Lacération
Lacération
Utilise votre avantage tactique, lacérant la cible pour <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Requiert et consomme l'avantage tactique.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140940446259487977 |
Combat log ID: | 2176972893454336 |
FQN: | abl. |
Star Wars name: | Lacération |
Autres langues: | Laceration Zerfleischung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.agent. lacerate abl. , tag.agent. tactic abl. agent. instant_ damage Global ID: 16141143396969062865 FQN: abl. agent. skill. concealment. laceration/20/1 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from Lame acide applied by CASTER
Lame acide
Enduit vos instruments d'acide, ce qui permet au poignard dans le dos d'infliger <<1[$d point/$d point/$d points]>> de dégâts d'empoisonnement internes supplémentaires pendant <<2[$d seconde/$d seconde/$d secondes]>>et augmente la perforation d'armure de 30 % pendant <<3[$d seconde/$d seconde/$d secondes]>>.
FQN: abl.agent.skill.concealment.acid_blade
- If CASTER has the talent Chasse aux faibles
Chasse aux faibles
La lacération inflige 10 % de dégâts supplémentaires aux cibles affectées par votre lame acide.
FQN: tal.agent.skill.concealment.prey_on_the_weak
- If TARGET has one effect from
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectlaceration. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,2334
- Standard Health Percent Min = (float) 0,1934
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2,134
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectlaceration. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,214
- Standard Health Percent Min = (float) 0,174
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,94
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0