |
Energized Volts Depredating Volts deals 20% more damage to targets you have mind controlled and restores 5 Force whenever it deals damage to them. FQN: abl.sith_inquisitor.skill.darkness.mods.tier2.energized_volts Energized Volts | passive | 7.0.0 |
Energy Barrage Blade Barrage deals additional force-based energy damage on each hit. FQN: abl.jedi_knight.skill.combat.mods.tier1.energy_barrage Energy Barrage | passive | 7.0.0 |
Energy Barrel Increases energy cost of Penetrating Blasts by 10 energy and increases its critical hit damage and critical hit chance by 20%. FQN: abl.agent.skill.marksmanship.mods.tier3.efficient_shots Energy Barrel | passive | 7.0.0 |
Energy Barrels Increases energy cost of Penetrating Rounds by 10 energy and increases its critical hit damage and critical hit chance by 20%. FQN: abl.smuggler.skill.sharpshooter.mods.tier3.energy_barrels Energy Barrels | passive | 7.0.0 |
Energy Regulators You gain 1 energy per second while in cover. FQN: abl.itm.legendary.age_smu.sni_gun.energy_regulators Energy Regulators | passive | 7.0.0 |
Energy Yield Applies a stack of Energy Yield to you, increasing your armor by 40% and your damage done by 2% for 15 seconds. Whenever you take damage, an additional stack of Energy Yield is applied, up to 5 times. In addition, you gain a stack of Energy Heal. Each stack heals you for 6% of your health. FQN: abl.bounty_hunter.skill.shield_tech.mods.special.energy_yield Energy Yield | 60s | 7.0.0 |
Enhanced Force Armor Force Armor has its absorbtion increased by 10% and increases your healing recieved by 5%. FQN: abl.jedi_consular.skill.telekinetics.mods.passive.enhanced_force_armor Enhanced Force Armor | passive | 7.0.0 |
Enhanced Force Speed Periodic damage reduces the cooldown of Force Speed by 3 seconds. This effect can only occur once every 5 seconds. FQN: abl.jedi_consular.skill.balance.mods.passive.enhanced_force_speed Enhanced Force Speed | passive | 7.0.0 |
Ensue Dealing damage with Squelch applies Ensue to the target, increasing the critical hit chance of your periodic effects by 20%. Lasts for 10 seconds. FQN: abl.jedi_consular.skill.serenity.mods.tier3.ensue Ensue | passive | 7.0.0 |
Eradication Explosives FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target Eradication Explosives | none | 7.0.0 |
Eradication Explosives FQN: abl.flashpoint.elom.bosses.boss2.grenade_on_target_create_aoe Eradication Explosives | none | 7.0.0 |
Eradication Protocols FQN: abl.flashpoint.elom.bosses.boss2.grenade_follow_master Eradication Protocols | 40s | 7.0.0 |
Eradication Protocols FQN: abl.flashpoint.elom.bosses.boss2.grenade_follow Eradication Protocols | 40s | 7.0.0 |
Eradication Ray Eradicate now deals all its periodic damage over 1 second. FQN: abl.sith_inquisitor.skill.hatred.mods.tier3.eradication_ray Eradication Ray | passive | 7.0.0 |
Eternal Torment Creeping Terror has a 30% chance to deal damage up to 4 targets within 10 meters of the intial target. FQN: abl.sith_inquisitor.skill.madness.mods.tier3.eternal_torment Eternal Torment | passive | 7.0.0 |
Evasive Maneuvers Countermeasures grants Evasive Maneuvers, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Countermeasures resets the cooldown of Covered Escape. FQN: abl.agent.skill.virulence.mods.tier1.evasive_maneuvers Evasive Maneuvers | passive | 7.0.0 |
Evasive Maneuvers Countermeasures grants Evasive Maneuvers, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Countermeasures resets the cooldown of Covered Escape. FQN: abl.agent.skill.engineering.mods.tier1.evasive_maneuvers Evasive Maneuvers | passive | 7.0.0 |
Evasive Maneuvers Countermeasures grants Evasive Maneuvers, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Countermeasures resets the cooldown of Covered Escape. FQN: abl.agent.skill.marksmanship.mods.tier1.evasive_maneuver Evasive Maneuvers | passive | 7.0.0 |
Eviscerating Force FQN: abl.flashpoint.elom.bosses.boss3.malgus.void_zone Eviscerating Force | passive | 7.0.0 |
Executioner Orbital Strike Calls in support from Captain Vondral, dealing elemental damage over <<2[%d/%d/%d]>> seconds to all enemies within 8 meters of the targeted area. Can only be used outside FQN: abl.exp.04.manaan.world_arc.imperial.mission_3.orbital_strike Executioner Orbital Strike | 30s | 7.0.0 |
Explode FQN: abl.operation.deepstation.boss.watchdog.multibeam_array.explode Explode | none | 7.0.0 |
Explosive Refund Shrap Bomb refunds 2 energy for each target it hits. FQN: abl.smuggler.skill.ruffian.mods.tier3.explosive_refund Explosive Refund | passive | 7.0.0 |
Explosive Reset Killing an enemy resets Explosive Probe's cooldown. FQN: abl.agent.skill.engineering.mods.tier2.explosive_refund Explosive Reset | passive | 7.0.0 |
Explosive Yield Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized. FQN: abl.itm.legendary.bh_tr.powertech.explosive_yield Explosive Yield | passive | 7.0.0 |
Extract Kolto Gathers raw, unrefined kolto from seafloor deposits FQN: abl.exp.04.manaan.world_arc.republic.bonus.m3_b.extract_kolto Extract Kolto | none | 7.0.0 |
Extraction Plan Fires a harpoon line that pulls the target to the Vanguard and generates a high amount of threat. In addition, the harpoon can also pull allies. Cannot be used on targets in cover.
Replaces Harpoon. FQN: abl.trooper.skill.shield_specialist.mods.tier2.friendly_harpoon Extraction Plan | 45s | 7.0.0 |
Extraction Plan Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. In addition, grapple can also pull allies. Cannot be used on targets in cover.
Replaces Grapple. FQN: abl.bounty_hunter.skill.shield_tech.mods.tier2.friendly_grapple Extraction Plan | 45s | 7.0.0 |
Eye of the Storm Fire out a burst of over charged lightning dealing <<1>> damage up to 3 enemies.
FQN: abl.sith_inquisitor.skill.lightning.mods.tier2.overloaded_strike Eye of the Storm | none | 7.0.0 |
Far-Sight Instruments Critically hitting with Clairvoyant Strike or a direct Force attack generates 10 Force and heals you by 1% of your max health. This effect cannot occor more than once per second. FQN: abl.jedi_consular.skill.infiltration.mods.passive.far_sigh_instruments Far-Sight Instruments | passive | 7.0.0 |
Fearless Victor Whenever you use a rage spending damage ability, your melee damage is increased by 10% for 10 seconds. FQN: abl.itm.legendary.war_kni.fearless_victor Fearless Victor | passive | 7.0.0 |
Feral Pounce FQN: abl.flashpoint.elom.bosses.boss1.leap Feral Pounce | 30s | 7.0.0 |
Field Medic Activating a healing ability has a 15% chance to grant Field Medic's Critical Bonus which causes your next Kolto Injection to be a critical. This effect can only occur once every 30 seconds. Only usable by Medicine Operative. FQN: abl.itm.legendary.age_smu.ope_sco.field_medic Field Medic | passive | 7.0.0 |
Fighting Spirit Dealing damage with Vicious Slash, Massacre and Sweeping Slash adds a Vicious Thirst stack to their target, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. FQN: abl.itm.legendary.war_kni.vicious_thirst Fighting Spirit | passive | 7.0.0 |
Finish Them Shock deals bonus damage and returns force when hitting targets affected by slows and increases your movement speed by 20%. This can only occur once every 8 seconds. FQN: abl.sith_inquisitor.skill.lightning.mods.tier2.finish_them Finish Them | passive | 7.0.0 |
Firefall Activating Explosive Fuel gives you Firefall for the duration of Explosive Fuel. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch or Flaming Fist, Deadly Onslaught, Shatter Slug, and Flame Sweep builds stacks of Firefall. When Explosive Fuel ends, it detonates, dealing elemental damage to all enemies around that scales with Firefall stacks. After Firefall explodes, your abilities cost 50% less heat for 20 seconds. FQN: abl.itm.legendary.bh_tr.powertech.shock_trooper Firefall | passive | 7.0.0 |
Fissile Fuel Cell FQN: abl.operation.deepstation.boss.lord_valeo.player.fuel_drop_to_ground_on_death Fissile Fuel Cell | none | 7.0.0 |
Flaming Wave Dealing damage with Cauterize sends a wave out from your primary target, causing any of your burns on nearby targets to deal damage. FQN: abl.jedi_knight.skill.watchman.mods.tier3.flaming_wave Flaming Wave | passive | 7.0.0 |
Flourish Burst The critical hit damage of Charged Burst is increased by 20%. Dealing damage to a target with Charged Burst inflicts trauma for <<1>> seconds, reducing all healing the target receives by 20%. FQN: abl.smuggler.skill.mods.tier1.flourish_burst Flourish Burst | passive | 7.0.0 |
Focused Discipline (TODO) Consuming a charge of Focused Defense triggers Riposte. Stacks build to buff a higher damage Riposte until its used. FQN: abl.jedi_knight.skill.focus.mods.tier4.focused_defense_discipline Focused Discipline (TODO) | passive | 7.0.0 |
Focused Fusion Blood Sight's cooldown is extended by 30 seconds but its Smuggler's Chems effect lasts twice as long. FQN: abl.smuggler.skill.dirty_fighting.mods.passive.focused_fusion Focused Fusion | passive | 7.0.0 |
Focused Integration Viral Targeting's cooldown is extended by 30 seconds but its Integrated Toxins effect lasts twice as long. FQN: abl.agent.skill.virulence.mods.passive.focused_laze Focused Integration | passive | 7.0.0 |
Focused Meditation Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Focus spending attacks have no cooldown during Combat Focus. FQN: abl.jedi_knight.skill.focus.mods.passive.focused_meditation Focused Meditation | passive | 7.0.0 |
Focused Meditation Each time you deal damage with a force-based kinetic or energy attack, you generate 1 focus. FQN: abl.jedi_knight.skill.concentration.mods.passive.focused_meditation Focused Meditation | passive | 7.0.0 |
Focusing Strike Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.jedi_knight.skill.focus.mods.tier2.focusing_strike Focusing Strike | passive | 7.0.0 |
Focusing Strike Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.jedi_knight.skill.concentration.mods.tier2.focusing_strike Focusing Strike | passive | 7.0.0 |
Forbidden Knowledge Dealing Damage with Chain Lightning build stacks of Forbidden Knowledge. Increasing the healing done by Unnatural Preservation and reducing its cooldown. FQN: abl.sith_inquisitor.skill.lightning.mods.tier1.forbidden_knowledge Forbidden Knowledge | passive | 7.0.0 |
Force Barrier FQN: abl.flashpoint.elom.bosses.boss3.malgus.arena_barrier Force Barrier | none | 7.0.0 |
Force Defense Channeling Healing Trance grants a stack of Force Defense. Each stack grants 2% damage reduction per stack. Max of 3 stacks. FQN: abl.jedi_consular.skill.seer.mods.passive.force_defense Force Defense | passive | 7.0.0 |
Force Fracture Lashes out at target with the power of the force, dealing <<1>> energy weapon damage and an additional <<2>> internal damage for each of your periodic bleed effects on the target.
Replaces Rupture. FQN: abl.sith_warrior.skill.annihilation.mods.tier3.force_lash Force Fracture | none | 7.0.0 |
Force Fracture Lashes out at target with the power of the force, dealing <<1>> energy damage and an additional <<2>> elemental damage for each of your periodic burn effects on the target.
Replaces Cauterize. FQN: abl.jedi_knight.skill.watchman.mods.tier3.force_lash Force Fracture | none | 7.0.0 |
Force Magnetism Force Cloak increases movement speed by 50%. Force Speed lasts 1 second longer and slows all enemies within 5 meters by 75% for 2.5 seconds when activated. FQN: abl.sith_inquisitor.skill.mods.tier1.force_magnetism Force Magnetism | passive | 7.0.0 |
Force Magnetism Force Cloak increases movement speed by 50%. Force Speed lasts 1 second longer and slows all enemies within 5 meters by 75% for 2.5 seconds when activated. FQN: abl.jedi_consular.skill.mods.tier1.force_magnetism Force Magnetism | passive | 7.0.0 |
Force Might Increases melee, ranged, Force and tech bonus damage and healing by 5%. FQN: abl.jedi_knight.force_might_group_buff Force Might | none | 7.0.0 |
Force Might Increases melee, ranged, Force and tech bonus damage and healing by 5%. FQN: abl.jedi_knight.force_might_passive Force Might | passive | 7.0.0 |
Force Phase Force Speed and Shadow Stride grants Force Phase, removing all movement-impairing effects and granting immunity to them for 2 seconds. FQN: abl.jedi_consular.skill.utility.force_phase Force Phase | passive | 7.0.0 |
Force Phase Force Speed and Phantom Stride grants Force Phase, removing all movement-impairing effects and granting immunity to them for 2 seconds. FQN: abl.sith_inquisitor.skill.utility.force_phase Force Phase | passive | 7.0.0 |
Force Pull Pulls the target towards the caster. Interrupts any action the target is currently engaged in.
Does not work against targets in cover. FQN: abl.flashpoint.elom.bosses.boss3.malgus.force_pull Force Pull | 18s | 7.0.0 |
Force Resistance Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%. FQN: abl.itm.legendary.inq_con.sin_shad.force_resistance Force Resistance | passive | 7.0.0 |
Force Resistance Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%. FQN: abl.itm.legendary.war_kni.jug_gua.force_resistance Force Resistance | passive | 7.0.0 |
Force Training Melee and force attacks deal 3% more damage. FQN: abl.itm.legendary.inq_con.sin_shad.force_training Force Training | passive | 7.0.0 |
Force Valor Increases Mastery by 5% and internal and elemental damage reduction by 10%. FQN: abl.jedi_consular.force_valor_passive Force Valor | passive | 7.0.0 |
Force Valor Increases Mastery by 5% and internal and elemental damage reduction by 10%. FQN: abl.jedi_consular.force_valor_group_buff Force Valor | none | 7.0.0 |
Force-Augmented Leap Utilize the Force to propel yourself forward across the gap. FQN: abl.exp.04.manaan.world_arc.republic.mission_4.temp_force_leap Force-Augmented Leap | none | 7.0.0 |
Forceful Retribution Fires a blast of telekinetic energy at the target, dealing <<1>> kinetic damage up to 3 enemies. FQN: abl.jedi_consular.skill.telekinetics.mods.tier2.forceful_retribution Forceful Retribution | none | 7.0.0 |
Fortification Increases Endurance by 5%. FQN: abl.trooper.fortification_group_buff Fortification | none | 7.0.0 |
Fortification Increases Endurance by 5%. FQN: abl.trooper.fortification_passive Fortification | passive | 7.0.0 |
Fortify Ground FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.fortify_ground Fortify Ground | 12s | 7.0.0 |
Frenzied Blade Massacre's critical chance is increased by 20%. Activating Massacre reduces the cooldown of Frenzy by 2 seconds. FQN: abl.sith_warrior.skill.carnage.mods.tier3.frenzied_blade Frenzied Blade | passive | 7.0.0 |
Frontline Solider Firing Energy Blast grants you a stack of Frontline Solider. This increases your shield chance by 1% per stack. In addition Ion Pulse and Explosive Surge also generate a stack a of Frontline Solider. Max stack of 5. FQN: abl.trooper.skill.shield_specialist.mods.tier3.frontline_solider Frontline Solider | passive | 7.0.0 |
Frustrated Scream FQN: abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_2.hgt_inside.hgt_inside_scream_frustration Frustrated Scream | 1.5s | 7.0.0 |
Frustrated Scream FQN: abl.qtr.1x4.raid.asation.enemy.boss.hypergate_terror.difficulty_4.hgt_inside.hgt_inside_scream_frustration Frustrated Scream | 1.5s | 7.0.0 |
Fueled Corruption Dark Infusion applies Fueled Corruption, which heals the target for <<1>> over 12 seconds. FQN: abl.sith_inquisitor.skill.corruption.mods.tier1.fueled_corruption Fueled Corruption | passive | 7.0.0 |
Full Auto Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds.
Requires abl.npc.rifle.reload
Requires rifle or cannon. Requires Ammo pool and Reload ability. FQN: abl.npc.ability.rifle.full_auto_previz Full Auto | 9s | 7.0.0 |
Full Auto FQN: abl.npc.ability.rifle.full_auto_previz_gate Full Auto | 10.5s | 7.0.0 |
Furious Discovery Activating Obliterate builds an additional 4 Fury. FQN: abl.sith_warrior.skill.fury.mods.tier3.furious_discovery Furious Discovery | passive | 7.0.0 |
Furious Rumination Each time you deal damage with a force-based kinetic or energy attack, you generate 1 rage. FQN: abl.sith_warrior.skill.fury.mods.passive.furious_rumination Furious Rumination | passive | 7.0.0 |
Gathering Storm Force Speed makes your next direct Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active. FQN: abl.itm.legendary.inq_con.sorc_sage.gathering_storm Gathering Storm | passive | 7.0.0 |
Give Gift To Companion Give this gift to Fen Zeil to instantly increase your Influence with him by 5,000. This gift is exclusive to Fen Zeil. FQN: abl.player.give_gift.seasons.fen_zeil.premium Give Gift To Companion | none | 7.0.0 |
Give Gift To Companion Give this gift to Fen Zeil to instantly increase your Influence with him by 10,000. This gift is exclusive to Fen Zeil. FQN: abl.player.give_gift.seasons.fen_zeil.prototype Give Gift To Companion | none | 7.0.0 |
Give Gift To Companion Give this gift to Fen Zeil to instantly increase your Influence with him by 15,000. This gift is exclusive to Fen Zeil. FQN: abl.player.give_gift.seasons.fen_zeil.artifact Give Gift To Companion | none | 7.0.0 |
Give Gift To Companion Give this gift to Fen Zeil to instantly increase your Influence with him by 20,000. This gift is exclusive to Fen Zeil. FQN: abl.player.give_gift.seasons.fen_zeil.legendary Give Gift To Companion | none | 7.0.0 |
Gloom Ward Each time you consume a charge of Dark Ward the cooldown of Mass Mind Control is reduced by 2 seconds. If Dark Ward is broken by damage it deals <<2>> damage to nearby targets, generates a high amount of threat and finishes the cooldowns of Discharge and Wither. FQN: abl.sith_inquisitor.skill.darkness.mods.tier3.gloom_ward Gloom Ward | passive | 7.0.0 |
Gloom Ward Each time you consume a charge of Kinetic Ward the cooldown of Mass Mind Control is reduced by 2 seconds. If Kinetic Ward is broken by damage it deals <<2>> damage to nearby targets, generates a high amount of threat and finishes the cooldowns of Force Breach and Slow Time. FQN: abl.jedi_consular.skill.combat.mods.tier3.gloom_ward Gloom Ward | passive | 7.0.0 |
Gold Season 10 Token Grant Grants 150,000 Ranked PvP Reward Tokens. FQN: abl.itm.loot.pvp.season14.token_grant_gold Gold Season 10 Token Grant | 60s | 7.0.0 |
Gouge FQN: abl.flashpoint.elom.bosses.boss1.master_buff_bleed Gouge | 15s | 7.0.0 |
Grappling... Instantly uses the placeable and triggers the "On Use" hook. FQN: abl.placeables.exp.04.manaan.world_arc.imperial.mission_3.grappler_vault_cast Grappling... | none | 7.0.0 |
Grey Reaper's Fury FQN: abl.operation.deepstation.boss.lord_valeo.reaper.find_target Grey Reaper's Fury | 1.5s | 7.0.0 |
Grey Reaper's Fury FQN: abl.operation.deepstation.boss.lord_valeo.reaper.stat_mods Grey Reaper's Fury | passive | 7.0.0 |
Growth Seed FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.growth_seed Growth Seed | 12s | 7.0.0 |
Guardian Focus Dealing damage with Guardian Slash while Warding Strike is active grants a barrier of protection to up to 8 allies within 10 meters for 6 seconds. FQN: abl.jedi_knight.skill.defense.mods.tier3.guardian_focus Guardian Focus | passive | 7.0.0 |
Hair Trigger Protocol FQN: abl.operation.deepstation.boss.watchdog.watchdog.hair_trigger Hair Trigger Protocol | 60m 0s | 7.0.0 |
Hair Trigger Protocol Violation FQN: abl.operation.deepstation.boss.watchdog.watchdog.hair_trigger_protocol_violation Hair Trigger Protocol Violation | 1m 30s | 7.0.0 |
Hallowing Killing an enemy or activating Force Potency resets the cooldowns of all melee attacks and Squelch and increases their damage by 10% for 20 seconds. Stacks up to 2 times. FQN: abl.jedi_consular.skill.serenity.mods.passive.hallowing Hallowing | passive | 7.0.0 |
Halted Offensive Delivers an arc of lightning that deals <<1>> energy damage. Halted Offensive immoblizes the target for 0.5 seconds and slows the target by 50% for 6 seconds. Additionally, Halted Offensive overwhelms the target for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks.
Replaces Chain Lightning. FQN: abl.sith_inquisitor.skill.lightning.mods.tier1.halted_offensive Halted Offensive | 6s | 7.0.0 |
Hard Reset Killing an enemy resets Explosive Charge's cooldown. FQN: abl.smuggler.skill.saboteur.mods.tier2.hard_reset Hard Reset | passive | 7.0.0 |
Harmonics Force Potency grants 1 additional charge when activated. FQN: abl.jedi_consular.skill.infiltration.harmonics Harmonics | passive | 7.0.0 |
Harrowing Bellow FQN: abl.flashpoint.elom.bosses.boss1.energy_roar Harrowing Bellow | 20s | 7.0.0 |
Haste Increases your movement speed by 15%. FQN: abl.jedi_knight.haste Haste | passive | 7.0.0 |
Haste After casting Dark Infusion you are granted haste, making your next Dark Infusion instant. This effect can occur once every 10 seconds. FQN: abl.sith_inquisitor.skill.corruption.mods.tier1.haste Haste | passive | 7.0.0 |
Hastening Call After casting Deliverance you are granted haste, making your next Deliverance instant. This effect can occur once every 10 seconds. FQN: abl.jedi_consular.skill.seer.mods.tier1.hastening_call Hastening Call | passive | 7.0.0 |
Healer's Edge Having an Upper Hand increases all damage and healing dealt by 5%. FQN: abl.smuggler.skill.sawbones.mods.passive.healers_edge Healer's Edge | passive | 7.0.0 |
Heat Chain Grappling Hook is engulfed in fire and places Heat Chain on the target. This deals <<1>> elemental damage and slows the target over 6 seconds. FQN: abl.bounty_hunter.skill.firebug.mods.tier2.heat_chain Heat Chain | passive | 7.0.0 |
Heat Release Grants a stack of Heat Release for every target hit by Heat Blast. Each stack increases Shield Rating by 1%. Max stacks of 4 for 10 seconds. In addition targets are slowed by 20% for 6 seconds. FQN: abl.bounty_hunter.skill.shield_tech.mods.tier3.heat_release Heat Release | passive | 7.0.0 |
Heat Zone When Energy Burst deals damage to a target, it hits up to 3 additional targets with Energy Burst's intial damage within 5 meters. FQN: abl.bounty_hunter.skill.advanced_prototype.mods.tier1.heat_zone Heat Zone | passive | 7.0.0 |
Heated Bolt When you deal damage with Incendiary Round, your next High Impact Bolt applies Burning Bolt, dealing <<1>> elemental damage over 12 seconds. This effect can occur once every 10 seconds. FQN: abl.trooper.skill.plasmatech.mods.tier3.heated_bolt Heated Bolt | passive | 7.0.0 |
Heatstroke Flaming Fist builds a stack of Heatstroke increasing the damage of your Combustible Gas Cylinder by 25% per stack. Lasts for <<1[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times. FQN: abl.bounty_hunter.skill.firebug.mods.tier1.heatstroke Heatstroke | passive | 7.0.0 |
Heavy Flamethrower Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets and generating 28 heat over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted.
Replaces Firestorm. FQN: abl.bounty_hunter.skill.shield_tech.mods.tier1.heavy_flamethrower Heavy Flamethrower | 18s | 7.0.0 |
Heavy Plasma Round Shockstrike loads your weapon with overheated plasma, causing your next Plasma Flare or Ion Pulse to deal 30% more damage. This effect can only occur once every 30 seconds. FQN: abl.trooper.skill.plasmatech.mods.tier1.heavy_plasma_round Heavy Plasma Round | passive | 7.0.0 |
Heightened Blows Force Leap and Zealous Leap trigger Felling Blow, making your next Force Sweep or Focused Burst used within <<1>> seconds an automatic critical hit. Force Sweep and Focused Burst increase all damage dealt by 5% for <<1>> seconds after dealing damage. This effect cannot occur more than once every 8 seconds. FQN: abl.jedi_knight.skill.concentration.heightened_blows Heightened Blows | passive | 7.0.0 |
High Impact Shot Grants a stack of Impact for every target hit by Energy Blast. Each stack increases Shield Rating by 1%. Max stacks of 4 for 10 seconds. In addition targets are slowed by 20% for 6 seconds. FQN: abl.trooper.skill.shield_specialist.mods.tier3.high_impact_shot High Impact Shot | passive | 7.0.0 |
High Yield Explosives Cell Burst grants you High Yield Explosives, increasing the damage of Ion Pulse or Assault Plastique by 4% per Energy Lode. Max stacks grant a 16% damage increase to Ion Pulse and Assault Plastique. FQN: abl.trooper.skill.tactics.mods.tier1.high_yield_explosives High Yield Explosives | passive | 7.0.0 |
Hold the Line Grants <<1[%d seconds/%d second/%d seconds]>> of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 75%. FQN: abl.trooper.hold_the_line_vg Hold the Line | 35s | 7.0.0 |
Hothead While Sequence Break is active, Explosive Charge, Shock Charge, and Incedniary Grenade deal 10% more damage and generate 1 energy whenever they deal damage. The energy generation effect cannot occur more than once per second. FQN: abl.smuggler.skill.saboteur.mods.passive.hothead Hothead | passive | 7.0.0 |
Hotshot Increases the critical hit damage of Aimed Shot by 20%. Killing a target within 3 seconds after Aimed Shot critically hits the target resets the cooldown of Smuggler's Luck and Aimed Shot. FQN: abl.smuggler.skill.sharpshooter.mods.tier2.hotshot Hotshot | passive | 7.0.0 |
Hungering Force The critical hit chance, critical hit damage, and life stolen of your periodic damage effects is increased by 10%. Whenever you are healed by a Hatred discipline effect, you generate 2 Force. FQN: abl.sith_inquisitor.skill.hatred.mods.passive.hungering_force Hungering Force | passive | 7.0.0 |
Hunter's Boon Increases Endurance by 5%. FQN: abl.bounty_hunter.hunters_boon_passive Hunter's Boon | passive | 7.0.0 |
Hunter's Boon Increases Endurance by 5%. FQN: abl.bounty_hunter.hunters_boon_group_buff Hunter's Boon | none | 7.0.0 |
Hutt Cartel: Gamorrean Disguise Put on a Hutt Cartel: Gamorrean disguise. FQN: abl.event.galactic_seasons.season_2.decoration.underworld_syndicate.apply_morph_gamorrean Hutt Cartel: Gamorrean Disguise | 30s | 7.0.0 |
HV-SRRA Cannon Immune to knockback and physics inducing effects. Warning: High energy kinetic shock is converted to damage and may result in death.
The high velocity supercritical salt reaction antimaterial, or HV-SSRAl Cannon utilizes an irresponbile combination of weapon grade fissile material diluted in a reactive brine ejected through a high pressure pump, creating a fission-fusion chain at the nozzle burning hotter than a stellar core. CAUTION: Manual operation may result in blurred vision, anxiety,physical discomfort, catastrophic irradiation, death, upset stomach, or temporary loss of hearing. Brought to you by Czerka. FQN: abl.operation.deepstation.boss.lord_valeo.player.mount_nuclear_torch HV-SRRA Cannon | 3s | 7.0.0 |
HV-SRRA Cannon Narrow Jet Creates an 8m length, 15 degree wide forward facing high energy jet capable of destroying the first object in its path. Consumes one unit of per second while active and deactivates if all fuel is consumed. FQN: abl.operation.deepstation.boss.lord_valeo.player.nuclear_torch_fire HV-SRRA Cannon Narrow Jet | 6s | 7.0.0 |
HV-SRRA Fuel Cell FQN: abl.operation.deepstation.boss.lord_valeo.player.collect_fuel_effect HV-SRRA Fuel Cell | none | 7.0.0 |
Hydraulic Overrides Grants <<1[%d seconds/%d second/%d seconds]>> of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 75%. FQN: abl.bounty_hunter.hydraulic_overrides_powertech Hydraulic Overrides | 35s | 7.0.0 |
Impact Charge Storm a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>. Cannot be used against targets in cover. Impact Charge grants 2 charges of Static Surge, which makes Ion Pulse and Explosive Surge deplete no energy cells. In addition, up to 4 targets within 10 meters are immobilized. FQN: abl.trooper.skill.shield_specialist.impact_charge Impact Charge | 15s | 7.0.0 |
Impact Explosives Assault Plastique deals 50% more kinetic damage but no longer deals elemental damage, and Charged Bolts and Mag Bolt cannot detonate it early. FQN: abl.trooper.skill.assault_specialist.mods.impact_explosives Impact Explosives | passive | 7.0.0 |
Impact Explosives Thermal Detonator deals 50% more kinetic damage but no longer deals elemental damage, and Power Shot and Mag Shot cannot detonate it early. FQN: abl.bounty_hunter.skill.innovative_ordnance.mods.impact_explosives Impact Explosives | passive | 7.0.0 |
Improved Targeting Reduces the cooldown of Laze Target, Viral Targeting, and Targeting Systems by 15 seconds. FQN: abl.itm.legendary.age_smu.sni_gun.improved_targeting Improved Targeting | passive | 7.0.0 |
Improvised Tech Shrap Bomb deals 10% more initial damage. In addition, Shrap Bomb extends the duration of Smuggler's Chems by 1 second for each target it hits. FQN: abl.smuggler.skill.dirty_fighting.mods.tier2.improvised_tech Improvised Tech | passive | 7.0.0 |
In the Zone Activating Pugnacity increases your healing done by 15% for 15 seconds. FQN: abl.smuggler.skill.sawbones.mods.passive.in_the_zone In the Zone | passive | 7.0.0 |
Incoming Turbulence Turbulence increases the damage of your next Telekinetic Wave or Power of the Force by 10%. FQN: abl.jedi_consular.skill.telekinetics.mods.tier3.incoming_turbulence Incoming Turbulence | passive | 7.0.0 |
Indignant Rumination Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage. Rage spending attacks have no cooldown during Enrage. FQN: abl.sith_warrior.skill.rage.mods.passive.indignant_rumination Indignant Rumination | passive | 7.0.0 |
Inferno Protocol FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.enforcers.inferno_cone Inferno Protocol | 8s | 7.0.0 |
Infesting Strike FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.infesting_strike Infesting Strike | 1.8s | 7.0.0 |
Infused Kolto Packs Applies a stack of Tactical Armor to you, increasing your armor by 40% and your damage done by 2% for 15 seconds. Whenever you take damage, an additional stack of Tactical Armor is applied, up to 5 times. In addition, you gain a stack of Infused Kolto Packs. Each stack heals you for 6% of your health. FQN: abl.trooper.skill.shield_specialist.mods.special.infused_kolto_packs Infused Kolto Packs | 60s | 7.0.0 |
Insulating Blast Thundering Blast grants a stack of Insulating Blast, which increases your damage reduction by 5% for 18 seconds. FQN: abl.sith_inquisitor.skill.lightning.mods.tier3.insulating_blast Insulating Blast | passive | 7.0.0 |
Integrated Probes Activating Advanced Medical Probe grants Integrated Probes for the next <<1[%d seconds/%d second/%d seconds]>>, increasing all healing you do by 5%. FQN: abl.trooper.skill.combat_medic.mods.integrated_probes Integrated Probes | passive | 7.0.0 |
Integrated Scanning Activating Healing Scan grants Integrated Scanning for the next <<1[%d seconds/%d second/%d seconds]>>, increasing all healing you do by 5%. FQN: abl.bounty_hunter.skill.bodyguard.mods.integrated_scanning Integrated Scanning | passive | 7.0.0 |
Integrated Toxins Viral Targeting grants Integrated Toxins to you after it is utilized, causing all poison effects to critically hit for <<1>> seconds. FQN: abl.agent.skill.virulence.lingering_laze Integrated Toxins | passive | 7.0.0 |
Intense Focus Combat Focus generates 6 focus and increases movement speed by 50% for 6 seconds. FQN: abl.jedi_knight.skill.focus.mods.special.intense_focus Intense Focus | passive | 7.0.0 |
Intimidate Display your prowess. FQN: abl.event.galactic_seasons.season_2.decoration.underworld_syndicate.gamorrean.emote_1 Intimidate | none | 7.0.0 |
Invert FQN: abl.operation.deepstation.boss.watchdog.watchdog.invert Invert | 16s | 7.0.0 |
Jawa Intel Increases the chance of obtaining Underworld Syndicate Plans from defeated enemies across the Galaxy for 60 real time minutes. Only one Jawa Intel can be active at a time. This effect persists through defeat. FQN: abl.event.galactic_seasons.season_2.jawa_intel Jawa Intel | none | 7.0.0 |
Jet Boost Activate this compact, experimental limited-use jet booster to propel yourself forward. FQN: abl.exp.04.manaan.world_arc.republic.mission_4.temp_jetpack Jet Boost | none | 7.0.0 |
Jugular When the bleed effect from Retractable Blade is refreshed, the target takes <<1>> bonus kinetic damage. FQN: abl.bounty_hunter.skill.advanced_prototype.mods.tier3.jugular Jugular | passive | 7.0.0 |
Juyo Melt Force Melt immediately maxes out your Juyo stacks and generates 10 Centering. FQN: abl.jedi_knight.skill.watchman.mods.tier2.juyo_melt Juyo Melt | passive | 7.0.0 |
Juyo Rend Force Rend immediately maxes out your Juyo stacks and generates 10 Fury. FQN: abl.sith_warrior.skill.annihilation.mods.tier2.juyo_rend Juyo Rend | passive | 7.0.0 |
Kai Zykken's MK-90 Holo-Log Activates Kai Zykken's MK-90 Holo-Log, increasing movement speed based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.event.pts.kz_hololog Kai Zykken's MK-90 Holo-Log | none | 7.0.0 |
Keeper of Peace Heals up to two friendly target for <<1>> health.
Replaces Deliverance. FQN: abl.jedi_consular.skill.seer.mods.tier1.keeper_of_peace Keeper of Peace | none | 7.0.0 |
Kill Streak Critical hit damage is increased by 20%. Killing an enemy while Sequence Break is active resets the cooldown of Target Hack. FQN: abl.smuggler.skill.saboteur.mods.passive.kill_streak Kill Streak | passive | 7.0.0 |
Kill Zone When Cell Burst deals damage to a target, it hits up to 3 additional targets with Cell Burst's intial damage within 5 meters. FQN: abl.trooper.skill.tactics.mods.tier1.kill_zone Kill Zone | passive | 7.0.0 |
Kinetic Barrage Blade Barrage deals additional force kinetic damage on each hit. FQN: abl.jedi_knight.skill.concentration.mods.tier1.kinetic_barrage Kinetic Barrage | passive | 7.0.0 |
Kinetic Barrage Blade Barrage deals additional force kinetic damage on each hit. FQN: abl.jedi_knight.skill.defense.mods.tier1.kinetic_barrage Kinetic Barrage | passive | 7.0.0 |
Kinetic Barrage Blade Barrage deals additional force kinetic damage on each hit. FQN: abl.jedi_knight.skill.combat.mods.tier1.kinetic_barrage Kinetic Barrage | passive | 7.0.0 |
Kinetic Barrage Blade Barrage deals additional force kinetic damage on each hit. FQN: abl.jedi_knight.skill.focus.mods.tier1.kinetic_barrage Kinetic Barrage | passive | 7.0.0 |
Kinetic Blades FQN: abl.operation.deepstation.boss.lord_valeo.valeo.flurry_main Kinetic Blades | 1s | 7.0.0 |
Kinetic Cascade Cascading Debris deals 20% more damage to targets you have mind controlled and restores 5 Force whenever it deals damage to them. FQN: abl.jedi_consular.skill.combat.mods.tier2.kinetic_cascade Kinetic Cascade | passive | 7.0.0 |
Kinetic Pulse FQN: abl.operation.deepstation.boss.lord_valeo.valeo.kinetic_pulse_aoe Kinetic Pulse | none | 7.0.0 |
Kinetic Pulse FQN: abl.operation.deepstation.boss.lord_valeo.valeo.kinetic_pulse Kinetic Pulse | 25s | 7.0.0 |
Kinetic Surge Increases your movement speed by 15% and your effective stealth level by 10. Activating Project, Psychokinetic Blast, or Squelch increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 18 seconds. FQN: abl.jedi_consular.skill.utility.kinetic_surge Kinetic Surge | passive | 7.0.0 |
Kolto Burst Kolto Injection heals up to 8 allies within 8 meters of you for <<1>> when used on yourself. FQN: abl.agent.skill.medic.mods.tier2.kolto_burst Kolto Burst | passive | 7.0.0 |
Kolto Burst Release a burst of kolto that heals nearby friendly targets FQN: abl.exp.04.manaan.world_arc.republic.bonus.m3_b.heal_creatures Kolto Burst | none | 7.0.0 |
Kolto Mark The initial target of Kolto Cloud receives 10% increased healing from you for the duration of Kolto Cloud. FQN: abl.smuggler.skill.sawbones.mods.tier3.kolto_mark Kolto Mark | passive | 7.0.0 |
Kolto Probe Summons a droid that heals the friendly target for 15 seconds. FQN: abl.exp.04.manaan.world_arc.republic.bonus.m1_a.kolto_probe Kolto Probe | 4.5s | 7.0.0 |
Kolto Stim Kolto Injection heals for 10% more and when used on yourself grants an additional Tactical Advantage. FQN: abl.agent.skill.medic.mods.tier2.kolto_stim Kolto Stim | passive | 7.0.0 |
Kolto Wave FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dosk.use_kolto_tank Kolto Wave | none | 7.0.0 |
Large Commendation Grants 500 Shadow Syndicate reputation points. FQN: abl.reputation.trophy.shadow_syndicate.trophy_large Large Commendation | none | 7.0.0 |
Lateral Growth FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.lateral_growth_player_targeted Lateral Growth | 45s | 7.0.0 |
Lazer Focus Dealing damage has a 50% chance to reduce Laze Target's cooldown by 2 seconds. FQN: abl.agent.skill.marksmanship.mods.passive.lazer_focus Lazer Focus | passive | 7.0.0 |
Lazer Targeting Increases the critical hit damage of Explosive Probe by 20%. FQN: abl.agent.skill.engineering.mods.tier2.lazer_targeting Lazer Targeting | passive | 7.0.0 |
Leap Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. FQN: abl.npc.ability.saber.leap_tech Leap | 30s | 7.0.0 |
Leaping Strike Executes an acrobatic attack that leaps towards the target, dealing <<1>> weapon damage and immobilizing them for 3 seconds.
Replaces Overhead Slash and triggers any of its effects. FQN: abl.jedi_knight.skill.vigilance.mods.tier3.leaping_strike Leaping Strike | 15s | 7.0.0 |
Leveraged Offense Having Upper Hand increases your critical hit chance and all damage and healing dealt by 5%. FQN: abl.smuggler.skill.ruffian.mods.passive.leveraged_offense Leveraged Offense | passive | 7.0.0 |
Light Forces Each time you deal damage to a target you have mind controlled you restore 2 Force and heal for 2% of your maximum health. FQN: abl.jedi_consular.skill.combat.mods.passive.light_forces Light Forces | passive | 7.0.0 |
Lightning FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.lightning Lightning | none | 7.0.0 |
Lightning Critical Force spending melee attacks now benefit from Recklessness and consume its stacks. You deal additional energy damage to targets you critically hit with melee attacks. This effect cannot happen more than once every 6 seconds. FQN: abl.sith_inquisitor.skill.deception.mods.passive.lightning_critical Lightning Critical | passive | 7.0.0 |
Lightning Engine Critically hitting with Voltaic Slash or a direct Force attack generates 10 Force and heals you by 1% of your max health. This effect cannot occor more than once per second. FQN: abl.sith_inquisitor.skill.deception.mods.passive.lightning_engine Lightning Engine | passive | 7.0.0 |
Lingering Heat Energy Burst applies an additional burn dealing <<1>> elemental damage over 12 seconds. FQN: abl.bounty_hunter.skill.advanced_prototype.mods.tier1.lingering_heat Lingering Heat | passive | 7.0.0 |
Locked and Loaded Ranged and tech damage is increased by 5%. FQN: abl.itm.legendary.age_smu.locked_and_loaded Locked and Loaded | passive | 7.0.0 |
Longing Force The critical hit chance, critical hit damage, and life stolen of your periodic damage effects is increased by 10%. Whenever you are healed by a Serenity discipline effect, you generate 2 Force. FQN: abl.jedi_consular.skill.serenity.mods.passive.longing_force Longing Force | passive | 7.0.0 |
Lord Valeo FQN: abl.operation.deepstation.boss.lord_valeo.valeo.stat_mods Lord Valeo | passive | 7.0.0 |
Lucky Draw Whenever Penetrating Rounds deals damage, the cooldown of Smuggler's Luck is reduced by 2 seconds. FQN: abl.smuggler.skill.sharpshooter.mods.tier3.lucky_draw Lucky Draw | passive | 7.0.0 |
Lucky Shots Increases critical hit chance by 5%. FQN: abl.smuggler.lucky_shots_passive Lucky Shots | passive | 7.0.0 |
Lucky Shots Increases critical hit chance by 5%. FQN: abl.smuggler.lucky_shots_group_buff Lucky Shots | none | 7.0.0 |
Lucky Thoughts Dealing damage has a 50% chance to reduce the cooldown of Smuggler's Luck by 2 seconds. FQN: abl.smuggler.skill.sharpshooter.mods.passive.lucky_thoughts Lucky Thoughts | passive | 7.0.0 |
Lunge FQN: abl.operation.deepstation.boss.lord_valeo.hulking_monstrosity.leap Lunge | 12s | 7.0.0 |
Lurking Horrors FQN: abl.operation.deepstation.boss.lord_valeo.environment.train_hazard Lurking Horrors | none | 7.0.0 |
Lurking Horrors FQN: abl.operation.deepstation.boss.lord_valeo.environment.train_hazard_ring_out Lurking Horrors | none | 7.0.0 |
Major Darkside Excitation FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_excitation_sequence_manager_phase_4 Major Darkside Excitation | 40s | 7.0.0 |
Major Fracture Increases initial damage of Shatter by 50%. FQN: abl.sith_warrior.skill.vengeance.mods.tier2.major_fracture Major Fracture | passive | 7.0.0 |
Malevolent Roar FQN: abl.operation.deepstation.boss.lord_valeo.shadow_of_hatred.shadow_of_hatred_precast Malevolent Roar | 60s | 7.0.0 |
Malgus's Command Chamber Activates Malgus's Command Chamber, increasing movement speed based on the rank of your Speeder Piloting skill.
Use the Mount Flourish Key binding to activate this mount's flourish.
<<1>> FQN: abl.player.mount.malgus_command_center Malgus's Command Chamber | none | 7.0.0 |
Maliciousness Killing an enemy or activating Recklessness resets the cooldowns of all melee attacks and Eradicate and increases their damage by 10% for 20 seconds. Stacks up to 2 times. FQN: abl.sith_inquisitor.skill.hatred.mods.passive.maliciousness Maliciousness | passive | 7.0.0 |
Mandalorian Armaments When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal direct damage. This additional rocket can fire once every 10 seconds. FQN: abl.itm.legendary.bh_tr.powertech.mandalorian_armaments Mandalorian Armaments | passive | 7.0.0 |
Mandalorian Iron Taking damage during Explosive Fuel reduces the cooldown on Energy Yield by 2 seconds. In addition taking direct damage builds a stack of Mandalorian Iron, increasing your damage reduction by 1%. Stacks up to 3 times. This effect can occur once every 1.2 seconds. FQN: abl.bounty_hunter.skill.shield_tech.mods.passive.mandalorian_iron Mandalorian Iron | passive | 7.0.0 |
Mandalorian Warhead Fires a missile that explodes on contact, igniting the target for <<1>> elemental damage. In addition, Mandalorian Warhead will now make targets assailiable, increasing the elemental and internal damage the targets take by 7%.
Replaces Incendiary Missile FQN: abl.bounty_hunter.skill.firebug.mods.tier3.mandalorian_warhead Mandalorian Warhead | 15s | 7.0.0 |
Manhunter Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist. FQN: abl.bounty_hunter.second_contract Manhunter | passive | 7.0.0 |
Mark of Power Increases Mastery by 5%, internal and elemental damage reduction by 10%. FQN: abl.sith_inquisitor.mark_of_power_passive Mark of Power | passive | 7.0.0 |
Mark of Power Increases Mastery by 5% and internal and elemental damage reduction by 10%. FQN: abl.sith_inquisitor.mark_of_power_group_buff Mark of Power | none | 7.0.0 |
Marked Assault Warding Strike deals 50% more damage to taunted targets. FQN: abl.jedi_knight.skill.defense.mods.tier2.marked_assault Marked Assault | passive | 7.0.0 |
Marked Focus Dealing direct damage to taunted targets generates 1 focus and heals you for 1% of your maximum health. This effect can occur once every second. FQN: abl.jedi_knight.skill.defense.mods.passive.marked_focus Marked Focus | passive | 7.0.0 |
Marked For Death Dealing direct damage to taunted targets generates 1 rage. This effect can occur once every second. FQN: abl.sith_warrior.skill.immortal.mods.passive.marked_for_death Marked For Death | passive | 7.0.0 |
Mass Execution FQN: abl.operation.deepstation.boss.lord_valeo.valeo.mass_execution Mass Execution | 3m 0s | 7.0.0 |
Mass Execution FQN: abl.operation.deepstation.boss.lord_valeo.valeo.mass_execution_gtae Mass Execution | none | 7.0.0 |
Mastery Surge Healing an ally or damaging an enemy has a 30% chance to grant 5,232 Mastery for <<1>> seconds. This effect can only occur once every <<2>> seconds. FQN: abl.itm.relic.onhit.primary_stat.rating.366 Mastery Surge | passive | 7.0.0 |
Maul FQN: abl.operation.deepstation.boss.lord_valeo.swarm.grey_swarm_leap Maul | 6s | 7.0.0 |
Maul FQN: abl.operation.deepstation.boss.lord_valeo.reaper.flurry Maul | 1s | 7.0.0 |
Maul Spike Dealing damage with Maul from stealth stuns the target for 2 seconds. Standard and weak enemies are knocked down. FQN: abl.sith_inquisitor.skill.mods.tier1.maul_spike Maul Spike | passive | 7.0.0 |
MD-CH1 Droid Summons a small scout droid which will follow and passively observe you on your adventures. FQN: abl.itm.vanity_pet.scoutdroid.mdr_ch1 MD-CH1 Droid | none | 7.0.0 |
Medical Burst Underworld Medicine heals up to 8 allies within 8 meters of you for <<1>> when used on yourself. FQN: abl.smuggler.skill.sawbones.mods.tier2.medical_burst Medical Burst | passive | 7.0.0 |
Medium Commendation Grants 250 Shadow Syndicate reputation points. FQN: abl.reputation.trophy.shadow_syndicate.trophy_medium Medium Commendation | none | 7.0.0 |
Melee Attack FQN: abl.operation.deepstation.boss.watchdog.watchdog.melee_attack Melee Attack | none | 7.0.0 |
Melee Swipe FQN: abl.operation.deepstation.boss.watchdog.watchdog.melee_swipe Melee Swipe | 4.5s | 7.0.0 |
Melting Center Force Melt deals twice its initial damage whenever it consumes a stack of Zen and heals you for 35% of the damage that it deals. FQN: abl.jedi_knight.skill.watchman.mods.tier2.melting_center Melting Center | passive | 7.0.0 |
Mental Disparity Dealing damage with Turbulence ticks Weaken Mind. FQN: abl.jedi_consular.skill.telekinetics.mods.tier3.mental_disparity Mental Disparity | passive | 7.0.0 |
MGGS FQN: abl.placeables.exp.04.manaan.world_arc.imperial.mission_3.grappler_vault MGGS | none | 7.0.0 |
Mini Shield Activating Shield Probe creates an absorb shield around each ally within 5 meters, lasting up to <<1[%d seconds/%d second/%d seconds]>> and absorbing <<2>> damage. FQN: abl.itm.legendary.age_smu.mini_shield Mini Shield | passive | 7.0.0 |
Mini-Blaster Converts submersible droid power reserves into a powerful blast FQN: abl.exp.04.manaan.world_arc.republic.mission_3.polymorph.mini_blaster Mini-Blaster | 3s | 7.0.0 |
Missile Assault FQN: abl.flashpoint.elom.bosses.bonus_boss.battledroid.missile_volley Missile Assault | 15s | 7.0.0 |
Missile Assault FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dosk.missile_volley Missile Assault | 20s | 7.0.0 |
Missile Impact FQN: abl.exp.04.manaan.world_arc.republic.mission_4.missile_damage Missile Impact | none | 7.0.0 |
Modulation Laser FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.wall.wall_beam Modulation Laser | 8s | 7.0.0 |
Mortar Volley Launches a volley of mortar shells at the target area, dealing kinetic damage to up to 5 targets within 5 meters over the duration. FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dosk_droid.mortar_channel Mortar Volley | 15s | 7.0.0 |
Mountain Ranphyx Calls your Mountain Ranphyx mount. Movement speed increases based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.creature.ranphyx.a01_v01 Mountain Ranphyx | none | 7.0.0 |
Mounting HV-SRRA Cannon FQN: abl.placeables.operation.deepstation.lord_valeo.mount_nuclear_torch Mounting HV-SRRA Cannon | none | 7.0.0 |
Multibeam FQN: abl.operation.deepstation.boss.watchdog.multibeam_array.multibeam_shot_neg Multibeam | none | 7.0.0 |
Multibeam FQN: abl.operation.deepstation.boss.watchdog.multibeam_array.multibeam Multibeam | none | 7.0.0 |
Multibeam FQN: abl.operation.deepstation.boss.watchdog.multibeam_array.multibeam_shot_pos Multibeam | none | 7.0.0 |
Multibeam Array FQN: abl.operation.deepstation.boss.watchdog.watchdog.multibeam_array Multibeam Array | 60s | 7.0.0 |
Murderous Rage FQN: abl.operation.deepstation.boss.lord_valeo.reaper.combo_attack_2 Murderous Rage | 8s | 7.0.0 |
Mysteries of the Force Dealing damage with Telekinetic Wave builds stacks of Mysteries of the Force. Increasing the healing done by Force Mend and reducing its cooldown. FQN: abl.jedi_consular.skill.telekinetics.mods.tier1.mysteries_of_the_force Mysteries of the Force | passive | 7.0.0 |
Nano Mark Initial target of Recuperative Nanotech receives 10% increased healing from you for the duration of Recuperative Nanotech. FQN: abl.agent.skill.medic.mods.tier3.nano_mark Nano Mark | passive | 7.0.0 |
Nanotech Stim For each target affected by Recuperative Nanotech, the cooldown of Stim Boost is reduced by 2 seconds. FQN: abl.agent.skill.medic.mods.tier3.nanotech_stim Nanotech Stim | passive | 7.0.0 |
Natatorial Thurrb Calls your Natatorial Thurrb mount. Movement speed increases based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.creature.thurb.a01_v02 Natatorial Thurrb | none | 7.0.0 |
Negative PMX4 Bomb FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarity_bomb_negative Negative PMX4 Bomb | none | 7.0.0 |
Negative PMX4 Bomb (Detached) FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarity_bomb_detached_negative Negative PMX4 Bomb (Detached) | none | 7.0.0 |
Neighborly Probes When Trauma Probe heals its target, it also heals up to two additional friendly targets within 5 meters for <<1>>. FQN: abl.trooper.skill.combat_medic.mods.neighborly_probes Neighborly Probes | passive | 7.0.0 |
Nihrot Empowerment FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.nihrot_empowerment Nihrot Empowerment | passive | 7.0.0 |
Nihrot Growth FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.growth_damage Nihrot Growth | none | 7.0.0 |
Nihrot Suppression Device Throw a grenade at a target location that burns away a patch of Nihrot where it lands. Cannot burn away Hardened Nihrot. FQN: abl.operation.deepstation.boss.lord_kanoth.player.grenade Nihrot Suppression Device | 12s | 7.0.0 |
Nimble Master Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. FQN: abl.itm.legendary.war_kni.nimble_master Nimble Master | passive | 7.0.0 |
No Escape FQN: abl.operation.deepstation.boss.lord_valeo.valeo.leap_to_target_range_close No Escape | 4s | 7.0.0 |
Note of Appreciation Grants 25 Shadow Syndicate reputation points. FQN: abl.reputation.trophy.shadow_syndicate.trophy_scraps Note of Appreciation | none | 7.0.0 |
Nutrient Rich Technologies For each target affected by Kolto Cloud, the cooldown of Pugnacity is reduced by 2 seconds. FQN: abl.smuggler.skill.sawbones.mods.tier3.nutrient_tech Nutrient Rich Technologies | passive | 7.0.0 |
Obfuscating Speed Increases your movement speed by 15% and your effective stealth level by 10. Activating Shock, Ball Lightning, or Eradicate increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 18 seconds. FQN: abl.sith_inquisitor.skill.utility.obfuscating_speed Obfuscating Speed | passive | 7.0.0 |
Obliteration Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for <<1>>. This effect can only occur once every 6 seconds. FQN: abl.sith_warrior.skill.fury.mods.tier3.obliteration Obliteration | passive | 7.0.0 |
Obliteration Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for <<1>> seconds. This effect can only occur once every 6 seconds. FQN: abl.sith_warrior.skill.rage.mods.tier3.obliteration Obliteration | passive | 7.0.0 |
Obliteration Laser FQN: abl.flashpoint.elom.bosses.boss2.laser_hostile_npcs Obliteration Laser | none | 7.0.0 |
Obliteration Protocols FQN: abl.flashpoint.elom.bosses.boss2.select_lasers Obliteration Protocols | 35s | 7.0.0 |
Observation Mode FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.boss_invuln_shield Observation Mode | 15s | 7.0.0 |
Off Balance Targets hit by Turbulence are immobilized for 2 seconds. FQN: abl.jedi_consular.skill.telekinetics.mods.tier3.off_balance Off Balance | passive | 7.0.0 |
Off Balance Thundering Blast immobilizes targets for 2 seconds. This can occur once every 9 seconds. FQN: abl.sith_inquisitor.skill.lightning.mods.tier3.off_balance Off Balance | passive | 7.0.0 |
One with the Force Charges of Force Suppression heal the caster for 1% of their health when they are consumed. This effect can occur once every 3 seconds. FQN: abl.jedi_consular.skill.balance.mods.tier1.one_with_the_force One with the Force | passive | 7.0.0 |
Open Container Contains 5 Rakghoul DNA, 4 Bounty Contracts, and 3 Gray Helix Components. FQN: abl.itm.loot.login_reward.subscriber.event_box Open Container | none | 7.0.0 |
Open Flame Flaming Fist deals damage up to 4 enemies within 5 meters of the primary target. FQN: abl.bounty_hunter.skill.firebug.mods.tier1.open_flame Open Flame | passive | 7.0.0 |
Over Whelming Force Shock and Lightning Strike have 25% chance to grant Over Whelming Force. Making your next Crushing Darkness or Demolish critically hit. FQN: abl.sith_inquisitor.skill.madness.mods.passive.over_whelming_force Over Whelming Force | passive | 7.0.0 |
Over Whelming Force Shock, Lightning Strike, and Lightning Bolt have 25% chance to grant Over Whleming Force. Making your next Crushing Darkness critically hit. This effect can occur once every 18 seconds. FQN: abl.sith_inquisitor.skill.lightning.mods.passives.over_whelming_force Over Whelming Force | passive | 7.0.0 |
Overcharged Barrier Increases the absorbtion of Static Barrier. In addition healing recieved is increased by 5%. FQN: abl.sith_inquisitor.skill.lightning.mods.passives.over_charged_barrier Overcharged Barrier | passive | 7.0.0 |
Overcharged Cells Priming Shot, Thermal Detonator, and Healing Scan generate 3 Supercharges. This effect cannot occur more than once every 15 seconds. FQN: abl.itm.legendary.bh_tr.mer_com.random_charge Overcharged Cells | passive | 7.0.0 |
Overload Protocol FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.enforcers.overload_cone Overload Protocol | 8s | 7.0.0 |
Overloaded Strike Overloaded Strike hits up to two additional targets within 10 meters dealing <<1>> damage to both targets.
Replaces Lightning Strike. FQN: abl.sith_inquisitor.skill.madness.mods.tier2.overloaded_strike Overloaded Strike | none | 7.0.0 |
Overwhelming Slashes Ravage immobilizes the target for 3 seconds and generates 1 rage. FQN: abl.sith_warrior.skill.mods.tier1.overwhelming_slashes Overwhelming Slashes | passive | 7.0.0 |
Pass Fissile Fuel Container Throw a container of fissile fuel to a friendly unit at the end of the channel druation.If the recipient attempts to move before catching the canister they will instead drop the fuel, causing it to explode. FQN: abl.operation.deepstation.boss.lord_valeo.player.fuel_pass_nightmare Pass Fissile Fuel Container | none | 7.0.0 |
Pass Fissile Fuel Container Throw a container of fissile fuel to a friendly unit at the end of the channel druation. FQN: abl.operation.deepstation.boss.lord_valeo.player.fuel_pass Pass Fissile Fuel Container | none | 7.0.0 |
Path of Ruin FQN: abl.operation.deepstation.boss.lord_valeo.valeo.leap_to_target_aoe Path of Ruin | none | 7.0.0 |
Path of Ruin FQN: abl.operation.deepstation.boss.lord_valeo.valeo.leap_to_target Path of Ruin | 45s | 7.0.0 |
Payday Fires a shot that consumes all Heat Screens to deal <<1>> elemental damage, and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Heat Screens, generates 25% additional threat, and does not respect the global cooldown. In addition it grants 3% shield chance and reduces the cooldown of Neural Dart by 3 seconds.
Replaces Heat Blast. FQN: abl.bounty_hunter.skill.shield_tech.mods.tier3.payday Payday | 15s | 7.0.0 |
Penetrating Rounds Increases the armor penetration of Penetrating Blasts by 20% and Penetrating Blasts now immobilizes targets for the duration of the channel. FQN: abl.agent.skill.marksmanship.mods.tier3.penetrating_rounds Penetrating Rounds | passive | 7.0.0 |
Penetrating Slash Increases the armor penetration and critical hit chance of Reaping Strike by 20%. FQN: abl.sith_inquisitor.skill.deception.mods.tier2.penetrating_slash Penetrating Slash | passive | 7.0.0 |
Penetrating Slash Increases the armor penetration and critical hit chance of Vaulting Slash by 20%. FQN: abl.jedi_consular.skill.infiltration.mods.tier2.penetrating_slash Penetrating Slash | passive | 7.0.0 |
Penetrating Strategies Increaes the armor penetration, critical hit chance, and critical hit damage of Corrosive Assault by 10%. FQN: abl.agent.skill.lethality.mods.tier2.penetrating_strategies Penetrating Strategies | passive | 7.0.0 |
Penetrating Strategies Increases the armor penetration, critical hit chance, and critical hit damage of Brutal Shots by 10%. FQN: abl.smuggler.skill.ruffian.mods.tier2.penetrating_strategies Penetrating Strategies | passive | 7.0.0 |
Perforation Shot FQN: abl.flashpoint.elom.bosses.bonus_boss.assassin_droid.snipe Perforation Shot | 12s | 7.0.0 |
Personal Vehicle FQN: abl.player.mount.executable.gs_triumbra_fast_base Personal Vehicle | none | 7.0.0 |
Pervasive Balance Force in Balance deals 15% more damage and increases your armor penetration by 12.5% for each target it hits for 10 seconds. FQN: abl.jedi_consular.skill.serenity.mods.tier2.pervasive_balance Pervasive Balance | passive | 7.0.0 |
Pervasive Death Death Field deals 15% more damage and increases your armor penetration by 12.5% for each target it hits for 10 seconds. FQN: abl.sith_inquisitor.skill.hatred.mods.tier2.penetrating_death Pervasive Death | passive | 7.0.0 |
Pestilence Damaging targets affected by Affliction and Creeping Terror with Death Field spreads them to unaffected targets in the area of effect. Death Field applies Overwhelmed to targets it hits, increasing area attack damage they take by 10%.
Death Brand applies Assailable to its target, increasing internal and elemental damage it takes by 7%. FQN: abl.sith_inquisitor.skill.madness.pestilence Pestilence | passive | 7.0.0 |
Piercing Gore Gore deals additional damage to up to 8 enemies in a cone behind the primary target. FQN: abl.sith_warrior.skill.carnage.mods.tier2.piercing_gore Piercing Gore | passive | 7.0.0 |
Piercing Rounds Increases the armor penetration of Penetrating Rounds by 20% and Penetrating Rounds now immobilizes targets for the duration of the channel. FQN: abl.smuggler.skill.sharpshooter.mods.tier3.piercing_rounds Piercing Rounds | passive | 7.0.0 |
Plague Master Shock finishes off all your directly applied damage over time effects at once, dealing their remaining damage. The cooldown for Shock is increased by 12 seconds. FQN: abl.sith_inquisitor.skill.madness.mods.tier2.finish_them_madness Plague Master | passive | 7.0.0 |
Plasma Orb FQN: abl.exp.04.manaan.world_arc.republic.mission_2.dosk.droid_power_shot Plasma Orb | 10s | 7.0.0 |
Plasma Ray FQN: abl.flashpoint.elom.bosses.bonus_boss.probe_droid.plasma_beam Plasma Ray | 8s | 7.0.0 |
PMX4 Bomb Detonation (Major) FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarity_bomb_detonation_opposite PMX4 Bomb Detonation (Major) | none | 7.0.0 |
PMX4 Bomb Detonation (Minor) FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarity_bomb_detonation_debuff PMX4 Bomb Detonation (Minor) | none | 7.0.0 |
PMX4 Bomb Detonation (Minor) FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarity_bomb_detonation_like PMX4 Bomb Detonation (Minor) | none | 7.0.0 |
PMX4 Polarized Proximity Bombs FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarity_bomb_launch PMX4 Polarized Proximity Bombs | 10s | 7.0.0 |
PMX4 Polarized Proximity Bombs FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarity_bomb_launch_assignment PMX4 Polarized Proximity Bombs | none | 7.0.0 |
Pneumatic Punch FQN: abl.exp.04.manaan.world_arc.republic.mission_2.dosk.droid_melee_flurry Pneumatic Punch | none | 7.0.0 |
Pointman Dealing damage with Ion Storm grants you a stack of Point Man for each enemy you hit, increasing the damage of your Tech and Elemental attacks by 3% per stack. Lasts for 10 seconds and stacks up to 8 times. FQN: abl.trooper.skill.shield_specialist.mods.tier1.pointman Pointman | passive | 7.0.0 |
Polarized Beam FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarized_beam Polarized Beam | 0.5s | 7.0.0 |
Polarizing Polarity Shift increases the healing done of Innervate by 3%. FQN: abl.sith_inquisitor.skill.corruption.mods.tier3.polarized Polarizing | passive | 7.0.0 |
Positive PMX4 Bomb FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarity_bomb_positive Positive PMX4 Bomb | none | 7.0.0 |
Positive PMX4 Bomb (Detached) FQN: abl.operation.deepstation.boss.watchdog.watchdog.polarity_bomb_detached_positive Positive PMX4 Bomb (Detached) | none | 7.0.0 |
Potent Defense Consuming a charge of Force Potency grants you and nearby allies Potent Defense, increasing damage reduction by 5% per stack. Potent Defense stacks up to 3 times and lasts <<1>> seconds. FQN: abl.jedi_consular.skill.combat.mods.passive.potent_defense Potent Defense | passive | 7.0.0 |
Potent Perception Clairvoyant Strike deals 10% more damage and reduces the cooldown of Force Potency by 5 seconds whenever it deals damage. FQN: abl.jedi_consular.skill.infiltration.mods.tier3.potent_perception Potent Perception | passive | 7.0.0 |
Potent Resolve Mental Alacrity increases the healing done of Healing Trance by 3%. FQN: abl.jedi_consular.skill.seer.mods.tier3.potent_resolve Potent Resolve | passive | 7.0.0 |
Potent Serenity Critically hitting with periodic damage reduces the cooldown of Force Potency by 2 seconds. FQN: abl.jedi_consular.skill.serenity.potent_serenity Potent Serenity | passive | 7.0.0 |
Pounce of Pursuit FQN: abl.operation.deepstation.boss.watchdog.watchdog.pounce Pounce of Pursuit | 2s | 7.0.0 |
Power Burst Energy Burst grants you Power Burst, increasing the damage of Flame Burst or Thermal Detonator by 4% per Energy Lode. Max stacks grant a 16% damage increase to Flame Burst or Thermal Detonator. FQN: abl.bounty_hunter.skill.advanced_prototype.mods.tier1.power_burst Power Burst | passive | 7.0.0 |
Power of the Force Sends a wave of telekinetic energy that deals <<1>> kinetic damage to up to a single target. Additionally, Power of the Force immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. Additionally, Power of the Force overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks.
Replaces Telekinetic Wave FQN: abl.jedi_consular.skill.telekinetics.mods.tier1.power_of_the_force Power of the Force | 6s | 7.0.0 |
Power Punch FQN: abl.exp.04.manaan.world_arc.republic.mission_3.miniboss.power_punch Power Punch | 10s | 7.0.0 |
Power Re-coupler Reconfigures power conduit flow specifications. Requires proximity to targeted power source FQN: abl.exp.04.manaan.world_arc.republic.mission_3.remote_droid_reroute Power Re-coupler | none | 7.0.0 |
Power Surge Healing an ally or damaging an enemy has a 30% chance to grant 5,232 Power for <<1>> seconds. This effect can only occur once every <<2>> seconds. FQN: abl.itm.relic.onhit.dps_power.rating.366 Power Surge | passive | 7.0.0 |
Power Yield Applies 5 stacks of Power Yield to you, each stack increases your armor by 40% and your damage done by 2% for 10 seconds. In addition Energy Burst's critical hit chance is increased by 100%. Power Yield instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode. This effect can occur once every 2 seconds. FQN: abl.bounty_hunter.skill.advanced_prototype.mods.special.power_yield Power Yield | 60s | 7.0.0 |
Powerlode Energy Burst's critical hit chance is increased by 100%. Power Yield instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode. FQN: abl.bounty_hunter.skill.advanced_prototype.powerlode Powerlode | passive | 7.0.0 |
Powerlode Energy Burst's critical hit chance is increased by 100%. Power Yield instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode. FQN: abl.trooper.skill.tactics.powerlode Powerlode | passive | 7.0.0 |
Preservation Armor When under the effect of Force Imbalanced you gain 5% damage reduction. FQN: abl.jedi_consular.skill.telekinetics.mods.special.preservation_armor Preservation Armor | passive | 7.0.0 |
Primary Weaponry FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.enforcers.enforcer_flurry Primary Weaponry | none | 7.0.0 |
Primed Det Packs Incendiary Round deals damage up to 4 targets and applies a detonator to each target it hits. When the targets are hit by Ion Wave each detonator explodes dealing damage to each target. FQN: abl.trooper.skill.plasmatech.mods.tier3.primed_det_packs Primed Det Packs | passive | 7.0.0 |
Primed Ignition Flaming Fist charges your vambrace with volatile fuel, causing your next Immolate or Flame Burst to deal 30% more damage. This effect can only occur once every 30 seconds. FQN: abl.bounty_hunter.skill.firebug.mods.tier1.primed_ignition Primed Ignition | passive | 7.0.0 |
Primed Rail Shot When you deal damage with Incendiary Missile, your next Rail Shot applies Burning Shot, dealing <<1>> elemental damage over 12 seconds. This effect can occur once every 10 seconds. FQN: abl.bounty_hunter.skill.firebug.mods.tier3.primed_immolation Primed Rail Shot | passive | 7.0.0 |
Projected Scream Force Scream does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds. FQN: abl.sith_warrior.skill.mods.tier1.projected_scream Projected Scream | passive | 7.0.0 |
Promoting Fen Zeil Bestow your vast knowledge upon Fen Zeil, instantly making him Influence Rank 50. FQN: abl.player.give_gift.seasons.fen_zeil.compendium Promoting Fen Zeil | none | 7.0.0 |
Proximity Blasters FQN: abl.flashpoint.elom.bosses.boss2.phase_3_flurry Proximity Blasters | 2s | 7.0.0 |
Proximity Warning Activate vocalization unit to warn nearby beings of your presence. FQN: abl.exp.04.manaan.world_arc.republic.mission_3.polymorph.sonar_honk Proximity Warning | 5s | 7.0.0 |
Pulse Cannon Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted.
Replaces Ion Storm FQN: abl.trooper.skill.shield_specialist.mods.tier1.pulse_cannon Pulse Cannon | 18s | 7.0.0 |
Puncture Lance deals additional damage to up to 8 enemies in a cone behind the primary target. FQN: abl.jedi_knight.skill.combat.mods.tier2.puncture Puncture | passive | 7.0.0 |
Quick Countermeasures Reduces the cooldown of Evasion by 15 seconds. While Evasion is active, your movement speed is increased by 100% and the damage you take from area effects is reduced by 60%. FQN: abl.agent.skill.concealment.mods.tier1.quick_countermeasures Quick Countermeasures | passive | 7.0.0 |
Quick Countermeasures [todo] Reduces the cooldown of Evasion by 15 seconds. In addition, activating Evasion lowers threat and grants a Tactical Advantage. FQN: abl.agent.skill.mods.tier1.quick_countermeasures Quick Countermeasures [todo] | passive | 7.0.0 |
Quickness Dealing damage with an Ataru Form strike reduces the cooldown of focus spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage. FQN: abl.jedi_knight.skill.combat.mods.passive.quickness Quickness | passive | 7.0.0 |
Quickness Dealing damage with an Ataru Form strike reduces the cooldown of rage spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage. FQN: abl.sith_warrior.skill.carnage.mods.passive.quickness Quickness | passive | 7.0.0 |
Rage Engine Activating Obliterate reduces the cooldown of Enrage by 3 seconds. FQN: abl.sith_warrior.skill.rage.mods.tier3.rage_engine Rage Engine | passive | 7.0.0 |
Rally Heals up to two friendly targets for <<1>> health.
Replaces Dark Infusion. FQN: abl.sith_inquisitor.skill.corruption.mods.tier1.rally Rally | none | 7.0.0 |
Reactivation Protocols Aurek FQN: abl.flashpoint.elom.bosses.boss2.spawn_adds Reactivation Protocols Aurek | 30s | 7.0.0 |
Reactivation Protocols Besh FQN: abl.flashpoint.elom.bosses.boss2.spawn_adds_group_2 Reactivation Protocols Besh | 30s | 7.0.0 |
Reactivation Protocols Cresh FQN: abl.flashpoint.elom.bosses.boss2.spawn_adds_group_3 Reactivation Protocols Cresh | 30s | 7.0.0 |
Reactive Missile When receiving redirected damage from guard, the cooldown on sonic missile is decreased by 2 seconds. This effect can only occur once every 3 seconds. FQN: abl.bounty_hunter.skill.shield_tech.mods.passive.reactive_missile Reactive Missile | passive | 7.0.0 |
Reactive Plating When activating Adrenaline Rush you gain Reactive Plating. This allows your next Durasteel Armor to gain an additional stack and return damage to attackers or your next Sonic Round will heal allies and grant you 10% damage reduction. FQN: abl.trooper.skill.plasmatech.mods.passive.reactive_plating Reactive Plating | passive | 7.0.0 |
Reactive Round When receiving redirected damage from guard, the cooldown on Sonic Round is decreased by 2 seconds. This effect can only occur once every 3 seconds. FQN: abl.trooper.skill.shield_specialist.mods.passive.reactive_round Reactive Round | passive | 7.0.0 |
Reactive Substance Kolto Injection applies a reactive substance to the target for <<1>> seconds. If the target is dealt damage during this time, they heal for <<2>> and the effect is removed. Stacks up to 2 times. FQN: abl.agent.skill.medic.mods.tier2.defensive_injection Reactive Substance | passive | 7.0.0 |
Reactive Substance Underworld Medicine applies a reactive substance to the target for <<1>> seconds. If the target is dealt damage during this time, they heal for <<2>> and the effect is removed. Stacks up to 2 times. FQN: abl.smuggler.skill.sawbones.mods.tier2.defensive_medicine Reactive Substance | passive | 7.0.0 |
Reaper Killing an enemy within 3 seconds of dealing damage with Reaping Strike resets the cooldown of all damaging abillities and increases your critical hit chance by 40% for 6 seconds. FQN: abl.sith_inquisitor.skill.deception.mods.tier2.reaper Reaper | passive | 7.0.0 |
Reckless Defense Consuming a charge of Recklessness grants you and nearby allies Reckless Defense, increasing damage reduction by 5% per stack. Reckless Defense stacks up to 3 times and lasts <<1>> seconds. FQN: abl.sith_inquisitor.skill.darkness.mods.passive.reckless_defense Reckless Defense | passive | 7.0.0 |
Reckless Guile Recklessness grants 1 additional charge when activated. FQN: abl.sith_inquisitor.skill.deception.temerity Reckless Guile | passive | 7.0.0 |
Reckless Hatred Critically hitting with periodic damage reduces the cooldown of Recklessness by 2 seconds. FQN: abl.sith_inquisitor.skill.hatred.reckless_hatred Reckless Hatred | passive | 7.0.0 |
Reckless Voltage Voltaic Slash deals 10% more damage and reduces the cooldown of Recklessness by 5 seconds whenever it deals damage. FQN: abl.sith_inquisitor.skill.deception.mods.tier3.reckless_voltage Reckless Voltage | passive | 7.0.0 |
Refraction Array FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.laser_array Refraction Array | 6s | 7.0.0 |
Refraction Array FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.laser_array_p6 Refraction Array | 3s | 7.0.0 |
Rejuvenating Aura Healing Trance spreads your Rejuvenate up to 4 allies within 8 meters. FQN: abl.jedi_consular.skill.seer.mods.tier3.rejuvenating_aura Rejuvenating Aura | passive | 7.0.0 |
Releasing... FQN: abl.placeables.release.release_typing_mid_medium Releasing... | none | 7.0.0 |
Relentless Ambush The energy cost of Ambush is reduced by 5. Each use of Ambush grants Relentless Ambush, lowering the cooldown of your next Ambush by 1.5 seconds. Stacks up to 3 times. FQN: abl.agent.skill.marksmanship.mods.tier2.relentless_ambush Relentless Ambush | passive | 7.0.0 |
Relentless Assault FQN: abl.flashpoint.elom.bosses.boss3.malgus.teleport_strike_damage Relentless Assault | 35s | 7.0.0 |
Relentless Assault FQN: abl.flashpoint.elom.bosses.boss3.malgus.teleport_strike_aoe Relentless Assault | none | 7.0.0 |
Relentless Assault Elemental attacks deal 5% more damage to bleeding targets, and periodic effects deal 30% more damage to targets below 30% max health. In addition, once every 10 seconds, gaining a stack of Supercharge grants Relentless Assault, increasing your critical chance by 10% for <<1>> seconds. FQN: abl.trooper.skill.assault_specialist.relentless_assault Relentless Assault | passive | 7.0.0 |
Relentless Assault FQN: abl.flashpoint.elom.bosses.boss3.malgus.teleport_strike_leaps Relentless Assault | none | 7.0.0 |
Relentless Assault FQN: abl.flashpoint.elom.bosses.boss3.malgus.teleport_strike_dmg Relentless Assault | 35s | 7.0.0 |
Relentless Assault FQN: abl.flashpoint.elom.bosses.boss3.malgus.teleport_strike_setup Relentless Assault | 45s | 7.0.0 |
Relentless Assault FQN: abl.flashpoint.elom.bosses.boss3.malgus.teleport_strike Relentless Assault | none | 7.0.0 |
Relentless Blades Laceration no longer costs energy, deals 10% more damage and slows the target by 50% for 6 seconds. FQN: abl.agent.skill.concealment.mods.tier2.relentless_blades Relentless Blades | passive | 7.0.0 |
Relentless Fists Sucker Punch no longer costs energy, deals 10% more damage and slows the target by 50% for 6 seconds. FQN: abl.smuggler.skill.scrapper.mods.tier2.relentless_fists Relentless Fists | passive | 7.0.0 |
Relentless Ordnance Elemental attacks deal 5% more damage to bleeding targets, and periodic effects deal 30% more damage to targets below 30% max health. In addition, once every 10 seconds, gaining a stack of Supercharge grants Relentless Ordnance, increasing your critical chance by 10% for <<1>> seconds. FQN: abl.bounty_hunter.skill.innovative_ordnance.relentless_ordnance Relentless Ordnance | passive | 7.0.0 |
Relentless Shots The energy cost of Aimed Shot is reduced by 5. Each use of Aimed Shot grants Relentless Shots lowering the cooldown of your next Aimed Shot by 1.5 seconds. Stacks up to 3 times. FQN: abl.smuggler.skill.sharpshooter.mods.tier2.relentless_shots Relentless Shots | passive | 7.0.0 |
Remote Submersible Droid Piloting a remote droid. FQN: abl.exp.04.manaan.world_arc.republic.mission_3.polymorph.passive Remote Submersible Droid | passive | 7.0.0 |
Repair Droid Making field repairs to a nearby combat unit. FQN: abl.flashpoint.elom.trash.droid.probe.repair Repair Droid | 5s | 7.0.0 |
Repel FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.repel Repel | 30s | 7.0.0 |
Reserved Cables Harpoon gets two charges and finishes the cooldown of Stockstrike. FQN: abl.trooper.reserved_cables Reserved Cables | passive | 7.0.0 |
Residual Globule FQN: abl.bounty_hunter.skill.bodyguard.mods.residual_globules_gtaoe Residual Globule | none | 7.0.0 |
Residual Globule FQN: abl.trooper.skill.combat_medic.mods.residual_globules_gtaoe Residual Globule | none | 7.0.0 |
Residual Globules Healing a friendly target with Healing Scan leaves behind a Residual Globule for <<1[%d seconds/%d second/%d seconds]>>. A different friendly target can move into the Residual Globule and be healed for <<2>>. FQN: abl.bounty_hunter.skill.bodyguard.mods.residual_globules Residual Globules | passive | 7.0.0 |
Residual Globules Healing a friendly target with Advanced Medical Probe leaves behind a Residual Globule for <<1[%d seconds/%d second/%d seconds]>>. A different friendly target can move into the Residual Globule and be healed for <<2>>. FQN: abl.trooper.skill.combat_medic.mods.residual_globules Residual Globules | passive | 7.0.0 |
Resilient Powerbase Activating Force Barrier puts a barrier on nearby allies, absorbing <<1>> damage for up to <<2>> seconds and granting them an additional 25% elemental damage reduction while active. FQN: abl.itm.legendary.inq_con.sorc_sage.empowered_restorer Resilient Powerbase | passive | 7.0.0 |
Resonance Shielding FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.invuln_shield Resonance Shielding | none | 7.0.0 |
Resurging Power Healing Trance builds stacks of Resurging Power, each stack increases the healing done by Benevolence, Keeper of Peace, or Deliverance by 5% per stack. Stacks up to 3 times. FQN: abl.jedi_consular.skill.seer.mods.tier3.resurging_power Resurging Power | passive | 7.0.0 |
Retaliator Retaliation has no cooldown. FQN: abl.itm.legendary.war_kni.jug_gua.retaliator Retaliator | passive | 7.0.0 |
Retargeting Whenever Penetrating Blasts deals damage, the cooldown of Laze Target is reduced by 2 seconds. FQN: abl.agent.skill.marksmanship.mods.tier3.retargeting Retargeting | passive | 7.0.0 |
Retracted Refresh When the bleed effect from Retractable Blade is refreshed, you deal additional damage to 4 targets within 5 meters. FQN: abl.bounty_hunter.skill.advanced_prototype.mods.tier3.retracted_refresh Retracted Refresh | passive | 7.0.0 |
Returning Light Dealing damage with Sever Force reduces the cooldown of Force Potency by 2 seconds. This effect can only occur once every 3 seconds. FQN: abl.jedi_consular.skill.balance.mods.tier3.returning_light Returning Light | passive | 7.0.0 |
Revitalize While Resurgence is active on a target, it has a 15% chance to spontaneously heal the target whenever the target receives non-Resurgence healing from you. FQN: abl.itm.legendary.inq_con.sorc_sage.revitalize Revitalize | passive | 7.0.0 |
Ricochet Rounds When the bleed effect from Gut is refreshed, you deal additional damage to 4 targets within 5 meters. FQN: abl.trooper.skill.tactics.mods.tier3.ricochet_rounds Ricochet Rounds | passive | 7.0.0 |
Rising Phoenix Jet to a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>. In addition, up to 4 targets within 10 meters are immobilized. Cannot be used against targets in cover. In addition, Rising Phoenix grants 2 charges of Flame Surge, which makes your Flame Burst and Flame Sweep generate no heat. FQN: abl.bounty_hunter.skill.shield_tech.rising_phoenix Rising Phoenix | 15s | 7.0.0 |
Roll Knife Laceration's critical hit chance is increased by 10%. Activating Laceration reduces Stim Boost's cooldown by 10 seconds. FQN: abl.agent.skill.concealment.mods.tier2.roll_knife Roll Knife | passive | 7.0.0 |
Rolling Fists Sucker Punch's critical hit chance is increased by 10%. Activating Sucker Punch reduces Pugnacity's cooldown by 10 seconds. FQN: abl.smuggler.skill.scrapper.mods.tier2.rolling_fists Rolling Fists | passive | 7.0.0 |
Ruin Whenever a target affected by your Eradicate dies, it bounces to the nearest target, instantly dealing its initial damage and priming the target for being Eradicated, causing Eradicate to deal an additional 25% damage on initial hit. FQN: abl.sith_inquisitor.skill.hatred.mods.tier3.bouncing_eradicate Ruin | passive | 7.0.0 |
Rupturing Rage Rupture applies trauma and refunds its rage when used while Berserk is active. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.sith_warrior.skill.annihilation.mods.tier3.rupturing_rage Rupturing Rage | passive | 7.0.0 |
Rush Down Massacre deals 10% additional damage for each movement enhancing effect you've applied to yourself. FQN: abl.sith_warrior.skill.carnage.mods.tier3.rush_down Rush Down | passive | 7.0.0 |
Rush Down Blade Rush deals 10% additional damage for each movement enhancing effect you've applied to yourself. FQN: abl.jedi_knight.skill.combat.mods.tier3.rush_down Rush Down | passive | 7.0.0 |
Savage FQN: abl.flashpoint.elom.bosses.boss1.savage Savage | 16s | 7.0.0 |
Savage Leap FQN: abl.operation.deepstation.boss.lord_valeo.reaper.combo_attack_1 Savage Leap | 12s | 7.0.0 |
Scanning for Datastream... Scanning for narrow-beam burst datastream. FQN: abl.exp.04.manaan.world_arc.republic.mission_3.macro_binoculars Scanning for Datastream... | 4.5s | 7.0.0 |
Scatter Shot FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.turrets.small_turret_lasers Scatter Shot | 2.5s | 7.0.0 |
Screeching Halt FQN: abl.operation.deepstation.boss.lord_valeo.valeo.halting_train_main Screeching Halt | 1m 10s | 7.0.0 |
Scrounging Shrap Bomb refunds 2 energy when dealing periodic damage with Shrap Bomb. FQN: abl.smuggler.skill.dirty_fighting.mods.tier2.scrounging Scrounging | passive | 7.0.0 |
Searing Meditation Burning Focus no longer generates Focus. Instead, activating Burning Focus grants Searing Meditation, increases the critical hit chance of all your periodic burn effects by 50% and generating 1 focus each time you critically hit with an elemental burn effect for 20 seconds. FQN: abl.jedi_knight.skill.vigilance.mods.passive.searing_meditation Searing Meditation | passive | 7.0.0 |
Seed of Echoes FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.echo_seed Seed of Echoes | 18s | 7.0.0 |
Seething Defense Activating Obliterate puts a mini ward on yourself, which absorbs <<2>> damage. Lasts up to <<1>> seconds. FQN: abl.sith_warrior.skill.rage.mods.tier3.seething_defense Seething Defense | passive | 7.0.0 |
Seething Defense Activating Obliterate puts a mini ward on yourself, which absorbs <<2>> damage. Lasts up to <<1>> seconds. FQN: abl.sith_warrior.skill.fury.mods.tier3.seething_defense Seething Defense | passive | 7.0.0 |
Sequence Break Activating Target Hack grants Sequence Break to you, increasing the damage of all your Explosive Charges, Shock Charges, and Incendiary Grenades by 10% for <<1>> seconds. FQN: abl.smuggler.skill.saboteur.sequence_break Sequence Break | passive | 7.0.0 |
Sequential Targeting Increases the critical hit damage of Explosive Charge by 20%. FQN: abl.smuggler.skill.saboteur.mods.tier2.sequential_targeting Sequential Targeting | passive | 7.0.0 |
Serene Balance Force in Balance restores 5 Force for each enemy hit and reduces the cooldown of Force Potency by 5 seconds for each hit. FQN: abl.jedi_consular.skill.serenity.mods.tier2.serene_balance Serene Balance | passive | 7.0.0 |
Serrated Blade When the bleed effect from Gut is refreshed, the target takes <<1>> bonus kinetic damage. FQN: abl.trooper.skill.tactics.mods.tier3.sandman Serrated Blade | passive | 7.0.0 |
Setup Shot Shank Shot causes the next direct damage attack against the target critically hit. This effect lasts 10 seconds. FQN: abl.smuggler.skill.scrapper.mods.tier3.setup_shot Setup Shot | passive | 7.0.0 |
Shadow of Hatred FQN: abl.operation.deepstation.boss.lord_valeo.shadow_of_hatred.shadow_of_hatred_ground_position Shadow of Hatred | 60s | 7.0.0 |
Shadow of Hatred FQN: abl.operation.deepstation.boss.lord_valeo.shadow_of_hatred.shadow_of_hatred Shadow of Hatred | 60s | 7.0.0 |
Shadow Spike Dealing damage with Shadow Strike from stealth stuns the target for 2 seconds. Standard and weak enemies are knocked down. FQN: abl.jedi_consular.skill.mods.tier1.shadow_spike Shadow Spike | passive | 7.0.0 |
Shadow Syndicate: DX-TX Disguise Put on a Shadow Syndicate: DX-TX disguise. FQN: abl.event.galactic_seasons.season_2.decoration.underworld_syndicate.apply_morph_dxtx Shadow Syndicate: DX-TX Disguise | 30s | 7.0.0 |
Shadow Syndicate: Vaarko Disguise Put on a Shadow Syndicate: Vaarko disguise. FQN: abl.event.galactic_seasons.season_2.decoration.underworld_syndicate.apply_morph_vaarko Shadow Syndicate: Vaarko Disguise | 30s | 7.0.0 |
Shadowcraft Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for <<1>> seconds. Force Cloak resets the cooldown of Phantom Stride. FQN: abl.itm.legendary.inq_con.sin_shad.shadowcraft Shadowcraft | passive | 7.0.0 |
Sharp Objects Shrap Bomb increases the critical hit damage of your periodic bleed effects to targets it affects by 5%. FQN: abl.smuggler.skill.dirty_fighting.mods.tier2.sharp_objects Sharp Objects | passive | 7.0.0 |
Shatter Burst Killing a target with direct bleed damage while affected by Shatter causes it to explode, hitting nearby targets. FQN: abl.sith_warrior.skill.vengeance.mods.tier2.shatter_burst Shatter Burst | passive | 7.0.0 |
Shatter Connection Dealing damage with Sever Force shatters the connection to the Force of the target, consuming two stacks of Force Suppression and dealing increased damage. FQN: abl.jedi_consular.skill.balance.mods.tier3.shattered_connection Shatter Connection | passive | 7.0.0 |
Shatter Knockback FQN: abl.operation.deepstation.boss.lord_kanoth.player.entrance_displacement Shatter Knockback | none | 7.0.0 |
Shatter Snipe The critical hit damage of Snipe is increased by 20%. Dealing damage to a target with Snipe inflicts trauma for <<1>> seconds, reducing all healing the target receives by 20%. FQN: abl.agent.skill.mods.tier1.shatter_snipe Shatter Snipe | passive | 7.0.0 |
Shell Shield When Kolto Shell heals its target, the target will gain a Shell Shield, which lasts up to <<2[%d seconds/%d second/%d seconds]>> and absorbs up to <<1>> damage. This effect cannot occur more than once every <<3[%d seconds/%d second/%d seconds]>>. FQN: abl.bounty_hunter.skill.bodyguard.mods.shell_shield Shell Shield | passive | 7.0.0 |
Shielded FQN: abl.flashpoint.elom.bosses.boss2.invulnerability Shielded | passive | 7.0.0 |
Shifted Balance Deals <<1>> single target internal damage and applies Force Suppression. Shifted Balance heals you for 50% of the damage dealt.
Replaces Force in Balance. FQN: abl.jedi_consular.skill.balance.mods.tier1.shifted_balance Shifted Balance | 15s | 7.0.0 |
Shock Apparition FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.shock_apparition Shock Apparition | 45s | 7.0.0 |
Shock Apparition Wave FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.spawn_shock_apparition Shock Apparition Wave | 45s | 7.0.0 |
Shock Apparition Wave FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.shock_apparition_wave Shock Apparition Wave | 45s | 7.0.0 |
Shock Trooper Flaming Fist and Rocket Punch's heat is reduced by 4. Flaming Fist, Magnetic Blast and Heat Blast increase damage dealt by 10% for 15 seconds. Cannot occur more than once every 30 seconds. FQN: abl.itm.legendary.bh_tr.powertech.combat_tech Shock Trooper | passive | 7.0.0 |
Shock Whip FQN: abl.exp.04.manaan.world_arc.republic.mission_3.miniboss.shock_whip Shock Whip | 10s | 7.0.0 |
Shocking Blast Thermal Grenade and Sabotage deal 20% more damage to targets affected by Shock Charge. FQN: abl.smuggler.skill.saboteur.mods.tier3.shocking_blast Shocking Blast | passive | 7.0.0 |
Shocking Blast Fragmentation Grenade and EMP Discharge deal 20% more damage to targets affected by Interrogation Probe. FQN: abl.agent.skill.engineering.mods.tier3.multinterrogate Shocking Blast | passive | 7.0.0 |
Shockwave FQN: abl.operation.deepstation.boss.lord_kanoth.shockwave_apparition.shockwave_pbae Shockwave | none | 7.0.0 |
Shrap Defense Shrap Bomb deals 10% more initial damage and grants 2% damage reduction per target it hits for 10 seconds. FQN: abl.smuggler.skill.ruffian.mods.tier3.shrap_defense Shrap Defense | passive | 7.0.0 |
Shrap Shot Aimed Shot deals splash damage to nearby targets and slows them by 30% for 6 seconds. FQN: abl.smuggler.skill.sharpshooter.mods.tier2.shrap_shot Shrap Shot | passive | 7.0.0 |
Shrap Shot Ambush deals splash damage to nearby targets and slows them by 30% for 6 seconds. FQN: abl.agent.skill.marksmanship.mods.tier2.shrap_shot Shrap Shot | passive | 7.0.0 |
Shredding Strike FQN: abl.operation.deepstation.boss.lord_valeo.swarm.grey_swarm_flurry Shredding Strike | 1s | 7.0.0 |
Silver Season 10 Token Grant Grants 75,000 Ranked PvP Reward Tokens. FQN: abl.itm.loot.pvp.season14.token_grant_silver Silver Season 10 Token Grant | 60s | 7.0.0 |
Sinister Grin FQN: abl.operation.deepstation.boss.lord_valeo.valeo.halting_train_precast Sinister Grin | 10s | 7.0.0 |
Skewering Strike Leaps to the target, impaling it for <<1>> weapon damage and immobilizing them for 3 seconds.
Replaces Impale and triggers any of its effects. FQN: abl.sith_warrior.skill.vengeance.mods.tier3.skewering_strike Skewering Strike | 15s | 7.0.0 |
Slicing... Uses the placeable and triggers the "On Use" hook. FQN: abl.placeables.galactic_seasons.season_2.infighting.type_slicing_long_ooc Slicing... | none | 7.0.0 |
Sly Countermeasures Increases the duration of Evasion by 2 seconds. While Evasion is active, the damage you take from area effects is reduced by 60%. FQN: abl.agent.skill.lethality.mods.tier1.sly_countermeasures Sly Countermeasures | passive | 7.0.0 |
Sly Surrender Increases the duration of Dodge by 2 seconds. While Dodge is active, the damage you take from area effects is reduced by 60%. FQN: abl.smuggler.skill.ruffian.mods.tier1.sly_surrender Sly Surrender | passive | 7.0.0 |
Smite Whenever a target affected by your Squelch dies, it bounces to the nearest target, instantly dealing its initial damage and priming the target for being Smited, causing Squelch to deal an additional 25% damage on initial hit. FQN: abl.jedi_consular.skill.serenity.mods.tier3.smite Smite | passive | 7.0.0 |
Smuggler's Chems Blood Sights grants Smuggler's Chems to you after it is utilized, and causing all bleed effects to critically hit for <<1>> seconds. FQN: abl.smuggler.skill.dirty_fighting.smugglers_chems Smuggler's Chems | passive | 7.0.0 |
Smuggler's Luck Smuggler's Luck gets two charges. FQN: abl.smuggler.skill.sharpshooter.double_luck Smuggler's Luck | passive | 7.0.0 |
Snaring Slash Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds. FQN: abl.sith_warrior.skill.mods.tier1.snaring_slash Snaring Slash | passive | 7.0.0 |
Snaring Slash Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds. FQN: abl.jedi_knight.skill.mods.tier1.snaring_slash Snaring Slash | passive | 7.0.0 |
SoroSuub ST-13 Activates the SoroSuub ST-13, increasing movement speed based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.galactic_seasons.season2.speederbike.vectron_st13 SoroSuub ST-13 | none | 7.0.0 |
Splashing Shells When Kolto Shell heals its target, it also heals up to two additional friendly targets within 5 meters for <<1>>. FQN: abl.bounty_hunter.skill.bodyguard.mods.splashing_shells Splashing Shells | passive | 7.0.0 |
Squad Leader Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for <<1>> seconds. FQN: abl.itm.legendary.bh_tr.squad_leader Squad Leader | passive | 7.0.0 |
Staggering Salvo FQN: abl.flashpoint.elom.bosses.bonus_boss.battledroid.stun_cone Staggering Salvo | 8s | 7.0.0 |
Stalker Protocol FQN: abl.operation.deepstation.boss.watchdog.watchdog.stalker_protocol Stalker Protocol | 5m 0s | 7.0.0 |
Stim Burst Activating Stim Boost increases your healing done by 15% for 15 seconds. FQN: abl.agent.skill.medic.mods.passive.stim_burst Stim Burst | passive | 7.0.0 |
Strategic Surrender Reduces the cooldown of Dodge by 15 seconds. While Dodge is active, your movement speed is increased by 100% and the damage you take from area effects is reduced by 60%. FQN: abl.smuggler.skill.scrapper.mods.tier1.strategic_surrender Strategic Surrender | passive | 7.0.0 |
Subjugate Raging Burst unleashes a burst of energy around the primary target dealing <<1>> kinetic damage to nearby enemies. FQN: abl.sith_warrior.skill.fury.mods.tier2.subjugate Subjugate | passive | 7.0.0 |
Subjugate Raging Burst unleashes a burst of energy around the primary target dealing <<1>> kinetic damage to nearby enemies. FQN: abl.sith_warrior.skill.rage.mods.tier2.subjugate Subjugate | passive | 7.0.0 |
Supercommando Activating Power Yield, Thermal Yield, or Energy Yield grants a shield that absorbs <<2>> damage. Lasts up to <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.itm.legendary.bh_tr.powertech.emergency_power Supercommando | passive | 7.0.0 |
Supercritical Reaction FQN: abl.operation.deepstation.boss.lord_valeo.player.fuel_on_ground_timeout_explosion Supercritical Reaction | none | 7.0.0 |
Superheated Cells Cell Burst applies an additional burn dealing <<1>> elemental damage over 12 seconds. FQN: abl.trooper.skill.tactics.mods.tier1.superheated_cells Superheated Cells | passive | 7.0.0 |
Suppressive Current Chain Lightning applies suppressive current to all targets it hits. The next Force Storm detonates the current doing additional damage. FQN: abl.sith_inquisitor.skill.lightning.mods.tier1.suppresive_current Suppressive Current | passive | 7.0.0 |
Suppressive Heat Shockstrike builds a stack of Suppressive Heat increasing the damage of your Plasma Cell by 25% per stack. Lasts for <<1[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times. FQN: abl.trooper.skill.plasmatech.mods.tier1.suppressive_heat Suppressive Heat | passive | 7.0.0 |
Supreme Darkside Excitation FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_excitation_sequence_manager_phase_6 Supreme Darkside Excitation | 16m 39s | 7.0.0 |
Sustained Aura Deliverance applies Sustained Aura, which heals the target for <<1>> over 12 seconds. FQN: abl.jedi_consular.skill.seer.mods.tier1.sustained_aura Sustained Aura | passive | 7.0.0 |
Sustained Corruption When a Deathmark is consumed you are healed for 1% of your maximum health. FQN: abl.sith_inquisitor.skill.madness.mods.tier1.sustained_corruption Sustained Corruption | passive | 7.0.0 |
Sweep FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.sweep Sweep | 60m 0s | 7.0.0 |
Swiftness Critically hitting increases your movement speed by 5% and your critical hit chance by 5%. Lasts for 6 seconds and stacks up to 5 times. FQN: abl.sith_warrior.skill.carnage.mods.passive.swiftness Swiftness | passive | 7.0.0 |
Swiftness Critically hitting increases your movement speed by 5% and your critical hit chance by 5%. Lasts for 6 seconds and stacks up to 5 times. FQN: abl.jedi_knight.skill.combat.mods.passive.swiftness Swiftness | passive | 7.0.0 |
Syndicate Disguise FQN: abl.event.galactic_seasons.season_2.syndicate_disguise_nar_exachange Syndicate Disguise | none | 7.0.0 |
Syndicate Disguise FQN: abl.event.galactic_seasons.season_2.syndicate_disguise Syndicate Disguise | none | 7.0.0 |
System Kick When Explosive Probe deals damage it extends your Systems Upgrade by 5 seconds if active and reduces the target's ranged and tech accuracy by 20% for <<1>> seconds. Operation bosses do not have their accuracy reduced. FQN: abl.agent.skill.engineering.mods.tier2.impairing_blast System Kick | passive | 7.0.0 |
Systems Upgrade Activating Targeting Systems grants Systems Upgrade to you, increasing the damage of all your Explosive Probes, Interrogation Probes, and Plasma Probes by 10% for <<1>> seconds. FQN: abl.agent.skill.engineering.systems_upgrade Systems Upgrade | passive | 7.0.0 |
Tactical Critical Critically hitting with a direct damage attack applies Tactical Critical to you, which increases your critical hit chance by 2% per stack. Stacks up to 5 times and lasts 8 seconds. Activating Stim Boost purges movement based effects and grants 5 stacks of Tactical Critical. FQN: abl.agent.skill.concealment.mods.passive.tactical_critical Tactical Critical | passive | 7.0.0 |
Tactical Effectiveness Having a Tactical Advantage increases all damage and healing dealt by 5%. FQN: abl.agent.skill.medic.mods.passive.tactical_effectiveness Tactical Effectiveness | passive | 7.0.0 |
Tactical Knife When Gut ticks, you gain a stack of Tactical Draw. Each stack increases the damage done by your next intial hit with Gut by 25%. Max stacks 4. This effect can only occur once every 3 seconds. FQN: abl.trooper.skill.tactics.mods.tier3.tactical_knife Tactical Knife | passive | 7.0.0 |
Tactical Offense Having a Tactical Advantage increases your critical hit chance and all damage and healing dealt by 5%. FQN: abl.agent.skill.lethality.mods.passive.tactical_offense Tactical Offense | passive | 7.0.0 |
Tactical Stims Stim Boost's cooldown is reduced by 15 seconds. Activating Stim Boost purges movement impairing effects and maxes out your Tactical Advantage. FQN: abl.agent.skill.lethality.mods.passive.tactical_stims Tactical Stims | passive | 7.0.0 |
Tactical Strike Shockstrike deals damage up to 4 enemies within 5 meters of the primary target. FQN: abl.trooper.skill.plasmatech.mods.tier1.tactical_strike Tactical Strike | passive | 7.0.0 |
Tactician Gaining a Tactical Advantage increases your critical chance by 10% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.itm.legendary.age_smu.ope_sco.tactician Tactician | passive | 7.0.0 |
Tacticians Focus Dealing critical damage with Veiled Strike or Lethal Strike grants Tactician's Focus, making your next Laceration or Corrosive Assault critically hit. This effect can't occur more than once every 30 seconds. FQN: abl.itm.legendary.age_smu.ope_sco.tacticians_focus Tacticians Focus | passive | 7.0.0 |
Target Eliminator Heatseeker Missiles and Serrated Shot increase damage dealt by 2% for <<1>> seconds. Cannot occur more than once every 30 seconds. FQN: abl.itm.legendary.bh_tr.mer_com.target_eliminator Target Eliminator | passive | 7.0.0 |
Target Rich Environment Dealing damage with Firestorm grants you a stack of Target Rich Environment for each enemy you hit, increasing the damage of your Tech and Elemental attacks by 3% per stack. Lasts for 10 seconds and stacks up to 8 times. FQN: abl.bounty_hunter.skill.shield_tech.mods.tier1.target_rich_enviroment Target Rich Environment | passive | 7.0.0 |
Targeted Ambush Increases the critical hit damage of Ambush by 20%. Killing a target within 3 seconds after Ambush critically hits the target resets the cooldown of Laze Target and Ambush. FQN: abl.agent.skill.marksmanship.mods.tier2.targeted_ambush Targeted Ambush | passive | 7.0.0 |
Targeted Assault Aegis Assault deals 50% more damage to taunted targets. FQN: abl.sith_warrior.skill.immortal.mods.tier2.targeted_assault Targeted Assault | passive | 7.0.0 |
Targeted Watchdog Protocol FQN: abl.operation.deepstation.boss.watchdog.watchdog.watchdog_protocol_targeted Targeted Watchdog Protocol | 2m 0s | 7.0.0 |
Targeting Beam Critical hit damage is increased by 20%. Killing an enemy while Systems Upgrade is active resets the cooldown of Targeting Systems. FQN: abl.agent.skill.engineering.mods.passive.targeting_beam Targeting Beam | passive | 7.0.0 |
Taunting Strike Increases the damage, critical hit chance, and threat of Aegis Assault by 20%. FQN: abl.sith_warrior.skill.immortal.mods.tier2.sithari_strike Taunting Strike | passive | 7.0.0 |
Teachings of Rajivari Project finishes off all your directly applied damage over time effects at once, dealing their remaining damage. The cooldown for Project is increased by 12 seconds. FQN: abl.jedi_consular.skill.balance.mods.tier2.halt_aggression Teachings of Rajivari | passive | 7.0.0 |
Telekinetic Barrage FQN: abl.flashpoint.elom.bosses.boss3.malgus.throw_object_gtaoe Telekinetic Barrage | 30s | 7.0.0 |
Telekinetic Barrage FQN: abl.flashpoint.elom.bosses.boss3.malgus.throw_object_with_persist Telekinetic Barrage | 35s | 7.0.0 |
Tellurian Thurrb Calls your Tellurian Thurrb mount. Movement speed increases based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.creature.thurb.a01_v01 Tellurian Thurrb | none | 7.0.0 |
Terminus Protocol FQN: abl.flashpoint.elom.bosses.boss2.final_phase_laser_aoe Terminus Protocol | none | 7.0.0 |
Terminus Protocol FQN: abl.flashpoint.elom.bosses.boss2.final_phase_laser Terminus Protocol | 10s | 7.0.0 |
The Best Defense Shank Shot now steals life from the target, healing you for 100% of the damage it deals and causing the target to deal 20% less damage to you for 6 seconds. FQN: abl.smuggler.skill.scrapper.mods.tier3.best_defense The Best Defense | passive | 7.0.0 |
The Best Defense Crippling Slice now steals life from the target, healing you for 100% of the damage it deals and causing the target to deal 20% less damage to you for 6 seconds. FQN: abl.agent.skill.concealment.mods.tier3.best_defense The Best Defense | passive | 7.0.0 |
The Conductor FQN: abl.operation.deepstation.boss.lord_valeo.valeo.the_conductor The Conductor | none | 7.0.0 |
The Missiles FQN: abl.operation.deepstation.boss.watchdog.watchdog.missiles_raidwide The Missiles | 10s | 7.0.0 |
The Reaping FQN: abl.operation.deepstation.boss.lord_valeo.reaper.combo_attack_3_ko The Reaping | 1s | 7.0.0 |
There is no Death If a friendly player has Rejuvenate applied to them and are killed during the duration of Rejuvenate, your next Revival, Rally, or Deliverance is instant. In addition, when taking direct damage the cooldown on Force Barrier is reduced by 3 seconds and the cooldown on Rescue is reduced by 2 seconds. This effect can occur once every 5 seconds. FQN: abl.jedi_consular.skill.seer.mods.passive.there_is_no_death There is no Death | passive | 7.0.0 |
Thermal Deployer High-powered launcher that can deploy the second most powerful and feared explosive in the galaxy (the Thermal Destroyer) over long distances. FQN: abl.exp.04.manaan.world_arc.republic.mission_2.temp_grenade Thermal Deployer | 6s | 7.0.0 |
Thermal Yield Applies a stack of Power Yield to you, increasing your armor by 40% and your damage done by 2% for 10 seconds. Whenever you take damage, an additional stack of Power Yield is applied, up to 5 times.In addition, the heat cost of Immolate and Searing Wave is reduced by 5%. This lasts up to 30 seconds. FQN: abl.bounty_hunter.skill.firebug.mods.special.thermal_yield Thermal Yield | 60s | 7.0.0 |
Threaten Ensure they understand your position...and theirs. FQN: abl.event.galactic_seasons.season_2.decoration.underworld_syndicate.gamorrean.emote_2 Threaten | none | 7.0.0 |
Threaten Ensure they understand your position...and theirs. FQN: abl.event.galactic_seasons.season_2.decoration.underworld_syndicate.syndicate.emote_2 Threaten | none | 7.0.0 |
Threatening Focus Activating Combat Focus generates focus, reduces the cooldown of all your taunts by 5 seconds and damages all taunted targets around you. FQN: abl.jedi_knight.skill.defense.mods.special.threatening_focus Threatening Focus | passive | 7.0.0 |
Through Strength Aegis Assault increases your damage reduction by an additional 2% when it deals damage. FQN: abl.sith_warrior.skill.immortal.mods.tier2.through_strength Through Strength | passive | 7.0.0 |
Thunder and Lightning Thundering Blast causes your next Chain Lightning or Halted Offensive to deal 10% more damage. FQN: abl.sith_inquisitor.skill.lightning.mods.tier3.thunder_lightning Thunder and Lightning | passive | 7.0.0 |
Transcendence Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts <<1[%d/%d/%d]>> seconds. FQN: abl.jedi_knight.transcendence_cooldown Transcendence | 30s | 7.0.0 |
Trapper Toxic Haze refunds a Tactical Advantage and it no longer costs energy. FQN: abl.itm.legendary.age_smu.ope_sco.trapper Trapper | passive | 7.0.0 |
Trauma Shield When Trauma Probe heals its target, the target will gain a Trauma Shield, which lasts up to <<2[%d seconds/%d second/%d seconds]>> and absorbs up to <<1>> damage. This effect cannot occur more than once every <<3[%d seconds/%d second/%d seconds]>>. FQN: abl.trooper.skill.combat_medic.mods.trauma_shield Trauma Shield | passive | 7.0.0 |
Trick Skip When Explosive Charge deals damage it extends your Sequence Break by 5 seconds if active and reduces the target's ranged and tech accuracy by 20% for <<1>> seconds. Operation bosses do not have their accuracy reduced. FQN: abl.smuggler.skill.saboteur.mods.tier2.trick_skip Trick Skip | passive | 7.0.0 |
Triggered Pounce FQN: abl.operation.deepstation.boss.watchdog.watchdog.triggered_pounce Triggered Pounce | none | 7.0.0 |
Triggered Pounce FQN: abl.operation.deepstation.boss.watchdog.watchdog.triggered_retarget Triggered Pounce | none | 7.0.0 |
Triumbra Activates Triumbra.
Triumbra's advanced turbine combustion improves the base movement speed from 90% to 110% without requiring knowledge of Improved Speeder Piloting I-III. Movement speed is further increased based on the rank of your Speeder Piloting skill past Improved Speeder Piloting III.
Speeder Piloting Rank I: 110%
Speeder Piloting Rank II: 110%
Speeder Piloting Rank III: 110%
Speeder Piloting Rank IV: 120%
Speeder Piloting Rank V: 130% FQN: abl.player.mount.galactic_seasons.season2.speederbike.triumbra Triumbra | none | 7.0.0 |
Twilight Ward Each time you consume a charge of Dark Ward the cooldown of Recklessness is decreased by 2 seconds. If Dark Ward is broken by damage it grants 1 charge of Recklessness to you. FQN: abl.sith_inquisitor.skill.darkness.mods.tier3.twilight_ward Twilight Ward | passive | 7.0.0 |
Twilight Ward Each time you consume a charge of Kinetic Ward the cooldown of Force Potency is decreased by 2 seconds. If Kinetic Ward is broken by damage it grants 1 charge of Force Potency to you. FQN: abl.jedi_consular.skill.combat.mods.tier3.twilight_ward Twilight Ward | passive | 7.0.0 |
Underworld Tactics Underworld Medicine heals for 10% more and when used on yourself grants an additional Upper Hand. FQN: abl.smuggler.skill.sawbones.mods.tier2.underworld_tactics Underworld Tactics | passive | 7.0.0 |
Unending Wrath FQN: abl.flashpoint.elom.bosses.boss3.malgus.phase_3_transition Unending Wrath | 1m 40s | 7.0.0 |
Unfettered Rage FQN: abl.flashpoint.elom.bosses.boss3.malgus.unfettered_rage Unfettered Rage | passive | 7.0.0 |
Unhindered Resolve Channeling Innervate grants a stack of Unhindered Resolve. Each stack grants 2% damage reduction per stack. Max of 3 stacks. FQN: abl.sith_inquisitor.skill.corruption.mods.passive.unhindered_resolve Unhindered Resolve | passive | 7.0.0 |
Unified Bronze Battle Flag of Recognition Target a fallen enemy player in recognition of their skills or of your victory. Awarded for your bronze performance in Season 14. FQN: abl.pvp.ranked.season14.flag_bronze Unified Bronze Battle Flag of Recognition | 60s | 7.0.0 |
Unified Gold Battle Flag of Recognition Target a fallen enemy player in recognition of their skills or of your victory. Awarded for your golden performance in Season 14. FQN: abl.pvp.ranked.season14.flag_gold Unified Gold Battle Flag of Recognition | 60s | 7.0.0 |
Unified Silver Battle Flag of Recognition Target a fallen enemy player in recognition of their skills or of your victory. Awarded for your silver performance in Season 14. FQN: abl.pvp.ranked.season14.flag_silver Unified Silver Battle Flag of Recognition | 60s | 7.0.0 |
Unmatched Haste The duration of Polarity Shift is increased by 5 seconds, and using Force Speed reduces the active cooldown of Polarity Shift by 5 seconds. FQN: abl.itm.legendary.inq_con.sorc_sage.unmatched_haste Unmatched Haste | passive | 7.0.0 |
Unnatural Might Increases melee, ranged, Force and tech bonus damage and healing by 5%. FQN: abl.sith_warrior.unnatural_might_passive Unnatural Might | passive | 7.0.0 |
Unnatural Might Increases melee, ranged, Force and tech bonus damage and healing by 5%. FQN: abl.sith_warrior.unnatural_might_group_buff Unnatural Might | none | 7.0.0 |
Unrelenting Affliction When a Deathmark is consumed there is a 50% chance for a Deathmark to not be consumed. FQN: abl.sith_inquisitor.skill.madness.mods.tier1.unrelenting_affliction Unrelenting Affliction | passive | 7.0.0 |
Unrelenting Focus Activating Enrage generates rage, reduces the cooldown of all your taunts by 5 seconds and damages all taunted targets around you. FQN: abl.sith_warrior.skill.immortal.mods.special.unrelenting_rage Unrelenting Focus | passive | 7.0.0 |
Unrelenting Rage Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.sith_warrior.skill.fury.mods.tier2.unrelenting_rage Unrelenting Rage | passive | 7.0.0 |
Unrelenting Rage Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.sith_warrior.skill.rage.mods.tier2.unrelenting_rage Unrelenting Rage | passive | 7.0.0 |
Unstable Core FQN: abl.flashpoint.elom.bosses.boss2.explosive_droid_descriptor Unstable Core | passive | 7.0.0 |
Unstable Focus Focused Burst unleashes a burst of energy around the primary target dealing <<1>> kinetic damage to nearby enemies. FQN: abl.jedi_knight.skill.concentration.mods.tier2.unstable_focus Unstable Focus | passive | 7.0.0 |
Unstable Focus Focused Burst unleashes a burst of energy around the primary target dealing <<1>> kinetic damage to nearby enemies. FQN: abl.jedi_knight.skill.focus.mods.tier2.unstable_focus Unstable Focus | passive | 7.0.0 |
Unstable Rage Enrage generates 6 rage and increases movement speed by 50% for 6 seconds. FQN: abl.sith_warrior.skill.rage.mods.special.unstable_rage Unstable Rage | passive | 7.0.0 |
Upper Critical Critically hitting with a direct damage attack applies Upper Critical to you, which increases your critical hit chance by 2% per stack. Stacks up to 5 times and lasts 8 seconds. Activating Pugnacity purges movement based effects and grants 5 stacks of Upper Critical. FQN: abl.smuggler.skill.scrapper.mods.passive.upper_critical Upper Critical | passive | 7.0.0 |
Valor Blade Blade Rush's critical chance is increased by 20%. Activating Blade Rush reduces the cooldown of Valorous Call by 2 seconds. FQN: abl.jedi_knight.skill.combat.mods.tier3.valor_blade Valor Blade | passive | 7.0.0 |
Vertical Growth FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.vertical_growth_player_targeted Vertical Growth | 45s | 7.0.0 |
Vestments of Wrath FQN: abl.operation.deepstation.boss.lord_valeo.valeo.hardening_chitin Vestments of Wrath | passive | 7.0.0 |
Veteran Ranger Each Shoulder Cannon rocket has a 50% chance to trigger an additional rocket. FQN: abl.itm.legendary.bh_tr.powertech.veteran_ranger Veteran Ranger | passive | 7.0.0 |
Vision Engine Clairvoyance stacks built by Clairvoyant Strike increases your critical hit chance by 10% per stack. FQN: abl.jedi_consular.skill.infiltration.mods.tier3.vision_engine Vision Engine | passive | 7.0.0 |
Visionary Defense Clairvoyance stacks built by Clairvoyant Strike increases your damage reduction by 5% per stack. In addition, Clairvoyant Strike slows its target by 50% for 6 seconds. FQN: abl.jedi_consular.skill.infiltration.mods.tier3.visionary_defense Visionary Defense | passive | 7.0.0 |
Volatile Inferno Grenade FQN: abl.exp.04.manaan.world_arc.republic.mission_2.grant_grenades Volatile Inferno Grenade | none | 7.0.0 |
Voltaic Defense Voltage stacks built by Voltaic Slash increases your damage reduction by 5% per stack. In addition, Voltaic Slash slows its target by 50% for 6 seconds. FQN: abl.sith_inquisitor.skill.deception.mods.tier3.voltaic_defense Voltaic Defense | passive | 7.0.0 |
Voltaic Engine Voltage stacks built by Voltaic Slash increases your critical hit chance by 10% per stack. FQN: abl.sith_inquisitor.skill.deception.mods.tier3.voltaic_engine Voltaic Engine | passive | 7.0.0 |
Voltaic Probe FQN: abl.flashpoint.elom.bosses.bonus_boss.probe_droid.sticky_grenade Voltaic Probe | 15s | 7.0.0 |
Walled Garden FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.walled_garden Walled Garden | 60m 0s | 7.0.0 |
War Machine When activating Reactive Shield you gain War Machine, making your next Adrenaline Rush heal up to 45% health or your next Balmorran Advanced Weaponry last for 15 seconds. FQN: abl.trooper.skill.tactics.mods.passive.war_machine War Machine | passive | 7.0.0 |
War Machine Force Charge grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for <<1>> seconds. In addition, Force Charge enables your next Vicious Throw or Hew to be used against a target with any percentage of health. Lasts up to <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.sith_warrior.skill.utility.war_machine War Machine | passive | 7.0.0 |
War Machine Critically hitting with a direct attack reduces the cooldown of your Threatening Rage by 1 second. Threatening Rage purges movement imparing effects and increases your melee and ranged defense chance by 10% for 10 seconds. FQN: abl.sith_warrior.skill.immortal.mods.passive.critical_defense War Machine | passive | 7.0.0 |
War Master Force Charge grants Unstoppable, granting immunity to movement-impairing effects and effects that push or pull you around for <<1>> seconds. In addition, Force Charge enables your next Vicious Throw or Hew to be used against a target with any percentage of health. FQN: abl.sith_inquisitor.skill.utility.war_master War Master | passive | 7.0.0 |
War Master Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for <<1>> seconds. Additionally, during this time, damage reduction is increased by 20%. for <<1>> seconds. FQN: abl.jedi_knight.skill.utility.war_master War Master | passive | 7.0.0 |
War Master Force Charge grants Unstoppable, granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for <<1>> seconds. Additionally, during this time, damage reduction is increased by 20%. for <<1>> seconds. FQN: abl.sith_warrior.skill.utility.war_master War Master | passive | 7.0.0 |
War Master Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for <<1>> seconds. FQN: abl.jedi_knight.skill.mods.tier1.war_master War Master | passive | 7.0.0 |
Warden of the Force Dealing critical damage with your damage over time abilites increases your damage reduction by 5% for <<1>> seconds. Stacks up to 3 times. FQN: abl.jedi_consular.skill.balance.mods.passive.warden_of_the_order Warden of the Force | passive | 7.0.0 |
Warmup FQN: abl.operation.deepstation.boss.watchdog.multibeam_array.warmup Warmup | 60s | 7.0.0 |
Watchdog Protocol FQN: abl.operation.deepstation.boss.watchdog.watchdog.watchdog_protocol Watchdog Protocol | 2m 0s | 7.0.0 |
Watchdog Protocol (Hair Trigger) FQN: abl.operation.deepstation.boss.watchdog.watchdog.hair_trigger_protocol_watched Watchdog Protocol (Hair Trigger) | 1m 30s | 7.0.0 |
Watchdog Protocol (Negative) FQN: abl.operation.deepstation.boss.watchdog.watchdog.watchdog_protocol_negative Watchdog Protocol (Negative) | 1m 30s | 7.0.0 |
Watchdog Protocol (Positive) FQN: abl.operation.deepstation.boss.watchdog.watchdog.watchdog_protocol_positive Watchdog Protocol (Positive) | 1m 30s | 7.0.0 |
Watchdog Protocol Violation FQN: abl.operation.deepstation.boss.watchdog.watchdog.watchdog_protocol_violation Watchdog Protocol Violation | 1m 30s | 7.0.0 |
Watchdog Protocol Violation FQN: abl.operation.deepstation.boss.watchdog.watchdog.triggered Watchdog Protocol Violation | 1m 30s | 7.0.0 |
Whistling Birds Incendiary Missile deals damage up to 4 targets and applies a detonator to each target it hits. When the targets are hit by Searing Wave each detonator explodes dealing damage to each target. FQN: abl.bounty_hunter.skill.firebug.mods.tier3.whistling_birds Whistling Birds | passive | 7.0.0 |
Wicked Grin FQN: abl.operation.deepstation.boss.lord_valeo.valeo.kinetic_pulse_teleport_precast Wicked Grin | 10s | 7.0.0 |
Wild Rake FQN: abl.flashpoint.elom.bosses.boss1.front_swipes Wild Rake | 4s | 7.0.0 |
Winnow Killing a target during Cull resets the cooldown of Cull and deals poison damage to nearby enemies if the target was affected by one of your poisons. FQN: abl.agent.skill.virulence.mods.tier3.winnow Winnow | passive | 7.0.0 |
Wounding Impair Wounding Shots deals 10% more weapon damage and slows the target by 50% for 6 seconds. FQN: abl.smuggler.skill.dirty_fighting.mods.tier3.wounding_impair Wounding Impair | passive | 7.0.0 |
Zealous Annihilation Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for <<1>> seconds. This effect can only occur once every 6 seconds. FQN: abl.jedi_knight.skill.concentration.mods.tier3.zealous_annihilation Zealous Annihilation | passive | 7.0.0 |
Zealous Annihilation Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for <<1>> seconds. This effect can only occur once every 6 seconds. FQN: abl.jedi_knight.skill.focus.mods.tier3.zealous_annihilation Zealous Annihilation | passive | 7.0.0 |
Zealous Defense Activating Zealous Leap puts a mini ward on yourself, which absorbs <<2>> damage. Lasts up to <<1>> seconds. FQN: abl.jedi_knight.skill.concentration.mods.tier3.zealous_defense Zealous Defense | passive | 7.0.0 |
Zealous Defense Activating Zealous Leap puts a mini ward on yourself, which absorbs <<2>> damage. Lasts up to <<1>> seconds. FQN: abl.jedi_knight.skill.focus.mods.tier3.zealous_defense Zealous Defense | passive | 7.0.0 |
Zealous Discovery Activating Zealous Leap reduces the cooldown of Combat Focus by 3 seconds. FQN: abl.jedi_knight.skill.focus.mods.tier3.zealous_discovery Zealous Discovery | passive | 7.0.0 |
Zealous Revelation Activating Zealous Leap builds an additional 4 Centering. FQN: abl.jedi_knight.skill.concentration.mods.tier3.zealous_discovery Zealous Revelation | passive | 7.0.0 |
Zen Lance Lance's critical hit chance is increased by 10% while Zen is active and whenever Lance consumes a charge of Zen its cooldown is reset. FQN: abl.jedi_knight.skill.combat.mods.tier2.zen_lance Zen Lance | passive | 7.0.0 |
Zenith Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for <<1>> seconds. This effect cannot occur more than once every 8 seconds. FQN: abl.jedi_knight.skill.focus.mods.tier2.zenith Zenith | passive | 7.0.0 |
Zenith Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for <<1>> seconds. This effect cannot occur more than once every 8 seconds. FQN: abl.jedi_knight.skill.concentration.mods.tier2.zenith Zenith | passive | 7.0.0 |
[activation_tracker] FQN: abl.flashpoint.elom.bosses.bonus_boss.debuffs.activation_tracker [activation_tracker] | none | 7.0.0 |
[adds_passive] FQN: abl.flashpoint.elom.bosses.boss2.adds_passive [adds_passive] | passive | 7.0.0 |
[add_health_reduction] FQN: abl.flashpoint.elom.bosses.bonus_boss.adds.add_health_reduction [add_health_reduction] | passive | 7.0.0 |
[assassin_passive] FQN: abl.flashpoint.elom.bosses.boss2.adds.standard.assassin_passive [assassin_passive] | passive | 7.0.0 |
[assassin_passive] FQN: abl.flashpoint.elom.bosses.boss2.adds.elite.assassin_passive [assassin_passive] | passive | 7.0.0 |
[assassin_passive] FQN: abl.flashpoint.elom.bosses.boss2.adds.strong.assassin_passive [assassin_passive] | passive | 7.0.0 |
[attack_wave_manager] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.attack_wave_manager [attack_wave_manager] | passive | 7.0.0 |
[authorize_snipe] FQN: abl.flashpoint.elom.bosses.bonus_boss.assassin_droid.authorize_snipe [authorize_snipe] | none | 7.0.0 |
[bark_controller] FQN: abl.companion.unique.adon.bark_controller [bark_controller] | passive | 7.0.0 |
[bark_controller] FQN: abl.companion.unique.galactic_seasons.fen_zeil.bark_controller [bark_controller] | passive | 7.0.0 |
[battledroid_passive] FQN: abl.flashpoint.elom.bosses.boss2.adds.strong.battledroid_passive [battledroid_passive] | passive | 7.0.0 |
[battledroid_passive] FQN: abl.flashpoint.elom.bosses.boss2.adds.elite.battledroid_passive [battledroid_passive] | passive | 7.0.0 |
[battledroid_passive] FQN: abl.flashpoint.elom.bosses.boss2.adds.standard.battledroid_passive [battledroid_passive] | passive | 7.0.0 |
[bleeds_dispel] FQN: abl.flashpoint.elom.bosses.boss1.bleeds_dispel [bleeds_dispel] | none | 7.0.0 |
[bombing_run] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.bombing_run [bombing_run] | none | 7.0.0 |
[bombing_run_limiter] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.bombing_run_limiter [bombing_run_limiter] | none | 7.0.0 |
[bombing_run_rando] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.bombing_run_rando [bombing_run_rando] | 5s | 7.0.0 |
[bomb_passive] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.bomb_passive [bomb_passive] | passive | 7.0.0 |
[bomb_set_1] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.bomb_set_1 [bomb_set_1] | 1m 30s | 7.0.0 |
[bomb_set_2] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.bomb_set_2 [bomb_set_2] | 1m 30s | 7.0.0 |
[bomb_set_3] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.bomb_set_3 [bomb_set_3] | 1m 30s | 7.0.0 |
[bomb_set_4] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.bomb_set_4 [bomb_set_4] | 1m 30s | 7.0.0 |
[boss_difficulty_passive] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.boss_difficulty_passive [boss_difficulty_passive] | passive | 7.0.0 |
[boss_passive] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.boss_passive [boss_passive] | passive | 7.0.0 |
[boss_passive] FQN: abl.flashpoint.elom.bosses.bonus_boss.battledroid.boss_passive [boss_passive] | passive | 7.0.0 |
[boss_passive] FQN: abl.flashpoint.elom.bosses.bonus_boss.probe_droid.boss_passive [boss_passive] | passive | 7.0.0 |
[boss_passive] FQN: abl.flashpoint.elom.bosses.bonus_boss.assassin_droid.boss_passive [boss_passive] | passive | 7.0.0 |
[boss_phase_helper] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.boss_phase_helper [boss_phase_helper] | none | 7.0.0 |
[brace_vs_wind] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.brace_vs_wind [brace_vs_wind] | none | 7.0.0 |
[broadcast_icon_1] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.broadcast_icon_1 [broadcast_icon_1] | none | 7.0.0 |
[broadcast_icon_2] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.broadcast_icon_2 [broadcast_icon_2] | none | 7.0.0 |
[broadcast_icon_3] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.broadcast_icon_3 [broadcast_icon_3] | none | 7.0.0 |
[broadcast_icon_4] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.broadcast_icon_4 [broadcast_icon_4] | none | 7.0.0 |
[buff_for_support_droid] FQN: abl.flashpoint.bolster.buff_for_support_droid [buff_for_support_droid] | none | 7.0.0 |
[call_assassin_add] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dosk.call_assassin_add [call_assassin_add] | 10m 0s | 7.0.0 |
[call_explosive_adds] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dosk.call_explosive_adds [call_explosive_adds] | 10s | 7.0.0 |
[call_shield_adds] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dosk.call_shield_adds [call_shield_adds] | 10m 0s | 7.0.0 |
[check_debuffs_on_pull] FQN: abl.flashpoint.elom.bosses.bonus_boss.debuffs.check_debuffs_on_pull [check_debuffs_on_pull] | none | 7.0.0 |
[clean_effects] FQN: abl.operation.deepstation.boss.lord_kanoth.utility.clean_effects [clean_effects] | none | 7.0.0 |
[cleaving_attack] FQN: abl.flashpoint.elom.bosses.boss3.malgus.cleaving_attack [cleaving_attack] | none | 7.0.0 |
[code_success_tracker] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.code_success_tracker [code_success_tracker] | none | 7.0.0 |
[cold] FQN: abl.exp.04.manaan.world.dailies.shared.kolto_creation.cold [cold] | none | 7.0.0 |
[complete] FQN: abl.exp.04.manaan.world.dailies.shared.kolto_creation.complete [complete] | none | 7.0.0 |
[consoles_destroyed_tracker] FQN: abl.flashpoint.elom.bosses.boss2.consoles_destroyed_tracker [consoles_destroyed_tracker] | none | 7.0.0 |
[console_destroyer_ignore_companions] FQN: abl.flashpoint.elom.bosses.boss2.console_destroyer_ignore_companions [console_destroyer_ignore_companions] | passive | 7.0.0 |
[console_destroyer_passive] FQN: abl.flashpoint.elom.bosses.boss2.console_destroyer_passive [console_destroyer_passive] | passive | 7.0.0 |
[console_destroyer_story_immobilize] FQN: abl.flashpoint.elom.bosses.boss2.console_destroyer_story_immobilize [console_destroyer_story_immobilize] | passive | 7.0.0 |
[console_npc_self_instakill] FQN: abl.flashpoint.elom.bosses.boss2.console_npc_self_instakill [console_npc_self_instakill] | none | 7.0.0 |
[core_invuln_dispel] FQN: abl.flashpoint.elom.bosses.boss2.core_invuln_dispel [core_invuln_dispel] | none | 7.0.0 |
[culling_wave_mark_target] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.culling_wave_mark_target [culling_wave_mark_target] | none | 7.0.0 |
[damage_resistance] FQN: abl.flashpoint.elom.bosses.bonus_boss.assassin_droid.damage_resistance [damage_resistance] | passive | 7.0.0 |
[damage_resistance] FQN: abl.flashpoint.elom.bosses.bonus_boss.battledroid.damage_resistance [damage_resistance] | passive | 7.0.0 |
[damage_resistance] FQN: abl.flashpoint.elom.bosses.bonus_boss.probe_droid.damage_resistance [damage_resistance] | passive | 7.0.0 |
[darkside_excitation_manager] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.darkside_excitation_manager [darkside_excitation_manager] | none | 7.0.0 |
[darkside_invoke_wave] FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_invoke_wave [darkside_invoke_wave] | none | 7.0.0 |
[darkside_invoke_wave_def] FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_invoke_wave_def [darkside_invoke_wave_def] | none | 7.0.0 |
[darkside_invoke_wave_fast] FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_invoke_wave_fast [darkside_invoke_wave_fast] | none | 7.0.0 |
[darkside_invoke_wave_fast_def] FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_invoke_wave_fast_def [darkside_invoke_wave_fast_def] | none | 7.0.0 |
[darkside_perturbation_token_manager] FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_perturbation_token_manager [darkside_perturbation_token_manager] | passive | 7.0.0 |
[darkside_position_registration] FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_position_registration [darkside_position_registration] | none | 7.0.0 |
[darkside_singlet] FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.darkside_singlet [darkside_singlet] | none | 7.0.0 |
[debris_passive] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.debris_passive [debris_passive] | 10m 0s | 7.0.0 |
[destroy_console] FQN: abl.flashpoint.elom.bosses.boss2.destroy_console [destroy_console] | passive | 7.0.0 |
[disappear] FQN: abl.operation.deepstation.boss.lord_kanoth.shockwave_apparition.disappear [disappear] | none | 7.0.0 |
[dispel] FQN: abl.exp.04.manaan.world.dailies.shared.kolto_creation.dispel [dispel] | none | 7.0.0 |
[dispel_ammo_buffs] FQN: abl.exp.04.manaan.world_arc.republic.bonus.m3_b.dispel_ammo_buffs [dispel_ammo_buffs] | none | 7.0.0 |
[dispel_arena_barrer] FQN: abl.flashpoint.elom.bosses.boss3.malgus.dispel_arena_barrer [dispel_arena_barrer] | none | 7.0.0 |
[dispel_assemble] FQN: abl.exp.04.manaan.world_arc.republic.mission_1.dispel_assemble [dispel_assemble] | none | 7.0.0 |
[dispel_brace] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dispel_brace [dispel_brace] | none | 7.0.0 |
[dispel_buff_for_support_droid] FQN: abl.flashpoint.bolster.dispel_buff_for_support_droid [dispel_buff_for_support_droid] | none | 7.0.0 |
[dispel_debuffs] FQN: abl.flashpoint.elom.bosses.bonus_boss.debuffs.dispel_debuffs [dispel_debuffs] | none | 7.0.0 |
[dispel_door_buff] FQN: abl.exp.04.manaan.world_arc.republic.mission_3.dispel_door_buff [dispel_door_buff] | none | 7.0.0 |
[dispel_grenades] FQN: abl.exp.04.manaan.world_arc.republic.mission_2.dispel_grenades [dispel_grenades] | none | 7.0.0 |
[dispel_jetpack] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dispel_jetpack [dispel_jetpack] | none | 7.0.0 |
[dispel_lana_follower] FQN: abl.flashpoint.elom.companions.dispel_lana_follower [dispel_lana_follower] | none | 7.0.0 |
[dispel_norok_follower] FQN: abl.exp.04.manaan.world_arc.imperial.mission_4.norok_follower.dispel_norok_follower [dispel_norok_follower] | none | 7.0.0 |
[dispel_rivix_follower] FQN: abl.flashpoint.elom.companions.dispel_rivix_follower [dispel_rivix_follower] | none | 7.0.0 |
[dispel_tau_follower] FQN: abl.flashpoint.elom.companions.dispel_tau_follower [dispel_tau_follower] | none | 7.0.0 |
[dispel_temp_abls] FQN: abl.exp.04.manaan.world_arc.republic.mission_3.polymorph.dispel_temp_abls [dispel_temp_abls] | none | 7.0.0 |
[dispel_temp_abls] FQN: abl.exp.04.manaan.world_arc.republic.bonus.m1_a.dispel_temp_abls [dispel_temp_abls] | none | 7.0.0 |
[dispel_temp_abls] FQN: abl.exp.04.manaan.world_arc.republic.bonus.m3_b.dispel_temp_abls [dispel_temp_abls] | none | 7.0.0 |
[dispel_temp_abls] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dispel_temp_abls [dispel_temp_abls] | none | 7.0.0 |
[door_open_buff] FQN: abl.exp.04.manaan.world_arc.republic.mission_3.door_open_buff [door_open_buff] | none | 7.0.0 |
[dosk_passive] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.dosk.dosk_passive [dosk_passive] | passive | 7.0.0 |
[droid_call_adds] FQN: abl.exp.04.manaan.world_arc.republic.mission_2.dosk.droid_call_adds [droid_call_adds] | 15s | 7.0.0 |
[droid_passive] FQN: abl.exp.04.manaan.world_arc.republic.mission_2.dosk.droid_passive [droid_passive] | passive | 7.0.0 |
[dummy_empty] FQN: abl.operation.deepstation.boss.lord_kanoth.utility.dummy_empty [dummy_empty] | none | 7.0.0 |
[edge_growth] FQN: abl.operation.deepstation.boss.lord_kanoth.lord_kanoth.edge_growth [edge_growth] | none | 7.0.0 |
[edge_growth] FQN: abl.operation.deepstation.boss.lord_kanoth.utility.edge_growth [edge_growth] | none | 7.0.0 |
[enforcer_passive] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.enforcers.enforcer_passive [enforcer_passive] | passive | 7.0.0 |
[explosive_droid_acquire_target] FQN: abl.exp.04.manaan.world_arc.republic.mission_2.dosk.explosive_droid_acquire_target [explosive_droid_acquire_target] | 20s | 7.0.0 |
[explosive_droid_passive] FQN: abl.exp.04.manaan.world_arc.republic.mission_2.dosk.explosive_droid_passive [explosive_droid_passive] | passive | 7.0.0 |
[floor_alternating_1a] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_alternating_1a [floor_alternating_1a] | 2m 0s | 7.0.0 |
[floor_alternating_1b] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_alternating_1b [floor_alternating_1b] | 2m 0s | 7.0.0 |
[floor_circle] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_circle [floor_circle] | 2m 0s | 7.0.0 |
[floor_col_a] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_col_a [floor_col_a] | 2m 0s | 7.0.0 |
[floor_col_a_and_col_b] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_col_a_and_col_b [floor_col_a_and_col_b] | 2m 0s | 7.0.0 |
[floor_col_a_and_col_d] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_col_a_and_col_d [floor_col_a_and_col_d] | 2m 0s | 7.0.0 |
[floor_col_b_and_col_c] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_col_b_and_col_c [floor_col_b_and_col_c] | 2m 0s | 7.0.0 |
[floor_col_c_and_col_d] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_col_c_and_col_d [floor_col_c_and_col_d] | 2m 0s | 7.0.0 |
[floor_col_d] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_col_d [floor_col_d] | 2m 0s | 7.0.0 |
[floor_row_1] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_1 [floor_row_1] | 2m 0s | 7.0.0 |
[floor_row_1_and_col_d] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_1_and_col_d [floor_row_1_and_col_d] | 2m 0s | 7.0.0 |
[floor_row_1_and_row_2] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_1_and_row_2 [floor_row_1_and_row_2] | 2m 0s | 7.0.0 |
[floor_row_1_and_row_4] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_1_and_row_4 [floor_row_1_and_row_4] | 2m 0s | 7.0.0 |
[floor_row_1_col_a] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_1_col_a [floor_row_1_col_a] | none | 7.0.0 |
[floor_row_1_col_b] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_1_col_b [floor_row_1_col_b] | none | 7.0.0 |
[floor_row_1_col_c] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_1_col_c [floor_row_1_col_c] | none | 7.0.0 |
[floor_row_1_col_d] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_1_col_d [floor_row_1_col_d] | none | 7.0.0 |
[floor_row_2_and_col_c] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_2_and_col_c [floor_row_2_and_col_c] | 2m 0s | 7.0.0 |
[floor_row_2_and_row_3] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_2_and_row_3 [floor_row_2_and_row_3] | 2m 0s | 7.0.0 |
[floor_row_2_col_a] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_2_col_a [floor_row_2_col_a] | none | 7.0.0 |
[floor_row_2_col_b] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_2_col_b [floor_row_2_col_b] | none | 7.0.0 |
[floor_row_2_col_c] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_2_col_c [floor_row_2_col_c] | none | 7.0.0 |
[floor_row_2_col_d] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_2_col_d [floor_row_2_col_d] | none | 7.0.0 |
[floor_row_3_and_col_b] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_3_and_col_b [floor_row_3_and_col_b] | 2m 0s | 7.0.0 |
[floor_row_3_and_row_4] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_3_and_row_4 [floor_row_3_and_row_4] | 2m 0s | 7.0.0 |
[floor_row_3_col_a] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_3_col_a [floor_row_3_col_a] | none | 7.0.0 |
[floor_row_3_col_b] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_3_col_b [floor_row_3_col_b] | none | 7.0.0 |
[floor_row_3_col_c] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_3_col_c [floor_row_3_col_c] | none | 7.0.0 |
[floor_row_3_col_d] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_3_col_d [floor_row_3_col_d] | none | 7.0.0 |
[floor_row_4] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_4 [floor_row_4] | 2m 0s | 7.0.0 |
[floor_row_4_and_col_a] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_row_4_and_col_a [floor_row_4_and_col_a] | 2m 0s | 7.0.0 |
[floor_row_4_col_a] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_4_col_a [floor_row_4_col_a] | none | 7.0.0 |
[floor_row_4_col_b] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_4_col_b [floor_row_4_col_b] | none | 7.0.0 |
[floor_row_4_col_c] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_4_col_c [floor_row_4_col_c] | none | 7.0.0 |
[floor_row_4_col_d] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.floor_row_4_col_d [floor_row_4_col_d] | none | 7.0.0 |
[floor_square_upleft_downright] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_square_upleft_downright [floor_square_upleft_downright] | 2m 0s | 7.0.0 |
[floor_square_upright_downleft] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_square_upright_downleft [floor_square_upright_downleft] | 2m 0s | 7.0.0 |
[floor_x] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.floor_patterns.floor_x [floor_x] | 2m 0s | 7.0.0 |
[force_skewer] FQN: abl.sith_warrior.skill.vengeance.mods.tier3.force_skewer [force_skewer] | passive | 7.0.0 |
[force_skewer] FQN: abl.jedi_knight.skill.vigilance.mods.tier3.force_skewer [force_skewer] | passive | 7.0.0 |
[grant_abilities] FQN: abl.operation.deepstation.boss.lord_kanoth.player.grant_abilities [grant_abilities] | none | 7.0.0 |
[grant_assemble_device] FQN: abl.exp.04.manaan.world_arc.republic.mission_1.grant_assemble_device [grant_assemble_device] | none | 7.0.0 |
[grant_extract_kolto] FQN: abl.exp.04.manaan.world_arc.republic.bonus.m3_b.grant_extract_kolto [grant_extract_kolto] | none | 7.0.0 |
[grant_force_leap] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.grant_force_leap [grant_force_leap] | none | 7.0.0 |
[grant_heal_creature] FQN: abl.exp.04.manaan.world_arc.republic.bonus.m3_b.grant_heal_creature [grant_heal_creature] | none | 7.0.0 |
[grant_jetpack] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.grant_jetpack [grant_jetpack] | none | 7.0.0 |
[grant_kolto_probe] FQN: abl.exp.04.manaan.world_arc.republic.bonus.m1_a.grant_kolto_probe [grant_kolto_probe] | none | 7.0.0 |
[grant_lana_follower] FQN: abl.flashpoint.elom.companions.grant_lana_follower [grant_lana_follower] | none | 7.0.0 |
[grant_rivix_follower] FQN: abl.flashpoint.elom.companions.grant_rivix_follower [grant_rivix_follower] | none | 7.0.0 |
[grant_tau_follower] FQN: abl.flashpoint.elom.companions.grant_tau_follower [grant_tau_follower] | none | 7.0.0 |
[grant_temp_ability] FQN: abl.exp.04.manaan.world_arc.imperial.mission_3.grant_temp_ability [grant_temp_ability] | none | 7.0.0 |
[grant_temp_abls] FQN: abl.exp.04.manaan.world_arc.republic.mission_3.polymorph.grant_temp_abls [grant_temp_abls] | none | 7.0.0 |
[grant_temp_reroute] FQN: abl.exp.04.manaan.world_arc.republic.mission_3.polymorph.grant_temp_reroute [grant_temp_reroute] | none | 7.0.0 |
[grenade_ammo] FQN: abl.exp.04.manaan.world_arc.republic.mission_2.grenade_ammo [grenade_ammo] | passive | 7.0.0 |
[growth_controller] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot_initial.growth_controller [growth_controller] | none | 7.0.0 |
[growth_controller] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.growth_controller [growth_controller] | none | 7.0.0 |
[growth_seed_test] FQN: abl.operation.deepstation.boss.lord_kanoth.utility.growth_seed_test [growth_seed_test] | none | 7.0.0 |
[growth_signal_clear] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.growth_signal_clear [growth_signal_clear] | none | 7.0.0 |
[growth_signal_clear_hardened] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.growth_signal_clear_hardened [growth_signal_clear_hardened] | none | 7.0.0 |
[growth_signal_growth] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.growth_signal_growth [growth_signal_growth] | none | 7.0.0 |
[growth_signal_growth_can_harden_if_grown] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.growth_signal_growth_can_harden_if_grown [growth_signal_growth_can_harden_if_grown] | none | 7.0.0 |
[growth_signal_hardened] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.growth_signal_hardened [growth_signal_hardened] | none | 7.0.0 |
[halting_train_add_tracker] FQN: abl.daily_area.ossus.world_boss.geonosian_swarm_lord.swarm_lord.halting_train_add_tracker [halting_train_add_tracker] | none | 7.0.0 |
[has_icon_1] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.has_icon_1 [has_icon_1] | none | 7.0.0 |
[has_icon_2] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.has_icon_2 [has_icon_2] | none | 7.0.0 |
[has_icon_3] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.has_icon_3 [has_icon_3] | none | 7.0.0 |
[has_icon_4] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.has_icon_4 [has_icon_4] | none | 7.0.0 |
[has_jetpack_buff] FQN: abl.exp.04.manaan.world_arc.republic.mission_4.has_jetpack_buff [has_jetpack_buff] | none | 7.0.0 |
[hazard_active] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.hazard_active [hazard_active] | none | 7.0.0 |
[hazard_npc_passive] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.hazard_npc_passive [hazard_npc_passive] | passive | 7.0.0 |
[hazard_warning] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.hazards.floor.hazard_warning [hazard_warning] | none | 7.0.0 |
[hot] FQN: abl.exp.04.manaan.world.dailies.shared.kolto_creation.hot [hot] | none | 7.0.0 |
[induce_conductor_state_acceleration_frame] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.utility.induce_conductor_state_acceleration_frame [induce_conductor_state_acceleration_frame] | none | 7.0.0 |
[induce_conductor_state_deceleration_frame] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.utility.induce_conductor_state_deceleration_frame [induce_conductor_state_deceleration_frame] | none | 7.0.0 |
[induce_conductor_state_suspend_frame] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.utility.induce_conductor_state_suspend_frame [induce_conductor_state_suspend_frame] | none | 7.0.0 |
[induce_culling_wave] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.utility.induce_culling_wave [induce_culling_wave] | none | 7.0.0 |
[induce_first_halting_train] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.utility.induce_first_halting_train [induce_first_halting_train] | none | 7.0.0 |
[induce_loco_transition_cycle] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.utility.induce_loco_transition_cycle [induce_loco_transition_cycle] | none | 7.0.0 |
[induce_phase_increment] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.utility.induce_phase_increment [induce_phase_increment] | none | 7.0.0 |
[inferno_enforcer_shield] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.enforcers.inferno_enforcer_shield [inferno_enforcer_shield] | none | 7.0.0 |
[initiate_conductor_relationship] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.utility.initiate_conductor_relationship [initiate_conductor_relationship] | none | 7.0.0 |
[initiatilize_fight] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.initiatilize_fight [initiatilize_fight] | none | 7.0.0 |
[injure_creature] FQN: abl.exp.04.manaan.world_arc.republic.bonus.m3_b.injure_creature [injure_creature] | none | 7.0.0 |
[invis_listener] FQN: abl.flashpoint.elom.bosses.boss3.malgus.invis_listener [invis_listener] | passive | 7.0.0 |
[invulnerability_dispel] FQN: abl.flashpoint.elom.bosses.boss2.invulnerability_dispel [invulnerability_dispel] | none | 7.0.0 |
[kinetic_pulse_precast] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.kinetic_pulse_precast [kinetic_pulse_precast] | 60s | 7.0.0 |
[knockback] FQN: abl.exp.04.manaan.world_arc.republic.mission_3.knockback [knockback] | none | 7.0.0 |
[kolto_ammo] FQN: abl.exp.04.manaan.world_arc.republic.bonus.m3_b.kolto_ammo [kolto_ammo] | none | 7.0.0 |
[laser_activation] FQN: abl.flashpoint.elom.bosses.boss2.laser_activation [laser_activation] | 25s | 7.0.0 |
[laser_dmg_debuff] FQN: abl.flashpoint.elom.bosses.boss2.laser_dmg_debuff [laser_dmg_debuff] | none | 7.0.0 |
[laser_ground_target] FQN: abl.flashpoint.elom.bosses.boss2.laser_ground_target [laser_ground_target] | none | 7.0.0 |
[laser_npc_passive] FQN: abl.flashpoint.elom.bosses.boss2.laser_npc_passive [laser_npc_passive] | passive | 7.0.0 |
[last_leap_target_tracker] FQN: abl.flashpoint.elom.bosses.boss1.last_leap_target_tracker [last_leap_target_tracker] | 15s | 7.0.0 |
[last_teleport_target] FQN: abl.flashpoint.elom.bosses.boss3.malgus.last_teleport_target [last_teleport_target] | none | 7.0.0 |
[last_teleport_target_tracker] FQN: abl.flashpoint.elom.bosses.boss3.malgus.last_teleport_target_tracker [last_teleport_target_tracker] | none | 7.0.0 |
[legacy_of_agony] FQN: abl.flashpoint.elom.bosses.bonus_boss.debuffs.legacy_of_agony [legacy_of_agony] | none | 7.0.0 |
[legacy_of_entropy] FQN: abl.flashpoint.elom.bosses.bonus_boss.debuffs.legacy_of_entropy [legacy_of_entropy] | none | 7.0.0 |
[legacy_of_indolence] FQN: abl.flashpoint.elom.bosses.bonus_boss.debuffs.legacy_of_indolence [legacy_of_indolence] | none | 7.0.0 |
[legacy_of_parsimony] FQN: abl.flashpoint.elom.bosses.bonus_boss.debuffs.legacy_of_parsimony [legacy_of_parsimony] | none | 7.0.0 |
[listen_for_icon_1] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.listen_for_icon_1 [listen_for_icon_1] | none | 7.0.0 |
[listen_for_icon_2] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.listen_for_icon_2 [listen_for_icon_2] | none | 7.0.0 |
[listen_for_icon_3] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.listen_for_icon_3 [listen_for_icon_3] | none | 7.0.0 |
[listen_for_icon_4] FQN: abl.operation.deepstation.boss.ip_cpt.ip_cpt.bombs.listen_for_icon_4 [listen_for_icon_4] | none | 7.0.0 |
[location_markup_c] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.location_markup_c [location_markup_c] | none | 7.0.0 |
[location_markup_nw] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.location_markup_nw [location_markup_nw] | none | 7.0.0 |
[location_markup_se] FQN: abl.operation.deepstation.boss.lord_kanoth.nihrot.location_markup_se [location_markup_se] | none | 7.0.0 |
[loco_manager] FQN: abl.operation.deepstation.boss.lord_valeo.valeo.loco_manager [loco_manager] | none | 7.0.0 |
[loot_chest_destroy_self] FQN: abl.flashpoint.elom.bosses.boss2.loot_chest_destroy_self [loot_chest_destroy_self] | none | 7.0.0 |
[marker_passive] FQN: abl.operation.deepstation.boss.lord_valeo.darkside_excitation.marker_passive [marker_passive] | passive | 7.0.0 |
[marker_passive] FQN: abl.operation.deepstation.boss.lord_valeo.shadow_of_hatred.marker_passive [marker_passive] | passive | 7.0.0 |
[master_entropy_stacking] FQN: abl.flashpoint.elom.bosses.bonus_boss.debuffs.master_entropy_stacking [master_entropy_stacking] | 20s | 7.0.0 |
[master_finale] FQN: abl.flashpoint.elom.bosses.bonus_boss.probe_droid.master_finale [master_finale] | none | 7.0.0 |
[master_finale] FQN: abl.flashpoint.elom.bosses.bonus_boss.assassin_droid.master_finale [master_finale] | none | 7.0.0 |
[master_finale] FQN: abl.flashpoint.elom.bosses.bonus_boss.battledroid.master_finale [master_finale] | none | 7.0.0 |
[master_finale] FQN: abl.flashpoint.elom.bosses.bonus_boss.debuffs.master_finale [master_finale] | none | 7.0.0 |
[mdr_ch1_passive] FQN: abl.itm.vanity_pet.scoutdroid.mdr_ch1_passive [mdr_ch1_passive] | passive | 7.0.0 |
[mini_blaster_ammo] FQN: abl.exp.04.manaan.world_arc.republic.mission_3.polymorph.mini_blaster_ammo [mini_blaster_ammo] | none | 7.0.0 |
[mixture_finished] FQN: abl.exp.04.manaan.world.dailies.shared.kolto_creation.mixture_finished [mixture_finished] | none | 7.0.0 |