Frappe collatérale
Frappe collatérale
La lacération déclenche une frappe collatérale, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques supplémentaires. Les cibles standard et faibles sont également étourdies par la frappe collatérale.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140976153679953511 |
Combat log ID: | 2278218157522944 |
FQN: | abl. |
Star Wars name: | Frappe collatérale |
Autres langues: | Collateral Strike Kollateralschlag |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141177898530908209 FQN: abl. agent. skill. concealment. collateral_ strike/14/1 - 1
- After Lacération is activated by CASTER
Lacération
Utilise votre avantage tactique, lacérant la cible pour <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Requiert et consomme l'avantage tactique.
FQN: abl.agent.skill.concealment.laceration
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [hidden] [0.5s]
Effect #2Slot: Debuff Duration: 0.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. agent. overwhelm Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s
Conditions: - Can only be called by other effects
Global ID: 16141174599996024104 FQN: abl. agent. skill. concealment. collateral_ strike/14/2 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectlaceration. proc - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,0405
- Standard Health Percent Min = (float) 0,0405
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,405
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- [3s]
Étourdissement
Incapacité d'agir.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. stun abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141175699507651739 Combat log ID: 2278218157523203 FQN: abl. agent. skill. concealment. collateral_ strike/14/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
agent. , dependent on calling effectlaceration. proc_stun