1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. colonel_hareth
  7. iron_curtain

Prototyp-Elektronenbarriere

carbonitereinforcedshield

Prototyp-Elektronenbarriere

Hareth schützt sich für kurze Zeit vor erlittenem Schaden durch alle Angriffe.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.boss.bel.colonel_hareth.colonel_hareth

Related effects, buffs and debuffs

Ability activation
1
carbonitereinforcedshieldPrototyp-Elektronenbarriere – Vorübergehend unverwundbar gegen jeglichen Schaden, Betäubungen und Rückstöße.
  • [25s]
    carbonitereinforcedshieldPrototyp-Elektronenbarriere
    Vorübergehend unverwundbar gegen jeglichen Schaden, Betäubungen und Rückstöße.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.colonel_hareth.shield_tick
    • Delay next ability by 2 Sek. (GCD)
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.colonel_hareth.shield_begin, dependent on calling effect
    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.banish
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.physics
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.root
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.sleep
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.snare
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.stun
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Mark as neutralized
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 3
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​quest.​location.​belsavis.​class.​jedi_knight.​anarchy.​boss_shield_buff