1. Fähigkeiten
  2. test
  3. will
  4. test_items
  5. malfunctioning_jetpack

[Malfunctioning Jetpack]

ring01

[Malfunctioning Jetpack]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ring01
[Malfunctioning Jetpack]
2
burned
Burned
  • [0s] [not displayed]
    ring01Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.test.will.test_items.malfunctioning_jetpack, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 25% is met

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, 45° yaw
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, 90° yaw
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 25% is met
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, 135° yaw
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, 180° yaw
  • [6s]
    burned Burned

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flame_burst.flame_burst_burn, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,17
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect expires

    Perform the following actions:

    • Remove this effect
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is dead

    Perform the following actions:

    • Remove this effect