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  8. unstable_rage

[Unstable Rage]

sw_jk_blade_barrage

[Unstable Rage]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sw_jk_blade_barrage
[Unstable Rage]
2
sw_jk_blade_barrage
[Unstable Rage]
3
sw_jk_blade_barrage
[Unstable Rage]
4
forcespeed
Focused Speed
5
sw_jk_blade_barrage
[Unstable Rage]
  • [0s] [not displayed]
    sw_jk_blade_barrageEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has < 12 Action points

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spend Action Points
      - Amount = (float) 12
      - Amount Percent Of Current = (float) 0
      - Amount Percent Of Max = (float) 0
    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    sw_jk_blade_barrageEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Restore 12 of TARGET's action points, causing no threat
  • [12s]
    forcespeed Focused Speed

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.skill.unshackling_rage_speed_loop, dependent on calling effect
    • Set movement speed to 150%
  • [0s] [not displayed]
    sw_jk_blade_barrageEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.sith_warrior.smash.vfx_only, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,22
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2,02
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0