1. Fähigkeiten
  2. test
  3. ammer
  4. player_mouse_droid

[Become Mousedroid]

mousedroid

[Become Mousedroid]

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
mousedroid
[Become Mousedroid]
2
mousedroid
[Become Mousedroid]
3
mousedroid
[Become Mousedroid]
  • [hidden] [does not expire]
    mousedroidEffect #1

    • When effect is applied

    Perform the following actions:

    • Play appearance epp . test . ammer . mousedroid . mousedroid_antenna, dependent on calling effect
    • Custom
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9399188432865711031
      - Param 3 = (int) 0
      - Param 2 = (float) 30
    • Set movement speed to 150%
    • Add effect #2 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Play appearance epp . test . ammer . mousedroid . mousedroid_end, dependent on calling effect
    • Custom
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 9399188432865711031
      - Param 3 = (int) 0
      - Param 2 = (float) 50
  • [hidden] [does not expire]
    mousedroidEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . test . ammer . mousedroid . mousedroid_static_loop, dependent on calling effect
    • When CASTER is moving, not more than every 1 Sek.

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Remove this effect
  • [hidden] [does not expire]
    mousedroidEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . test . ammer . mousedroid . mousedroid_moving_loop, dependent on calling effect
    • On Move StopProc Chance Percent = ???Rate Limit Interval = ???

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Remove this effect