Schwertreflexion
Schwertreflexion
Reflektiert <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang alle direkten, auf ein einzelnes Ziel gerichteten Fernkampf-, Macht- und Tech-Angriffe auf den Angreifer. Der verursachte Reflektionsschaden ist begrenzt und erhöht sich mit jedem neuen Rang der Fähigkeit.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 3.0.0 |
Global ID: | 16140914000395008106 |
Combat log ID: | 3493225750855680 |
FQN: | abl. |
Star Wars name: | Schwertreflexion |
In anderen Sprachen: | Saber Reflect Reflet de sabre |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [3s]
Schwertreflexion
Angriffe werden reflektiert.Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141155173129008674 FQN: abl. qtr. flashpoint. tython. imperial. boss. bonus. saber_ reflect/5/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_knight. saber_reflect. instant_player
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. saber_reflect. buff_player
- 3
- Before NPC with this effect takes damage without tags tag.
abl. , tag.utility. is_ aoe abl. , tag.debuff. damage_ over_ time abl. that does not get redirecteditm. relic. onhit_ damage
Override target to:
- Trigger Caster
Perform the following actions:
- Reflect Damage
- Absorb Damage = (bool) true
- Reflect Melee = (bool) false
- Reflect Ranged = (bool) true
- Reflect Force = (bool) true
- Reflect Tech = (bool) true
- Cap Damage = (bool) true
- Amount Percent = (float) 1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1,75 - Play appearance epp.
jedi_knight. saber_reflect. reflect_player
- Before NPC with this effect takes damage without tags tag.